Arma 3
Basic Map Sharing - RCO
27 Comments
DireStatus 14 Jun @ 7:20am 
for whatever reason, it worked on the dedicated server with out any edits. Just wanted to make this update since I felt it for any else facing a similar issue that it just worked... on a dedicated server.... and I have no idea why....
DireStatus 16 May @ 3:04pm 
@A. Ares
This is what I used to work for me all the time:

respawnOnStart = 0;
zeusCompositionScriptLevel = 2;
disableChannels[] ={{0,true,true},{1,true,true},{2,true,true},{3,true,true}};

I have tried the enableChannels thing as well however I have had very little luck with that in any of the times that I have been trying so far.

I just also double downed the idea of porting it over to the more offical side of the MP missions so it pops up as white instead of green and still does not function.

I am now going to try your guys work arounds, since I am just confused at this point trying this method over and over to have nothing work.
DimiDerevo 15 May @ 6:25am 
@DireStatus, you can delete marker when it is created from remote client. Just paste this in initPlayerLocal.sqf and change channel IDs [community.bistudio.com] in which you want to delete markers.

DD_removeMarkerChannels = [0, 1, 2, 3, 4, 5];
addMissionEventHandler ["MarkerCreated", {
params ["_marker", "_channelNumber", "_owner", "_local"];
if(!_local && _owner != player && _channelNumber in DD_removeMarkerChannels) then {
deleteMarkerLocal _marker;
};
}];
A. Ares 15 May @ 3:41am 
@DireStatus , I do believe that you can do it in run-time too with the enableChannel [community.bistudio.com] command. And this overrides Description.ext and Server config! Try using this when you export your mission in MPmissions file as a .pbo and then run it from your game, not through your editor!

If the issue persist, try the command that I mentioned. Keep in mind though that the command is local, so you have to "remoteExec" it to all players.

I also have to ask, how did you setup your way that used to work and now it does not?
DireStatus 15 May @ 2:33am 
Sorry being a tad late, I have been trying this with mainly local hosting and I will be looking into a dedicated server testing on this matter soon.

The issue persist for me so far, as I may have forgotten to state that before my break my method of disabling channels worked just fine, however now it no longer wishs to work whatsoever.
A. Ares 7 May @ 11:03am 
@DireStatus, the disableChannels in Description.ext is not considered in Eden Editor (as you can find in https://community.bistudio.com/wiki/Description.ext documentation). So, in case you are trying this in Eden Editor, then you will not see the expected outcome! Try running your mission in either local host (but not from the editor) or dedicated server environments!

And please let me know if this was the issue!
DireStatus 6 May @ 10:55pm 
I more than aware that this more falls on either myself or BI but, I got back from a like 8 month break from arma 3 and I have been trying my old missions with the disableChannels code already in it however, it just is not working whatsoever and even breaks other things in the missions descrition.ext when ever it is their.

At this point I am just wondering if I am missing something or was something updated that change how to disableChannels.

