The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

More People in Skyrim Part 2
70 Comments
lordfadooboo 15 Feb, 2019 @ 11:54am 
an issue i ran into right after installing both part 1 and 2 is that every single general items merchant had the exact same stock and it never changed regardless of passage of time.
CalcimoTheWizard 11 Oct, 2017 @ 11:40am 
I'm experiencing a bug where the vanillah trainers aren't able to train. They will say their line, then the training window won't open.
kevin-dijkstra89 17 Jun, 2017 @ 12:59pm 
mods are great just game crashes.at Windhelm outskirts,can you remedy that?
God of Whore 2 Apr, 2017 @ 9:19pm 
@Helenii Does this require part one to function properly?
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Gaius Julius Caesar 15 Aug, 2016 @ 2:49pm 
So these in the outskirts, do they respawn? I accidentally fus'd one of the kajit after "dragon rising" and they all went "I'm gonna kill you!" on me, so I killed two of them and lost the rest. Kinda worried I killed the immersion this mod provides.
Greez 16 Aug, 2015 @ 6:42am 
This part of the mod makes that i can't train with some vanilla Npc like Faendal. I tried to uninstall all mods that I downloaded since the problem occured and it's definetly this mods that causes it
Lowlander68 22 Jul, 2015 @ 12:09pm 
Really liked this mod w/2 exceptions. 1 Most of the original in game trainers don't train, they will offer to then when the training window should appear it doesn't . 2 Regarding the "Ranger Hood" it conflicts with the "Wear Circlets w/Hoods" mod, it's either one or the other with that mod. Thought the Ranger kit was cool overall. Any suggestions on these?
funkymunkz 26 Apr, 2015 @ 4:09pm 
I've really enjoyed this mod. It's been so useful to just come back after adventuring and dump a load of unwanted items and make some easy cash at the same time. It's the paerfect convenience for trading and getting a follower if you're heading for a dungeon, I find. For some reason though, it seems to have disappeared from my game, which is irritating as hell. I'll try re-subbing and see if that works.
Melletch 16 Apr, 2015 @ 9:59am 
I appreciate the idea of an adventurer who will just join you with maybe a little dialogue interaction. Creating indigenous merchants other than the Khajit is honest for the land and the Nords. Just look at Yosulda's ambitions. But everything is overdone. Farmers are nice, townsfolk are nice, but most of the original Npcs in Whiterun were never this useful and generic all at once. Not sure if Skyrim is filled or hollowed with the current settings.
Melletch 16 Apr, 2015 @ 9:59am 
I like the idea of more people in Skyrim. The real-life, in-universe fact is there are more people in Skyrim than the characters who appear in-game. The ratio of bandits, forsworn, and townspeople all come down to about a thousand or less inhabitants of the land of Skyirm in-game, rather than in-universe. So some extra people about to fill the land is nice.

However, that many barmaids, merchants, blacksmiths, free followers, and etc. come down to a bit of unrealism by redundancy somehow. If the people were there and unique, there and not free followers, there and just there with no purpose, then we have a mod. Also, I wish the Outskirts of Whiterun and other places made use of the space to add to the cities so characters have a permanent abode for harsh Skyrim instead of travler's tents.
kest 14 Apr, 2015 @ 12:36pm 
you could make it like there is actual familys not just famous ones like all houses in whiterun belong to just one person and you could make so there is actual familys that differ in sizes like there can be just like a couple and a couple with a child and so on it would make the game much more roleplay friendly and add realism aswell!
ItsLiam21 14 Feb, 2015 @ 4:51am 
Love the mod. although pls fix the follower npcs they wont follow you they will just get thier swords out pls fix!
Wertdagf 4 Jan, 2015 @ 3:38pm 
Please upload a version without the outskirts I LOVE THIS MOD but the outskirts with barely dressed children runing around in a blizzard outside windhelm makes me a sad panda
Gol Zin Viing 29 Nov, 2014 @ 3:58am 
@heleni.....would you please consider making a version of this Mod that removes ALL theoutskirts from the varios holds? Honestly I enjoy the look of all those extra people around the major cities but my game CTD's every time my Character walks or rides by one.
XerxesThePirate 27 Nov, 2014 @ 4:17pm 
Quick problem I've been having, I can't seem to be able to find the people, it might be a mod conflict, but there are no other mods I have that edit the npcs in cities, and yet i find only a couple merchants, only about maybe 2-3 and maybe 1-2 adventurers total, I used to find around 10-20 in every hold, it's bugging me and idk what it is, It all started happening sometime around when i downloaded more people in dawnguard, but i doubt your own mods would conflict, please help.
Gol Zin Viing 14 Oct, 2014 @ 11:18pm 
@Heleni....UPDATE.....Since I have unsubscribed and deleted this mod the ony crash i've had was due to a rude interruption By STEAM advertising new games ( I HATE that!) so I'm pretty sure the problem isnt in the Riften Outskirts alone.
8LKx3_BVLL 13 Oct, 2014 @ 5:10pm 
do these add new objects/buildings inside the holds?
Gol Zin Viing 13 Oct, 2014 @ 6:52am 
@Heleni...Im afraid that your problem that you mentioned with the outskirts of Riften causing a CTD maybe larger than you know....it might be te Outkirts of ant of the major holds or even all of them...I was just playing a game where I rode my PC's horse from Whiterun to Solitude and crashed twiceboth Times near the outskirts.I have that Bigger and Bolder series of Mods going as well but I dont theink they change anything outside the holds near the outskirts....as much as I love the look of your mod and all the peopleI'm going to unsubscribe to both till you solve this problem....combine the 2 into one mod.
