Half-Life: Alyx

Half-Life: Alyx

White Corporation 2
76 Comments
RUSTY 22 Oct, 2024 @ 11:46am 
Incredible mod, highly recommend! Sound design is outstanding!
indyjones1023 18 Jul, 2024 @ 12:35pm 
Thanks for that. I thought the switch powered down the shielded door and I had to go thru that after killing the grunts.
NuevTurn  [author] 18 Jul, 2024 @ 11:10am 
@indyjones1023 you have to take the train before it leaves
indyjones1023 18 Jul, 2024 @ 9:47am 
I am at the point down in the train station where you pull a power lever and the train leaves and some grunts attack. There is a bug in which after a few shots the game switches to a LOADING screen and I'm back to the start of that section. How can I fix this?
Samherken 8 May, 2024 @ 9:19am 
This is one of the maps that I've really had fun playing! The pacing is really good, the environments are fantastic, and the combat is perfect! This part is spoilers: The Strider fight was so fun and well balanced! :alyx:
Skummeh 23 Mar, 2024 @ 11:29am 
Out of 1,000 maps in the workshop, there is no debate that this is in the top 20 at the very least. Truly a masterpiece that has the spirit of Half-Life driving it.
Game Sheriff 23 Mar, 2024 @ 10:54am 
The reuse of older half-life music including the beta sfx was a great touch, and it added to the atmosphere a lot. The opening where you explore the city before finding your weapons was really well done, I spent a good five or ten minutes just looking out past the fences near the trains coming in and out, citizens talking to the metro cops about what's happened, soldiers out on the watch towers, the console talking about being a good citizen, and the striders doing their work. It all adds up, and this is probably the best a glimpse into a living city 17 within the source 2 tools so far.
NuevTurn  [author] 23 Mar, 2024 @ 10:52am 
@Game Sheriff Thanks for your feedback. Yes, I worked especially hard on this mod. I recently replayed it myself after so much time and was shocked by what I created.
Game Sheriff 23 Mar, 2024 @ 10:47am 
Recently replayed this, and only after making my own map I can now see the insane work that went into this again. A lot of really good brush work, tile meshing, texturing, vast and detailed skyboxes, cube map reflections, and creative reuse of vanilla assets or map sections that are hard to recognise at first glance. Played with merciless and felt it, one of the best combat maps for sure. Because merciless messes with the ammo balancing, I changed the pistol clip size to 6, and smg to 12. (vr_energygun_ammo_per_clip 6 & vr_rapidfire_ammo_per_capsule 12) And although I never ran out of everything, I was constantly running dry of each individual weapons ammo. Great balancing on your part, I could imagine being punished if you're not on top of scavenging.
NuevTurn  [author] 19 Jul, 2023 @ 1:32pm 
@indyjones1023 Once you've pulled the switch in that control room, look up at the monitor. He shows that the doors in the train have opened and you need to quickly jump on the train. 30 seconds are given for this. When you get on the train, wait a bit and it will start moving.
indyjones1023 19 Jul, 2023 @ 12:41pm 
I just killed some combine by a train after a short walk down some stairs. Went to the room to flip a switch, killed two more combine who came out, then my game keeps resetting me back to the top of the stairs. Any idea how to get past this glitch?
ZG{cgs} 26 Mar, 2023 @ 1:56am 
How about some ammo, for god sake!
xtech16 11 Feb, 2023 @ 3:31pm 
Wow, what a great map. Thanks for making this. Please make more!
PrivateHorseLegs 6 Feb, 2023 @ 9:51pm 
Really good map! "Too much ammo" is my only complaint for this, but I guess it's because of the amount of soldiers you encounter is big.
Jerd 26 Sep, 2022 @ 3:11pm 
This was the most enjoyable map I've played by far
vincent_g 25 Jun, 2022 @ 5:21am 
My playthrough - https://youtu.be/cvCvmjjbzGY
Good addon with lots of combat
luvspud 29 May, 2022 @ 10:02am 
What an awesome campaign, amazing level designs and just the right amount of challenge.
Travelller 10 May, 2022 @ 6:41am 
Damn, that was awesome!!!
Thank you once again for your awesome contribution to the community :steamhappy:

