tModLoader

tModLoader

Radiance
736 Comments
valveworshipper 6 Aug @ 5:04am 
won't need to dodge if she dies before she can attack:
данил) 18 Jun @ 1:19pm 
Thank you so much:steamhappy:
Stellar  [author] 18 Jun @ 11:38am 
Kill a Prismatic Lacewing with a weapon empowered by the Radiant Charm
данил) 18 Jun @ 11:24am 
Good day! This might be a silly question, but how can I enable the True Form?
just something to note: REALY DONT PLAY THIS WITH OTHER DIFFICULTYS
i had my ass handed to me in ways never imagined possibly.
but the visuals are dope. good job
TwelveYO 29 May @ 5:58am 
I wanted to ask, ‘Are there any plans to make Stellar Tune into Radiant?’,
but I gave up after reading the following comment from the author.

"3) I will never add a Radiant Charm synergy for the Stellar Tune, it's not prismatic. I would like to add the Rainbow Rod and the Rainbow Crystal Staff, but I haven't had the time."

but, I really love this dazzling sun-like brilliance.
Hamsternick 29 May @ 5:38am 
absoulute
MinecraftedMario 10 May @ 5:31am 
pov: you reach the end of p5
Katora Noku 9 May @ 11:28am 
Nitrate mod causes red and blue squares (visual errors) in case someone is looking for the culprit.
HeroLight114 2 May @ 11:28am 
How to move the Empress to the third phase? Every time the fight ends in the second phase
♿ZedB 19 Apr @ 7:39pm 
High FPS mixed with a lot of things will cause issues unfortunately
V
HoneeyMoth-(She/her) 19 Apr @ 10:04am 
actually, high fps support mixed with thorium causes issues somehow
HoneeyMoth-(She/her) 19 Apr @ 9:59am 
yea so as it turns out thorium is the problem, lovely
Kanaris 19 Apr @ 5:54am 
If you get the error upon loading mods, then try just loading this mod alone. If it doesn't error, you have your answer. Add half the remaining mods in batches to figure out what's incompatible.
HoneeyMoth-(She/her) 18 Apr @ 11:10am 
Is the mod actually built for an older version of tmod loader or is it a mod incompat ill have to figure out?
FlashBangGamer 16 Apr @ 1:33pm 
I figured it out, it was a performance mod XD
voltic_raptor 16 Apr @ 1:14pm 
do you have any plans for this to be compatible with infernum or calamity?
Silver 20 Feb @ 10:59pm 
haven't played the game in a while, why the removal of the setting that makes you explode on death from everything? small setting but I actually thought it was super cool
SlotMachineGun777 2 Feb @ 5:49pm 
Im trying to fight her but she just keeps regenerating her health, im not using any teleportation items at all and she just is immortal. Do any of her attacks inherently just have lifesteal?
Sir_Tostr 21 Jan @ 5:18pm 
nice i get to fight the hollow knight radiance in a different game
JamesTripleQ 8 Jan @ 1:36pm 
Is there an efficient way to add Radiant Charm support to custom weapons? I've tried on my own but without the source code and only partial decompilation it's very hard to get it working.
ppeeaa00000 22 Dec, 2024 @ 1:21am 
OOHHOHHOHOOH MY PCCCC
PBalint817 15 Dec, 2024 @ 3:29am 
Absolute Radiance when?
NobuoMurano 6 Dec, 2024 @ 5:33pm 
Please update the mod!
болотный 5 Dec, 2024 @ 2:30pm 
it's so insane how truly important infinite flight is

playing with calamity right now and boy, insignia's useless, and i'm getting my shit rocked

