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This mod, as it is, is done. I'm not going to rule out a major update though, just not any time soon.
The full power rounds(such as 7.62x54R , 7.92×57mm, 7.62x51mm )do so little damage that it can't even kill an NPC in a station in one shot. And shotgun is harmless too, it can kill humanhusk(without armor) with one to two shots, but if we want use it to kill a human who wearing a basic cloth: that's gonna be hard. I can understand the low penetration of the 12 gauge not being able to kill NPCs with stock armour, but is the penetration of rifle rounds so low that attacking an armoured target is the same as taking a 9mm pistol and hitting an NA IV vest.
And just for asking: Would you make a mechanism that the player can reload by pressing R?
If you want the stats, please refer to the xml's in the mod folder. I apologize for the inconvenience.
And sorry. Girls Frontline/Dolls Frontline, I abbreviate it DollFlo because idk.
Thank you for checking the mod out !
hey, what ammo is the pp-19 Bizon supposed to use, i cant seem to ever find any in the shop? i think im finally done testing every gun in this mod, it has quite a few good ones. So i had the idea to give each character a different gun, lol. Deja Vu :S did i ask you this before? lol
Guys, I didn't add the corresponding reload method (recycling) when I added the magazine crafting method to this mod, because I don't like to see the percentage of bullet material and then not stack :(
And yes, the launchers not being able to be equipped on the belt slot are a design choice
Just want to ask if the RPG/SMAW/Hibiscus launcher got bugged or it's just my game. Since the update before the Weapon Holder, they just explode directly on the player when using it. I tested without any other mods and the same thing happens ;w;
Also, is it possible to allow the launchers to be equiped on the belt slot or is that a design choice ?
This is in now, sorry for the delay.