Gol Zin Viing 7 Oct, 2014 @ 9:43am 
@Heleni.....you posted and addition to these mods that Deleted the outskirts around Riften due to compatibility problems....I meant to DL it and never got the chance because the Mod dissapeared could you re uload it please or poa\st the link o it TY
76561198149390266 21 Sep, 2014 @ 4:58pm 
no thanks
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rbeckish 25 Aug, 2014 @ 7:31pm 
Thanks Helenii, I just unsubscribed to the last 10 mods I added and somewhere in there, it fixed the problem
Helenii  [author] 25 Aug, 2014 @ 4:08pm 
Are you using any follower mods like AFT?
rbeckish 24 Aug, 2014 @ 10:41pm 
Having a problem. I picked up two "Adventurers that will follow you in most settlements" , specifically Jarl Laila Law-Giver and Balimund Quartermaster ... can't get rid of them, even though I unsubscribled from the mod ... HELP!
darkthief_oftamriel 16 Aug, 2014 @ 7:14pm 
dotn worry i found the part 1 of this mod dont know why it wasnt subbed to, all good no comment.
darkthief_oftamriel 16 Aug, 2014 @ 7:13pm 
i feel like your other one was better it had more people.. with this one there isnt much plz fix. or unsubbing because of limited file spaces :/
Ted Frankles 8 Aug, 2014 @ 8:57pm 
A Child picked up a Sword and tried to kill me..... this mod is great :balloonicorn: :melon:
Tiber Septim 4 Aug, 2014 @ 1:58pm 
Me again. I'm here for part two. You know, Oblivion seemed to have a proper population in my opinion. But it's the same as SKYRIM when it comes to the reandom travelers. THEY ARE TO AFRAID TO TRAVEL FOR THE FEAR OF BEING RAPED BY THE DAEDRA!!! LOL!
ExMollusc 1 Aug, 2014 @ 12:24pm 
Ok thanks!
Helenii  [author] 1 Aug, 2014 @ 10:26am 
Once I finish Dawnguard(I haven't been modding much recently but I will probably start again soon) I will make a Dragonborn mod.
ExMollusc 30 Jul, 2014 @ 5:22am 
Great mod I always wanted more people in Skyrim!
btw are you going to make a dragonborn addition like you did with dawnguard?
PJ FRY 13 Jul, 2014 @ 11:18pm 
whenever i enter an outskirts camp my game freezes, any help?
Beckin 2 Jul, 2014 @ 10:35pm 
Its not working for me
Gol Zin Viing 1 Jul, 2014 @ 9:15pm 
Will there be a part 3?
Krax 1 Jul, 2014 @ 8:02am 
this is good - well done!
Gol Zin Viing 20 Jun, 2014 @ 6:11am 
I used to run thst "populated" series of mods that is on nexus ut it occasioanlly caused my game to CTD due to too many people but when it ran iwell it was very good....I've since cut back on my mods to solve that problem but there's one thing I do miss...in the "populated" roads mod there were actual roving Guard patrols that actualy left the Hold and patrolled a set route....MY PC has the Lakeview home (hearthfire) andwold occasionally see patrols go by down by the lake ( as well as other travelers)......any chance of something like that for this mod?.....Great work otherwise!
SprayTactics 13 Jun, 2014 @ 12:16pm 
Hmm, for part three(if it's coming up at all), maybe add guards in each town/city/hold, because whenever a vampire attack occurs, I usually lose like 3 to 5 villagers/guards in each attack.
Helenii  [author] 8 Jun, 2014 @ 5:21pm 
I'm done working on this mod at least for now. I am currently working on my Guild Hideouts of Skyrim mod. I have never had that glitch happen to me, it could be another mod or maybe you've maxed out the memory on your computer Thundercat.
Terrorstriker 7 Jun, 2014 @ 11:07am 
When come Part 3?
Hazzarazzo 7 Jun, 2014 @ 9:08am 
One issue, occasionaly the game glitches and it goes all buzzy whenever someone from the mod speaks, when I go down the street in whiterun and people talk to me, it goes really really buzzy and crashes, it there a way to fix this?
Jon 6 Jun, 2014 @ 9:57am 
Bug report: Riverwood Argonian adventurer in scaled armour spawns with 100 dwarven war axes; Otherwise, I appreciate what you did with this mod, adds a bit more life to these towns :D
suzi skunk 5 Jun, 2014 @ 7:21am 
Sonic and doge agree great mod!
darkthief_oftamriel 5 Jun, 2014 @ 2:50am 
Ah i see, then great mod man! i really like it
gavinator154 3 Jun, 2014 @ 7:50am 
I decided to play through Skyrim with only enhancement mods instead of cheatsy mods. I saw these and installed all of them.
Helenii  [author] 3 Jun, 2014 @ 6:10am 
Just added locations of all trainers. The original trainers work fine for me. I think that most of the master trainers have requirements(like joining the companions to train with Earlund) to be able to train with them.
Mechanolith 3 Jun, 2014 @ 1:55am 
Where are these master trainers? I can't find any and all of the original ones don't seem to work anymore (which is something you may want to look into). Otherwise, good mod.
MeowKitty - GMO'd 1 Jun, 2014 @ 7:03pm 
This sounds awesome.
Helenii  [author] 1 Jun, 2014 @ 6:27am 
It was me I had to take down the mod and upload it again due some problems I was having with steam.
darkthief_oftamriel 1 Jun, 2014 @ 5:29am 
i download ur other mod skyrim more people.. then it went away was that u or is this a different person?