RimWorld

RimWorld

Smokeleaf Lite [HH]
76 Comments
Lambda 2 hours ago 
I feel like Hash should be made more valuable. Compared to joints it requires much more labour and far more material, but it isnt as profitable
Mlie 27 Nov, 2024 @ 1:48am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
ZX Zero 16 Nov, 2024 @ 4:44pm 
Tested and works in 1.5 :steamthumbsup:
ZuluFox 4 May, 2024 @ 5:58pm 
Is there any chance there will be a 1.5 update? I love this mod :)
WorldPaper 20 Apr, 2024 @ 5:57pm 
I believe this works for 1.5, ran it and had no problems
Emerald Siren 14 Apr, 2024 @ 3:29am 
@Enlonwhite While moderation is key with everything, as someone who has been chemically addicted to a prescription my doctor gave me for chronic pain and switching to 'smoke leaf' later in life with their direction, I've never once felt the -need- to imbibe chemically after almost a decade of use while it took less than 3 months for an opiate to do the same thing. While it's possible to feel drowsy with some forms of 'smoke leaf' others will make your heart and mind race. Tolerance is appropriate as the more heavily you use the drug, the more you need to use for the same effect but this can be compensated by changing to a new 'strain' or resetting from non-use. And while some strains will make you feel 'munchy' it's not all strains.
shob 17 Feb, 2024 @ 10:46am 
would it be possible for a hemp fabric only carpet or flooring of some sorts?
Enlonwhite 7 Dec, 2023 @ 6:07am 
So yeah your mod is great, I would love to use it. But I do feel alot of users of similar drugs dont realize exactly how far it can affect them, especially if more than a light dose of use.
Everything in Moderation is the key.
Enlonwhite 7 Dec, 2023 @ 6:06am 
I may have never done the real world equivalent of Rim-worlds smokeleaf. But I have been in many places where something like it was in use, with many people.
I agree that too many put a bad spin on our real world equivalent, and it truely isnt as bad as people say.

However, Lose of Consciousness (5-10%) in game would definitely fit from what I have seen.
which you do state that conditions already apply something like that indirectly.
That "high" is the reason why I always was the Driver when with friends, I kept them safe as I was never influenced, nor drunk. I respected their choice as they mine, plus free car rides for them.
I know people who use our real life similar drug would argue otherwise to the level of being Influenced by the drug.
However, after a second joint nothing would convince me of "no real affect ". Far too much experience has shown me differently, and some even could not respond quickly. Thank god I was sober for those nearly bad events.
Three Lady Chef 25 Aug, 2023 @ 8:29pm 
my god this mod change weed to very good stuff endose!!
Hohen  [author] 9 Jan, 2023 @ 11:55am 
Ohh yeah. I see what everyone means. I uh. I have no clue how genes work. I looked and I have no idea. But that's pretty broken. I kept meaning to look but I got side tracked. I'll try and put more time into a fix.
Hohen  [author] 9 Dec, 2022 @ 2:59pm 
Good to know. I'll definely find a pawn to be a worthy test subject but that's a good start. I'll need to relearn how the entire hediff system works again..and figure out genes. At least it keeps me busy.
Silverheart 9 Dec, 2022 @ 2:48pm 
Appreciated. I was using smokeleaf dependency on my last playthrough and I had to set them to take it as infrequently as possible because in vanilla one joint just slam dunks a pawns whole day into the trash.
Hohen  [author] 9 Dec, 2022 @ 1:57pm 
I've been too busy with robots to have the chance to mess with genes too much but I'll actually put that on a priority.
Silverheart 9 Dec, 2022 @ 1:31pm 
Has anyone using this mod confirmed if it plays nice with the smokeleaf dependency gene? Would also like to know if it shakes out differently for safe dosages, or if the vanilla drug policy still works.
VolatileGlitchAviator 9 Nov, 2022 @ 9:37pm 
No worries, Was just wondering, n_n
Hohen  [author] 9 Nov, 2022 @ 7:00pm 
@VolatileGlitchAviator Ye, basically. With Biotech I haven't been using any race mods that need them so I haven't even looked at them. I'd have to figure out what everything meant again since I've basically forgotten everything. Most of them were built using already standardized formats with nothing fancy though, shouldn't be too hard to replicate. I think I saw someone else actually got the asari stuff to work. I may have been a bit before the curve there. But I got some brain stuff going on irl and really don't have the faculty to keep up with them. Having them public, even with comments off, kinda puts an unneeded stress on me that I just don't wanna deal with, kinda silly but uh.. brain stuff.

