Arma 3
Vehicle Speed Control
23 Comments
Mr Noseybonk 7 Feb @ 2:44pm 
Doesn't work with SOG Prairie Fire vehicles!
AvengedSevenfold52 14 Jan @ 9:42pm 
finally the nammera doesnt go 6 miles per hour when in fluids
Husker 30 Jan, 2022 @ 8:34am 
Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again!
rsk.hmk 19 Dec, 2021 @ 10:32am 
Excellent mod! Very useful with HAFM naval units. Love it if you could make it work with the submarines too.
EliotXII 20 Nov, 2021 @ 2:01pm 
nice idea, ty
Reeveli  [author] 13 Nov, 2021 @ 6:45am 
@marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update.
marxman28 12 Nov, 2021 @ 9:38am 
While convenient, it broke other vehicle physics in the game. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle."

Not to mention that when they're parked on slopes, they act as if they're on level ground and float over the slope.
Bozzsy [Tito] 16 Oct, 2021 @ 8:11am 
Any chances of adding a keybind to engage/disengage cruise?
Would be even nicer if optional speed increase/decrease in set increments also have keybinds for it.
Christian 16 Oct, 2021 @ 7:57am 
works for helos?
Reeveli  [author] 15 Oct, 2021 @ 11:05pm 
See the previous comment.
X-Bar 15 Oct, 2021 @ 8:33pm 
@Reeveli
Is it possible for a player passenger to set a speed limit for a ai driver on the ground?
If this is out of scope for your mode, I understand.
Reeveli  [author] 14 Oct, 2021 @ 4:37pm 
@X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Game engine does not support this feature for air vehicle physics.
Morrison 14 Oct, 2021 @ 11:28am 
Great mod, thank you for implementing the new system into something accesible.
X-Bar 14 Oct, 2021 @ 9:19am 
@Reeveli
Quick question. In SP if I use an ai driver and I (the player) are in a "back seat" can I set a speed limit for the ai driver?
I ask because ai drivers are terrible and frequent drive way too fast and crash.
If not, could this be a feature request?
I am also assuming this does not work with helicopters?
minhduc-dev 14 Oct, 2021 @ 1:10am 
thanks, Add for BOT AI on Zeus enchane
oneil 13 Oct, 2021 @ 8:28am 
okay , thanks

:steamhappy:
Reeveli  [author] 13 Oct, 2021 @ 7:26am 
@onei'l It is not.

@Sergeant Suika By reading the documentation and/or watching the tutorial video.
oneil 13 Oct, 2021 @ 2:12am 
hello , it's possible to fighters in flight ?

Sergeant Suika 13 Oct, 2021 @ 12:44am 
how to use this?
Pup 13 Oct, 2021 @ 12:28am 
this mod is pog
kisstom503 12 Oct, 2021 @ 6:11pm 
WWWWWWW:steamthumbsup:
Reeveli  [author] 11 Oct, 2021 @ 5:23am 
@Rad That is correct.
Rad 10 Oct, 2021 @ 5:56pm 
Is this based on the new scripting commands that they added recently?