Anyways best of luck!
DimiDerevo 6 May @ 2:38pm 
Thank you
Rimmy  [author] 6 May @ 7:11am 
@DimiDerevo As long as you also credit the original code makers, that being Killzone_Kid and LAxemann, then I have no problem with it. Link it when you're done.
DimiDerevo 6 May @ 2:45am 
Hey Rimmy, recently I got inspired by your mod and now I'm developing my own map sharing system for my little unit. I use your mod as a baseline and to look how it works in general. May I release my mod publicly when it is finished (with credits ofc)?
nanner 1 Mar, 2023 @ 12:26pm 
Thanks Rimmy! I agree, you clearly stated how to restrict map marking.
Rimmy  [author] 21 Sep, 2022 @ 4:13am 
@Newton no there is no mod that I know of that does that and I don't know how you'd expect it to work, just edit the mission instead.
Newton 21 Sep, 2022 @ 12:17am 
Did i asked how to disable channels? @Rimmy
bro literally read my question
Rimmy  [author] 21 Sep, 2022 @ 12:06am 
@Newton bro literally read the mod description
Newton 20 Sep, 2022 @ 11:59pm 
Is there any mod that disables channels?
powsyjowlsy 18 Dec, 2021 @ 2:05am 
@baklan It only shows when you are hosting in dedicated servers and not through LAN hosting. Idk why that's the case, but that's the solution of your problem.
Rimmy  [author] 14 Dec, 2021 @ 4:39pm 
@baklan No, this functions, but this really isn't the best place to ask. Google the description.ext and disableChannels on the bohemia wiki and you'll find lots more information.
baklan 14 Dec, 2021 @ 4:32pm 
Hello, I've edited the description.ext just as followed and it doesn't seem to disable the different chats when I host on LAN. Is there an updated way to disabling the side channels, or am I doing something wrong? Thank you in advance.
Meldgaard 9 Nov, 2021 @ 7:41am 
Alright, thanks for the clarification and for your time. Be well!
Rimmy  [author] 8 Nov, 2021 @ 4:42pm 
We just use Direct or Group. A group stays together, so it doesn't matter if they share markers.

As I just said, it's entirely up to channels, and I already answered your question of wanting a private one with as far as I know it's not possible. You'd have to write an alternative custom script to place markers and only share with X people or a script to catch every time a player places a marker and delete it on all other computers. You can make custom channels in ArmA 3, but only a certain number (I believe 10) and you have to manually assign players to them.

Neither of our mods try to make that more realistic, because we can't fundamentally change the core of how ArmA 3's systems work. Both of these mods just offer ways for players to transfer information from another player's map. How you get that information onto the map in the first place is up to the mission maker.
Meldgaard 8 Nov, 2021 @ 7:58am 
I take it that these mods exist because they work for you. Do you just put the markers in Vehicle Channel, or how do you make it work?

I know the channel-thing, but it's not possible to put markers in Direct Comms, and every other channel will kinda bring back that telekinesis-map-markings.
What we want is to put something on the map without everyone seeing it before looking at the specific map. Like, what's the point of the grid-system if you can just put down a marker that someone 16 km away can see regardless?

Isn't that what RR Immersive Maps and this mod tries to make more realistic?
Rimmy  [author] 8 Nov, 2021 @ 5:29am 
@Meldgaard That's entirely a channel thing. If you're stood next to someone and draw in Direct, they'll see it (up to about 50-100 metres away). If you draw in side, they'll see it if you're on their side, etc. The only real guarantee is if you get in a vehicle and draw it in the vehicle channel with no one else in your vehicle. There is no such thing as a private channel in ArmA 3 unless you went about adding custom channels, and even then that wouldn't really work.
Meldgaard 7 Nov, 2021 @ 12:26pm 
Hello there, Rimmy.
We're having some general issues with RR Immersive Maps and this one. We cannot draw something on the map without everyone else being able to see it. We want it so that they have to look at our maps and copy them, before being able to see what we've put on them.

We've tried with all channels, even disabling some of them. But it doesn't work. Is there a way to fix this?
Rimmy  [author] 16 Oct, 2021 @ 5:28am 
@NightIntruder No worries, thanks mate!
NightIntruder 16 Oct, 2021 @ 2:32am 
Yeah, I stand corrected. ACE indeed has quite limited functionality in this regard. I must have mistaken it with some mod from A2OA times, maybe. Thanks for all efforts you putinto this one!
Rimmy  [author] 15 Oct, 2021 @ 4:13am 
@NightIntruder ACE to my knowledge has no function like this at all. It has map pointing, if that's what you mean? Where you can put the yellow dot on the map? That's not what this mod does, this mod copies your markers, icons, lines and so on over from one player's map to another's.

As for the name - you are correct. This is what I get for writing the description at midnight. Cheers and thank you!
NightIntruder 15 Oct, 2021 @ 2:37am 
ACE has this function too, if I am not mistaken. Also, it is Killzone-kid, not the other one you've mentioned, unless it's intentional ;) Nice, anyway.