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This weapon locks onto a Target lock-on can be toggled by a mouse 2.when a Target is locked on it'll make a distinctive loud beeping sounds the three rockets in the clip will be quickly fired and will continue to follow the target projectiles can be shot of out of the sky by regular bullets.during the lock on mode there is always a distinctive laser the enemies may use to find you
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░░░░Add it now Valve!░░░
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░░░Because it's very░░░░
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And give me one!
+25% firing speed
+Critical rockets can becoming homing rockets
-100% damage to self (That means you CANNOT rocket jump with this weapon unless you are ubercharged)
+25% rocket speed
+25%reload speed
+a small capacity of controlling the rocket (not like doing u-turns in a split of a second, but to hit a running target (like when you shoot at a scout with your remote controlled sentry, it will easily follow ennemies in sight))
+25%damage on direct hit
+75%ammo capacity
+25%move speed(less ammo, not as heavy.extra ammo not counted)
-25%damage on non-direct hit
-25%blast radius
-75%clip size
-have a laser, that can be seen (like the sniper's laser when scoping)
Left click: enable/disable homing capacity, removing blast radius and damage penalty when not homing. Have to follow the target 8 seconds to fire an autoguided projectile. Can be reflected. Will automatically search for nearest ennemy when reflected. Radar displays allied positions, and spotted spies (like "that heavy is a spy", and that it was correct).
Of course, it is only a suggestion.
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Or just click M1 to fire a normal unguided missile...
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please!
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-25% Blast Radius
+25% Damage Bonus
Right-Click causes rockets to enter a Blasting mode = Rockets fire 25% faster and no longer have -25% blast reduction, however it only last 15 seconds, and can only be active once the user deals 300 damage
-Cannot be Mini-Crit boosted with Buff Banner or Crit Boosted
+Weapon 15% faster when user has 50% hp
+25% Reserve Ammunition
Also, Homing rockets are NOT that helpful in tf2, srsly, soldiers need have direct eyesight to aim this around corners other wise it will simply circle back to the walls or ground, and this cant be used in Vanilla gameplay as the maps do not support such a rocket bombing technique
additionally, rockets causes users to think twice about shooting players in their face, meaning they have to take longer times to pick their shot so they can set up just 1 homing rocket every 5 seconds.
#halflifebazookaftw
Stats:
Rightclick (mouse2) changes from guided rocket to same trajectory rocket.
Guided rocket can be taken wherever you want it.
+30% damage
All people who die get gibbed (reference to HL1)
+50% ammo capacity
+25% clip size
Cannot get ammo from dispensers (again another HL1 reference)
+50% more knockback (HL1 refer... you get it)
The Rocket Persuader/The Portable AA Launcher
+Rocket Effect:Homing(I'm serious)
+25% Damage
-25% Clip Size
+25% damage from rocket jumping
Homing Rockets:Cannot direct turn left or right,only slight turning
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