I'm also just a terrible modder who pulls his products, we can chalk it up to that.
VolatileGlitchAviator 9 Nov, 2022 @ 4:19pm 
Youve hidden them all from view?
VolatileGlitchAviator 9 Nov, 2022 @ 4:19pm 
Hey Hohen what happened to all of your facial animation stuff you were doing?
Narlindir 30 Oct, 2022 @ 9:34am 
Amazin!
Hohen  [author] 30 Oct, 2022 @ 9:23am 
v1.5.0 - Adjusted some numbers around. Work amounts, ingredients needed, end products, etc.
Lowered the value of Hash a bit since it was worth more than Luce and that's sorta silly.

I gave a cursory look at the smokeleaf genes and I don't think they'll effect much(?) but I haven't checked in game to see how they play about. I also don't remember what a lot of stuff does, code wise, so I'm having to re"learn" how stuff works.

I do have a spreadsheet started with a workflow layout on it that I'll eventually make into an infographic (hopefully) as it helped me figure out where I was vastly off on some of my numbers.
Hohen  [author] 28 Oct, 2022 @ 9:42am 
@Moxie Will do. I haven't dabble too much into the gene stuff, been mainly doing robits. I'm still remembering how to play to game and why things do what they do but I'll try and set aside some time to play with some gene stuff on a separate colony, sans other mods plus more stoners. Until then though I'll crack open the files and see what I can make from the code. (skill decayed gotta relearn)

No promises cause I'm bad at those, but I'd like to lay out a diagram of what does what and why because I know I had reasons for doing the things I did. It would also be easier to see kinks in the work flow. It's like looking at someone else's mod at this point it's been so long.
Moxie 28 Oct, 2022 @ 8:52am 
As far as I understand it, the genes from Biotech regarding Smokeleaf in vanilla rely on the hediff being exactly what it is. I've seen similar discussion in Smokeleaf Industy's mod. If you're not sure, it may be a good idea to look into the Biotech Smokeleaf genes if those need patching to work properly with mods affecting the smokeleaf hediffs, namely yours.
Dubby 27 Oct, 2022 @ 11:07pm 
Thank you for your efforts, brother.
Hamacelos 27 Oct, 2022 @ 9:04pm 
nice to see you back my friend, us stoners rejoice
Hohen  [author] 27 Oct, 2022 @ 5:09pm 
Re-added Hemp Fabric.
Added research for Herbal Medicine & Hemp Cloth: from smokeleaf, unlocked by default for Tribal.
Adjusted amounts for recipes. Will probably go back and mess around with it when I can think a bit clearer.

I honestly have no idea if Biotech changed anything related to the hediffs so feedback appreciated.
m4u1nh0 26 Oct, 2022 @ 2:53pm 
love this mod would love an update take it easy man
Hohen  [author] 22 Oct, 2022 @ 9:23am 
Uh. Hi. Been awhile. Life stuff.

Out of all my mods this is probably the only one I'm interested in updating.. probably. It's been awhile and my brain isn't working as well as it used to. I'll read through everything and see what I can do.
SkylineOdeum 4 Apr, 2022 @ 3:31pm 
I kinda liked the hempen cloth, don't suppose it could be a option to have it included or not?
RedWardog 3 Apr, 2022 @ 1:11pm 
Just want to start by saying that I love this mod for what it adds, but I feel that Hash having a chance to overdose is a bit much, I personally feel that the amount of work and smokeleaf resource it takes to produce feels balancing enough lol. Like I say though, great mod otherwise.
Fragnat 25 Jan, 2022 @ 12:34am 
Please put the hemp fabric back in :(, i really enjoy how lite this mod is and dont want to use smokeleaf industry
Narlindir 12 Jan, 2022 @ 2:54pm 
I see Kenshi
I hear the Winds of the desert blow and the music of the swamp thrumb
I subscribe
Уединение 21 Dec, 2021 @ 12:10pm 
Hash is really heavy
Paradichlorobenzene 10 Dec, 2021 @ 3:50am 
can you make the hash recipe require drugs instead of crafting?
Hohen  [author] 12 Nov, 2021 @ 12:37pm 
Thanks everyone for your input, it was greatly appreciated. I did go ahead and remove the recipes for Hempen Cloth. Well, I changed them to make regular cloth instead. You may receive an error if you have any recipes queued up but I don't think so.The recipes should just make regular cloth from now on.

With that change I went ahead and removed the Textile requirement on herbal medicine and replaced it with regular cloth. The recipe itself is supposed to be wasteful for balance as it should really only be used in emergency situations or situations where you use mods like Seeds Please, but really shouldn't be using modded fabrics.

