Arma 3
Mountain Goat
25 Comments
big.toe. 1 Jan, 2023 @ 5:22am 
does it work with vehicles?
Tokyo Cowboy  [author] 24 Dec, 2022 @ 2:27am 
All should be good now
Matrix Edu 23 Dec, 2022 @ 6:07am 
Could you provide new keys for the server? Because, as already informed by other users, the key is not valid. I don't like the idea of disabling key signing on my server, but I would love to see this mod work. Thanks!
Tokyo Cowboy  [author] 6 May, 2022 @ 7:46am 
What is error? Mod is signed & key should be in "keys" folder in the "@Mountain Goat" folder.
Salad-in 5 May, 2022 @ 2:58pm 
Server key is not provided, got an error when trying to use it on my server.
Tokyo Cowboy  [author] 1 May, 2022 @ 1:17pm 
Overwrites config CfgSlopeLimits allowing you to move up hills at full speed (sprinting) however it still slows you on extremely steep surfaces.
marxman28 1 May, 2022 @ 12:05pm 
So, how does this mod work? I tried going up a hill and I got the mountain icon going up it.
Tokyo Cowboy  [author] 23 Apr, 2022 @ 7:00am 
Client side I would say, as this mod changes config & config changes are done on game start. Server key is provided so it can be allowed on servers.
waystin2 23 Apr, 2022 @ 6:31am 
Does this load on server side, client side or both?
Tokyo Cowboy  [author] 2 Mar, 2022 @ 4:50pm 
Think I done it, sorry.
Tokyo Cowboy  [author] 2 Mar, 2022 @ 4:42pm 
How do you set it manually? It's supposed to be automatically set by Arma 3 Publisher, the file is only created when publishing the mod.
Uldorn 1 Mar, 2022 @ 6:43pm 
Please set the publisher ID in your meta.cpp file. People joining my dedicated server aren't able to get the mod from the workshop automatically.
Lihan 21 Nov, 2021 @ 6:37am 
I really like the description of this mod
Tokyo Cowboy  [author] 30 Oct, 2021 @ 4:49pm 
Machine Gun Kelly 22 Oct, 2021 @ 10:08am 
@Tokyo Cowboy - It does work for AI, but NOT by default.

You have to use BIS_fnc_terrainGradAngle and setAnimSpeedCoef on every squad member in a loop to be able to use it for them in the manner how I do this.

And what I did is to do it for the player or the player and squad members AND being able to turn it on or off at will.

My method employs a different method, permits enabling this for squad members, as well as being able to enable/disable it at will for the player or squad members.


Yours method DOES work and it is a 'quick and easy' method! Aint nothing wrong with that! :)

Not bashing it nor you! :) It was more so for @nukey who said they never seen this being done, though it has been around for years.

Where you use a config; Exile, mine, and others use a script. Still the same result in the end...you can run up hills... ;)



:)
Tokyo Cowboy  [author] 22 Oct, 2021 @ 8:59am 
No effort at all & it should work as is for AI. All this mod does is overwrite CfgSlopeLimits, no fancy code, just config:

class CfgSlopeLimits
{
maxRun = "1f";
minRun = "-1f";
maxSprint = "1f";
minSprint = "-1f";
maxRunAI = "1f";
minRunAI = "-1f";
maxSprintAI = "1f";
minSprintAI = "-1f";
};
Machine Gun Kelly 21 Oct, 2021 @ 6:33pm 
@nukey - No offense to the dev, this method has been out for years. If any of you played Exile, you could do the same. So the 'code/method' is not new. The MOD is new, NOT the method.

Here are just 2 links to scripts from 2017:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163257633

https://forums.bohemia.net/forums/topic/205916-release-auto-run-script/



Good mod though and it does work as I have it myself though I have modified it as well as making for my AI teammates! So I can have it for me or my entire squad along with me can have it! ;)

Thanks for the effort @Tokyo Cowboy!

:)
Tokyo Cowboy  [author] 21 Oct, 2021 @ 1:12pm 
Sorry, not that much of a genius, I've been using this privately for the last 2 years by changing game files. Didn't realise it would work as a mod. Better late than never I suppose.
nukey 21 Oct, 2021 @ 11:53am 
damn the game came out 8 year ago , we finally have a genious who comes up with it :p many thx
GetParanoid 16 Oct, 2021 @ 7:02pm 
Best. Mod. Ever.
Machine Gun Kelly 15 Oct, 2021 @ 6:34am 
@Tye[e] - The EASIEST way to answer this question about any mod is this: Is it a pure cosmetic mod AND that affects NO OTHER PLAYERS?

If you can answer YES to BOTH questions, it is most likely SAFE to be used. HOWEVER, the key for the mod MUST be installed on the server.

No key? You will be kicked no matter what the mod is, unless they have this setting disabled, which 99.9% do not do (they have it enabled - signature check).

So, in this case, the key must be installed on server and the good admins will require all players to run this mod as to keep things 'fair to all players'.

Even JSRS's sound mod, which affects NO ONE, the key is REQUIRED to be on the server.

These things I know as a current server admin/owner as well as an admin for many A3 servers for about 6 years.

Hope this info helps you now and in the future!

:)


Tokyo Cowboy  [author] 12 Oct, 2021 @ 10:09pm 
@Tye[e] Not entirely sure tbh. It works client-side but as it changes config file I suppose if it was applied on a server it would work for everyone. I would guess that it would require approval as it changes config, which could be classed as cheating, given the nature of this mod.
Tye[e] S. 12 Oct, 2021 @ 5:52pm 
This seems like a godsend for dealing with traversal. Question: Is this a client-side mod, or is it something that NEEDS server approval? I ask, so that I can suggest this to my milsim unit.
JediSith1981 12 Oct, 2021 @ 3:02pm 
sounds awesome B-) I hate the "dragging uphill" feel on some maps, even with fatigue disabled
Pants 12 Oct, 2021 @ 2:38pm 
The best description for a mod ever... "latter than piss on a platter" shall enter my everyday parlance!