Total War: WARHAMMER II

Total War: WARHAMMER II

Imperium (SFO)
59 Comments
Wrath_of_Janos 16 Jan, 2023 @ 1:23am 
can you make a version with the with the 2x unitsize and healthpoints?
WigglyDiggly 12 Dec, 2022 @ 1:07pm 
Is there anyway to change unit size for scaling with ultra?
MSTR SKULLBUSTR  [author] 8 Jun, 2022 @ 5:37am 
@Tacticvs I may but my schedule has been very busy lately but if it comes to TW3 I will definitely be working on that version
*[TR2]*Tacticvs 8 Jun, 2022 @ 5:34am 
Yo can you do a SFO version of Pax Imperium as well?
MSTR SKULLBUSTR  [author] 29 May, 2022 @ 1:45pm 
N.pedrazalis I believe from the last time I've used them together I had no issues but that was around the last time I updated the mod
n.pedrazalis 28 May, 2022 @ 10:58pm 
hello this mod is compatible with ovn lost factions ? seems to work
MSTR SKULLBUSTR  [author] 17 Apr, 2022 @ 3:34pm 
@XXX yes it is
xxx_420_Bad_Boy [Wizard_Cum] 14 Apr, 2022 @ 8:58am 
Are the basic legions only supposed to have 11k health? As it is, they lose against swordsmen. This may be intentional as they're much cheaper and have a ranged attack and more armor, just asking.
MSTR SKULLBUSTR  [author] 30 Mar, 2022 @ 9:18am 
@LWH yes
lwhのsama 30 Mar, 2022 @ 8:24am 
are the units available for ai?
Glass Fruit 7 Feb, 2022 @ 9:36pm 
On further testing it appears that only Reikland is the one that can field the higher tier units, Golden Order's stuck with only legio miles, hastatii, velite and the other high tier gunner unit.
MSTR SKULLBUSTR  [author] 7 Feb, 2022 @ 10:36am 
@glass unit all units are present in Camp, Ive played a total of 5 camp with the mod without issue could be a incompatibility with another mod or you might accidently be overlooking the unit, easy way to check is to do a quick battle and make sure all units show up on the unit roster if not maybe wild hunt is working on a update
Glass Fruit 7 Feb, 2022 @ 6:15am 
Some units dont show up on the recruitment despite having maxed out like the hestatus, centurion and legionarii. Am I missing a specific tech or are they not yet implemented in the campaign? Thanks in advance.
The Wild Hunt  [author] 13 Jan, 2022 @ 6:55pm 
Yelloow! I used the mod too and was not able to get a CTD issue.

@Insane Prototype EU, the miles use the correct animation for me. If you could send a screenshot somewhere, I could take a look.
MSTR SKULLBUSTR  [author] 13 Jan, 2022 @ 1:20pm 
@Gibbs and Gun I hadnt had a ctd but i updated anyway and i would check the other mods you use to see if its creating a ctd
Gibbs 12 Jan, 2022 @ 7:37pm 
CTD on startup as of 1-12-22
chryssjanzonio 25 Dec, 2021 @ 3:56am 
by the way love your new work so cool
chryssjanzonio 25 Dec, 2021 @ 3:55am 
can you update your older mod too pls thanks
HOOKY 24 Dec, 2021 @ 7:09am 
its says i need the " engineers workshop" for Knights-empire doesnt have one
Mellis 17 Dec, 2021 @ 2:17pm 
Thanks for the quick answer!
It's great to know that it's in the works.
MSTR SKULLBUSTR  [author] 17 Dec, 2021 @ 10:17am 
@Insane currently Wild Hunt is working on that, but as a time frame, I unfortunately don't have an answer to that
Mellis 17 Dec, 2021 @ 9:05am 
Hi!
Love the mod, however I wonder if the Legio Miles will recieve any bayonets melee animation because right now they only use their fists.
I know there are some mods on the workshop that has the animation however none of them seem to work for the Legio Miles whereas it works for other handgunner units.
EzUNreal 7 Dec, 2021 @ 7:09am 
pls update:steamhappy:
Numb 26 Nov, 2021 @ 11:47am 
thx man
MSTR SKULLBUSTR  [author] 10 Nov, 2021 @ 5:31pm 
@Pei thanks for letting me know and releasing an update that changed some of the cost of the units and their upkeep
It's Pei NOT Pie 10 Nov, 2021 @ 5:14pm 
Thanks for the update. Just did a test, and found only "Legio Hastatus" and "Reikland Repeaters" can get the benefit from the red skill line. The other units still not.
MSTR SKULLBUSTR  [author] 8 Nov, 2021 @ 1:20pm 
@Pei should be if not let me know, i know i got the passives correct this time but an error could still slipped on by with the red skill line, first mod growing pains xD
It's Pei NOT Pie 7 Nov, 2021 @ 12:15am 
Is the SFO lord red line skill issue fixed in the update, please? I just tried my saved game but couldn't see anything different.
MSTR SKULLBUSTR  [author] 6 Nov, 2021 @ 12:47pm 
@Quisslich Np and yea any feedback is always valued, how are they feeling now
Quisslich 6 Nov, 2021 @ 11:18am 
thanks for the quick fix.
Balancing is always hard to handle. Sometimes it's only a razors edge between weakness and overpowered :)
MSTR SKULLBUSTR  [author] 5 Nov, 2021 @ 8:26am 
Just released another update that did some more stat tweaks and upkeep changes and @quisslich you should be able to switch repeaters around from skirmish and non skirmish
MSTR SKULLBUSTR  [author] 5 Nov, 2021 @ 8:06am 
@quisslich thanks for the feedback Wild did all the hard work while i manage the stats and i am still getting use to balancing so all the feedback is very valuable to me, thank you for letting me know and ill get to do some balancing today, also i havnt had an issue with the repeaters coming in and out of skirmish mode but i shall double check maybe something got through on the last update
Quisslich 5 Nov, 2021 @ 4:30am 
very interesting mod. I like it. Roman leaions for the Empire :)