I also added 4x bulk recipes. I *think* that's all the changed I've made. I went ahead and left the the definition for Hemp Fabric in the mod for anyone who still has it in an ongoing game. This will be removed come next patch when I figure out how to make the cloth hemp color.
Jiruharudo 7 Nov, 2021 @ 2:43pm 
Nicely done!
The other original mod was great, but added perhaps a tad too much

Perhaps it wouldve been easier to create cloth from smokeleaf instead of hempen cloth, just like you used chemfuel to simplify

But great job on this!
созерцатель 1 Nov, 2021 @ 8:02am 
PS I forget that I can craft hash only with drag lab. Well maybe to craft hash on rolling table is not so good idea then.. Just thought it would be convinient to have all smokeleaf recipes on one special bench. Anyway thank you, love your work.
созерцатель 1 Nov, 2021 @ 7:51am 
Thanks for your answer. I was thinking about hashish. To be able crafting it on that rolling table. Maybe a little faster than when you do it in the crafting spot.
Hohen  [author] 1 Nov, 2021 @ 7:13am 
@созерцатель I've seen that mod but never got around to installing it. What sort of support would you desire? This mod doesn't touch joints outside their hediff so I believe? it should work fine.

As for hemp cloth I think I've decided to cut it and replace it with regular cloth but a different color (if I can figure that out). No eta on update as coloring items without a recipe is weird. For those who made hemp cloth I'll leave the itemDef intact just uncraftable until the patch after next in which it'l be removed.
созерцатель 30 Oct, 2021 @ 12:27pm 
Thanks for your work. Is it possible to make it work with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935099161 ? I tweaked it in my local copy, but you know.. official support is always cool) Thanks again and sorry for my English.
DiorSavage💴 25 Oct, 2021 @ 11:29pm 
playin this mod while zooted
Anarchy 25 Oct, 2021 @ 5:56am 
B, cuts out the middleman, fits a 'lite' theme and still provides more use of the plant. Hemp cloth, cotton cloth, who cares, its all cloth :)
The1nk 21 Oct, 2021 @ 8:27am 
@Hohen
In my opinion, I think A or B would be perfect. I haven't used the hemp cloth due to exactly what you said - you can't use it for "every cloth" recipe, so it seemed like a wasted effort. So far I've only enjoyed the overhauled 'stoned' effects and the lack of constant cancers from my pawns smoking too much :steamthumbsup: thanks!
Hohen  [author] 21 Oct, 2021 @ 7:18am 
I've been thinking and I wanted to see if I could get any feedback.
Hempen Cloth. Should I keep it?
My issue with it which I didn't think about at the time is most cloth recipes ask for cloth not textiles. Meaning you can only use the default cloth to make a lot of early game stuff.
I have a few options I can think of:
A: Create a patch that attempts to search any recipes that use cloth and add in hemp cloth
-I'm hesitant as that just adds load time which I was trying to avoid
B: Remove Hemp Cloth and have the recipes make regular cloth but colored.
C: Patch certain recipes individually.
D: Leave as is
Hohen  [author] 18 Oct, 2021 @ 8:37am 
@AsaiasWolffe Thank you! That's my intent cause I feel the same. If you aren't focusing on that it's just a bit much.

After playing testing I'm even questioning the hemp fabric just because it's not cloth!I think there's a way to patch all things that use cloth. Hmm. Or I wonder if I can make cloth with a color.
I've been playing around with drugs more than I usually do so I'm learning what some of the more obtuse tags mean.
AsaiasWolffe 17 Oct, 2021 @ 2:20pm 
Great mod, i always liked the Smokeleaf industry mod in theory but it just added so much extra stuff. What yours adds and changes is in my opinion, pretty much perfect, so thank you for making this
Hohen  [author] 15 Oct, 2021 @ 12:24pm 
Readjusted some numbers, changed recipes, and added the description for Hash, totally missed that.
Hohen  [author] 14 Oct, 2021 @ 9:40am 
You shouldn't have any issues, I don't think. It's possible if someone had the smokeleaf hediff when changing it might cause an error but I'm not positive.
The1nk 14 Oct, 2021 @ 9:01am 
cool thanks for the reply :) gonna replace Realistic Smokeleaf with this and see what happens :D
Hohen  [author] 14 Oct, 2021 @ 8:50am 
@The1nk Completely replaces and adds on some bloat. Haha.

Realistic smokeleaf, I believe, is what I took the basic of the mod from It effects consciousness overall, though a nerfed about, where this mod effects the stats consciousness effects. I'm pretty sure consciousness does some other stuff under the hood but I didn't like you could die from it.

Usually when I smoke and hurt too much/too stoned/tired to move my mind is still active and wandering.