p.s. shout-out to @Skummeh and his most awesome Workshop-content Review-Table; he has a keen understanding of what makes a map good and his high rating of this & your other map(s) map caught my attention :steamthumbsup:
adeptius 8 May, 2022 @ 12:36pm 
wow, very cool. Lazer trap was perfect!
Sgt_Carbonero 29 Apr, 2022 @ 9:47pm 
i think i got to the end but couldn't complete the last puzzle in time :( at least I hope it was the end.
sxeraserhead 26 Apr, 2022 @ 11:21pm 
I feel like this is as well-designed as a "conventional" Alyx map can be. no crazy/unique gimmicks, just a map that flows extremely well. perfect amount of ammo throughout.
deeman 23 Apr, 2022 @ 11:07am 
I just killes a strider ! How great is that? great mod, fantastic atmo, that is really sth I would like to play longer, thank you for the fun! The modder must be bought by the original makers !!!!
| 1Sgt | Dupuis 17 Mar, 2022 @ 2:06am 
Very nice . Good job .
JeppSeven 9 Feb, 2022 @ 11:47am 
Great level! Bit of everything. Pacing of combat, scarcity of ammo on hard level keeps you honest. :)
ratcat 6 Feb, 2022 @ 12:28am 
Does anyone know the registry edit to remove music? I actually turn all volume to zero and play without sound because the music is infuriatingly annoying to the point where I want to slash my seats (old irish joke) Its the same 2 minutes of music on repeat man its horrible!
collindrennen 23 Jan, 2022 @ 3:25am 
@ Fly_Babe_FR and Azathoth
My accidentally-discovered solution to your situation was to get on the train first, and then fight the 2 enemies. If memory serves, I couldn't kill them both before the train pulled out. I reckoned it was a countdown to the train taking off once the switch was pulled, except I had no idea there was a countdown.
NuevTurn  [author] 22 Jan, 2022 @ 9:54am 
@Azathoth someone wrote to me that these 2 soldiers that appear after pulling the lever do not need to be killed. To be honest, I've known about this bug for a long time, but I don't know how to fix it.
Azathoth 22 Jan, 2022 @ 8:55am 
It crash in the subway, after I pull the lever 2 enemies arrive, I kill them ... the train goes away ... and it restarts from the last save point. I disabled all other mods, tried to restart from a previous save, but nothing ... always reboot. What can I try to solve?
NuevTurn  [author] 21 Jan, 2022 @ 5:27pm 
@Fly_Babe_FR try disabling all other addons
Fly_Babe_FR 21 Jan, 2022 @ 3:34pm 
It's really good but I have a problem it reload everytime at the backup 2 min before
8-bit pony 9 Jan, 2022 @ 8:54am 
Really well done! Had a great time playing it, and it left me wanting more.
Bad RS 8 Jan, 2022 @ 2:48pm 
The level of detail and the flow/pacing surprised me. Big improvement from WC1. Difficulty was fair, decent amount of ammo/grenades/heals provided to match the amount of enemies. Enjoyed this map a lot, thank you :)
EveAscendant 8 Jan, 2022 @ 12:18am 
Hardest linear map on the workshop.. beatable on hard, after dying many times.. good job! Was a good challenge.
〠 Sαdíѕtíc Lєmσn ♫ 1 Jan, 2022 @ 7:37am 
This mod is so well done, i forget it's not part of the actual base game.

Yeah it's really good.
collindrennen 29 Dec, 2021 @ 4:34pm 
- If I haven't mentioned it already, that laser-grid puzzle was a real pain in the tuckus. It was not because the puzzle was bad, but for how the puzzle reminded me of how mentally slow this made me feel.