some issues I found:

some of the new units have very high run speed. Some of them are faster than horses.

A very good unit is "Reikland Repeaters (Legio Miles) with their hand guns and good melee stats. Unfortunately they are are always in skirmisch mode and I can't disalbe this mode. Would be nice, if this could be fixed.

The elite units Praetorian and Centurion seems to be really killers, but they are very cheap in maintenance compared to the standard SFO elite

Nevertheless, a very successful mod. Makes fun. Thanks for your effort
MSTR SKULLBUSTR  [author] 4 Nov, 2021 @ 4:16pm 
I just updates the mod, let me know if some balancing is needed or if something slipped through the cracks
It's Pei NOT Pie 4 Nov, 2021 @ 10:22am 
Thank you!
MSTR SKULLBUSTR  [author] 4 Nov, 2021 @ 9:21am 
@Pei worked out the red skill zone and trying to finish up a surprise for the Hastatus
It's Pei NOT Pie 4 Nov, 2021 @ 9:14am 
Any update, please?
It's Pei NOT Pie 27 Oct, 2021 @ 9:31am 
Thanks for looking into it! I'm looking forward to having an update for this great mod!
MSTR SKULLBUSTR  [author] 25 Oct, 2021 @ 3:21pm 
@Pei I am currently looking into it, sorry irl I Have been so busy, I havnt even been able to update the mod but i am getting around to it. I thank everyone for their patients
It's Pei NOT Pie 25 Oct, 2021 @ 12:54pm 
Hi, thanks for replying the red-line skill issue. Well, I'm not using any mod that changes the lord skills but the SFO mod (which does change the lord skills). Is it possible to include the new red-line skills from SFO into this SFO sub mod, please? Thank you!
The Wild Hunt  [author] 23 Oct, 2021 @ 10:26am 
And yes, you don't need the Unit formations mod with this as I already added the files in the mod as a standalone.
The Wild Hunt  [author] 23 Oct, 2021 @ 10:25am 
Hello!

The red line skill issue might be a mod conflict with a mod that changes lord skills as some have encountered this in Vanilla. I'm able to have the units benefit with the red line skills on campaign.

Also @Seeker the t-posing issue is intended as per the original Unit Formations mod. It's because the units don't have the original animation where the formation was used in.
Seeker 23 Oct, 2021 @ 8:50am 
In the original mod, there are formations. but I need both mods right? (sry i use google translator)
MSTR SKULLBUSTR  [author] 23 Oct, 2021 @ 8:06am 
@seeker unless hunt added formations to the units, the formation options would have to be a mod on your end
Seeker 22 Oct, 2021 @ 2:44pm 
@mstr im using no formation mod
MSTR SKULLBUSTR  [author] 22 Oct, 2021 @ 12:03pm 
@pei and its probably a bug from the vanilla bug but ill ask hunt about it
MSTR SKULLBUSTR  [author] 22 Oct, 2021 @ 12:02pm 
@seeker it seems its a conflict from the formation mod your using
Seeker 22 Oct, 2021 @ 11:58am 
It's Pei NOT Pie 22 Oct, 2021 @ 10:18am 
Hi, thanks for the great work. However, it seems like the new units are not benefited from any of the lord red line skills. I tried to recruit Knight-Praetorian and Legio Evocatus by a lord has no points on red line and by a lord with full red line skills and there is no difference on the stats of the new units. Do you think this is an issue of the vanilla mod and you can fix it in the SFO mod, please? Thank you!
MSTR SKULLBUSTR  [author] 18 Oct, 2021 @ 2:40pm 
@FinaL Screenshots are from original post and don't represent current balance of mod, I will update screenshots when i find the time to