Some Steam Point are definitely coming your way for a level that created emotional highs and lows to the point after completing the level I asked my wife for a cigarette, and she reminded me that neither of us smoke. Bravo!!
collindrennen 29 Dec, 2021 @ 4:34pm 
- This game shifted nicely between open sandbox areas, and more claustrophobic areas, with relative ease, providing a nice, active dynamic in multiple scenarios throughout the game. Like going from that one outdoor area with that one Combine on that overhang WAY above the street, to the darkened figure-8 level with those 2 blue-thingies/zombies. This dynamic kept things lively and fresh.
- Early in the level, it was even fun when outdoors has some windows had refelctions that felt realistic enough to give me pause, and reflect (pun intended) on the beauty of the situation.
- Some of the 'set pieces' (mostly of Combine architecture) were beautifully done,especially towards the end of the level. One scene with the tall lighted towers slightly reminded me of the Naboo Power Room from Star Wars Episode I, to another set piece which reminded me of the Star Trek Warp Core.
collindrennen 29 Dec, 2021 @ 4:33pm 
- The gunfights for the most part were nicely paced, and nicely orchestrated to where it felt more like a strategic strike by the Combine rather than being overwhelmed. The sad part for myself was that I don't believe I would have survived some encounters using solely smooth locomotion; using some of that 'jump teleporting' became essential in order not to die.
- The one Jeff encounter started out tense as heck, but ultimately felt flat when I realized no matter how fast or slow I went, no matter if I stood on top of something and remained still, Jeff was not coming thru the thick glass until the very end. This was still fun, but when compared to the other more strictly-based timed events, it didn't have the same 'weight' to it.
collindrennen 29 Dec, 2021 @ 4:32pm 
- The use of lighting and shadows were exquisitely used throughout (from the start of the level looking up the manhole ladder, to the fight in the subway, and to the 'Five-Curse Fight' in that tall, narrow, two-level adaption of Hamburger Hill.
- The allocation of ammo was almost perfectly balanced throughout the entire game. There were multiple times to where I was dangerously close to being out of ammo, but there was always some ammo nearby (but I was usually running around like a chicken with its head cut off, trying not to die).
- This game had multiple time-based game play mechanics I don't recall seeing elsewhere: (i) getting onto the train, (ii) that damnable laser-grid puzzle ball portion,and (iii) turning all those levers before the appearance of that Gorgeous-Man. This resulted in a lot of repeated attempts, but also bought with it enough drama and tension to make one swear in vain.
collindrennen 29 Dec, 2021 @ 4:32pm 
Played on a i7-8700, 16GB RAM, GTX1070Ti with a Valve Index (90Hz refresh, Motion Smoothing On). Observations are as follows:
- Game performance was solid throughout the entire game. No noticeable frameskips or re-projections.
- Smooth locomotion and smooth turning worked great. Weapon selection was fine/
- Overall, this game caused me to break the Third Commandment that nearly approached double digits. Four of them came from an assortment of Combine on both a lower and upper corridor type-level; the other five came from solving the 'puzzle ball' with the Resident Evil Movie laser grid bearing down on my tush.
- Despite the flair up of anger during portions of the game, this game really showed how largely existing assets within HL:A can be put together in such a meticulously crafted and clever fashion that I went from a "This looks a lot like other workshop offerings I've played" to "G-Damn (make that double digits now!)! I made it, and it it was so different from other offerings!"
Johnny Whiteside 26 Dec, 2021 @ 1:38am 
I found this to be a lot of fun, fustrating at times - rage quit a couple times but that means it's challenging.
yoanperez 19 Dec, 2021 @ 1:09pm 
This is one was amazing the kind of maps that felt like they could have been part of the game.
If you get stuck in a loop in the train part, don't kill the combine, run and hide in the train until it moves to the next stage.
HAMMERTIME 7 Dec, 2021 @ 1:25pm 
VladNyx, It didn't work last night for me, but today it did.... AND IT WAS AWESOME! Amazing job dude!
NuevTurn  [author] 6 Dec, 2021 @ 11:00pm 
@TRASHTOWN Have you pressed the Switch Box button where puzzle was solved?
HAMMERTIME 6 Dec, 2021 @ 9:03pm 
After beating the killer grid, I get stuck in that area/room? is that the end or a bug?
KySt0n McSt0n 29 Nov, 2021 @ 8:47pm 
cant fucking get pass the elevator escape from jeff, keeps making me fall off and cant find a way to get over it
Stager 27 Nov, 2021 @ 12:28pm 
Really excellent work, especially taken in context with White Corporation 1, it shows such growth and refinement since the first release
High speed, low drag 26 Nov, 2021 @ 6:09am 
well made, has some challenge but harder parts didn't make me want to quit, i appreciate the amount of resin too
ProdeusDoom 23 Nov, 2021 @ 5:03am 
This was really good - really polished level and well designed. Great pacing, great action, some wow moments and realistic environments - great stuff!
NuevTurn  [author] 15 Nov, 2021 @ 3:23pm 
@Stager The shotgun and smg are on the left near the pistol where you picked it up.
Stager 15 Nov, 2021 @ 3:03pm 
Did I somehow miss the shotgun and smg? Kept finding ammo for both, but by the time I reached the electric zombies, I still only had the pistol (and one clip) so I couldn't progress any further