i'm even tempted to install an unnerfing mod
Advent Exodus 21 Nov, 2024 @ 4:23am 
The power of the sun, in the palm of her hand.
TheMalevolentSun 2 Oct, 2024 @ 8:21pm 
I've used this mod for a while above all for the dye and the way this mod recolors prismatic items however a recent tmodloader update caused incompatibility updates, I'd love it if there was to be an update or a standalone vanity mod for the dye:steamsad:,
MrCreature 26 Sep, 2024 @ 7:38pm 
My endgame character was reduced to ash by the unmatched destructive power of the sun
Nyxtus 17 Sep, 2024 @ 5:58pm 
Not sure if it's just me but it doesn't want to load saying it's made for an older TModloader version. If this is the case I would love to see it rebuilt because it looks incredibly impressive.
Kanaris 27 Aug, 2024 @ 5:01am 
Make a copy of your world and try with calamity disabled. See if it still happens. You might just be experiencing the attack as it's intended. You're supposed to figure out how to avoid being hugged.
PLMMJ 24 Aug, 2024 @ 5:01pm 
Still does anyone know what the heck is going on with the Calamity incompatibility constant grab attack?
Berzerkinblaze 19 Jul, 2024 @ 2:40am 
@Myra, Empress of Darkness is a completely different boss from Empress of Light; they just happen to use the same summoning item under different conditions. I dunno where you got "same boss" from at all, and I can't help but wonder if you actually read my comment.
Myra 18 Jul, 2024 @ 3:46pm 
literally 2 different mods that modify the same boss.. and people decide it's a good idea to play both mod at the same time, then be surprised things don't work properly :steamfacepalm:
Berzerkinblaze 18 Jul, 2024 @ 3:37pm 
Radiance seems to be incompatible with the Power of Friendship mod, as fulfilling the conditions to summon the Empress of Darkness (kill a prismatic lacewing in a graveyard) instead summons the Empress of Light. Disabling Radiance allows the EoD to spawn. Would you consider adding compatibility so the two can be used together?
Sans0P 18 Jul, 2024 @ 11:57am 
The beam downtime isn't an issue at all, the shield goes back up too fast in our modpack and makes players who have the light's wrath essentially invincible during fights (nameless deity and noxus), was wondering if it was possible for a config that disables the shield's faster recharge or nerfs it similarly to the charm; the beam is fine though amazing damage and feels like a good reward. Thanks for the amazing mod regardless♥
Stellar  [author] 18 Jul, 2024 @ 9:03am 
The beam downtime is like 2 seconds, if it's longer you aren't doing enough damage. The shield cooldown is reduced by dealing damage too. It's intentionally really strong
Sans0P 17 Jul, 2024 @ 11:40pm 
One of my favorite mods of all time lol...
Is it possible to add something to the config that removes the light's wrath cooldown being sped up by stuff like the terraprisma? I was doing a modpack playthrough and the modded amount of minions means it never goes off cooldown
PLMMJ 17 Jul, 2024 @ 6:57pm 
Also, after the dash punt attack outside of phase 1, she will permanently have the feeler (that grabs you when you go out of her range) stuck to you. I have Calamity installed but had disabled Death Mode before summoning.
PLMMJ 17 Jul, 2024 @ 6:34pm 
How do you dodge the sun dance? It just sucks me in and kills me every time
Stellar  [author] 13 Jul, 2024 @ 12:05pm 
Kill a Prismatic Lacewing with one of the weapons the Radiant Charm affects while it's equipped
Destoroyah 13 Jul, 2024 @ 11:57am 
How do you summon this boss at True Form/Absolute Radiance, the one that makes your screen almost pitch black once the boss spawns and has opening attacks before you can damage the boss, I know how to summon it normally, but I have a hard time trying to summon this boss at True From/Absolute Radiance, I have this mod and Calamity Mod Enabled.
♿ZedB 5 Jul, 2024 @ 5:00pm 
Hey Stellar, still having same problem with same log, but I actually went through and disabled/enabled mods one by one to see if there was something else and sure enough it's some conflict between specifically Radiance, HFS, The Stars Above, and Discordya. If 3 of the 4 are enabled in any combination it works fine, but the second Discordya is enabled AND all other three are enabled, it produces that log. Fascinating and weird, but I'll be disabling Discordya.
Cake Of T-rex 5 Jul, 2024 @ 12:38am 
Well I didn't want to ask you to change it because I don't want to impose my personal preference into someone else, since I thought the majority of people would be okay with the 30/21 cd . But the funny thing is, I already did, obiously I would have to make it more clean and I wanted to ask for you permission before going furhter and/or publish it.

The only problem that I'm having, is modifing the tooltip to show the new value, since the method you use to calculate it, is private and I can't access it. But as I said before, I wouldn't want you to change your mod just to accomodate me, so if I can't find a workarround I guess I'll just have to settle with changing the value but not the tooltip
Stellar  [author] 4 Jul, 2024 @ 5:23pm 
Unless it's so much work to port that I don't feel it's worth it, yeah I'll port to 1.4.5 when it releases

You might find it kind of hard to modify the base shield cooldown with another mod, it's a hardcoded compile-time constant. Honestly it's a bit too long out of combat anyway so maybe it should just be changed
Stellar  [author] 4 Jul, 2024 @ 5:11pm 
One of those crashes seems related to HFS, I've rebuilt it on the current modloader version, we'll see if that helps
Cake Of T-rex 4 Jul, 2024 @ 9:13am 
Hey! I've been meaning to tell you how wonderful your mod is, it really is breathtakeingly beautiful to the point where i lose the track of time, wich makes it kinda relaxing in a way, to try once and again till I get it right. And the way the fight is orchestrated like a dance between player and boss feels just right. For that, I wanted to thank you from the bottom of my heart!

Also I wanted to ask you a copule of quastions, if you don't mind:

Do you plan to port this mod to 1.4.5 when it comes, or into future versions, if there are, as well?

Do you mind if a make a mod wich reduces the cooldown of the shield in Light's Warth ?
♿ZedB 4 Jul, 2024 @ 5:18am 
sorry for spamming thread

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at HighFPSSupport.HighFPSSupport.<>c.<.cctor>b__7_0(Span`1 _) in HighFPSSupport.cs:line 17
at HighFPSSupport.HighFPSSupport.Call(Object[] args) in HighFPSSupport.cs:line 36
at Radiance.DeltaTime.Load() in Radiance\DeltaTime.cs:line 34
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
♿ZedB 4 Jul, 2024 @ 5:18am 
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
at Radiance.CallOnModLoadAttribute.LoadAll(LoadStage loadStage) in Radiance\Attributes\CallOnModLoadAttribute.cs:line 67
at Radiance.Radiance.Load() in Radiance.cs:line 72
at Terraria.ModLoader.ModContent.<>c.<Load>b__44_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 304
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 408
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 298
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 132
♿ZedB 4 Jul, 2024 @ 5:17am 
I have 40+ other mods right now and maybe there is some weird conflicts I don't know, all I do know is that everything works enabled unless both Radiance and HFS are enabled together, but both work independently together.
Stellar  [author] 3 Jul, 2024 @ 9:26pm 
Huh, HFS hasn't been rebuilt recently either so maybe it's the problem now. Odd that this only
seems to be happening to you

HFS should be *very* compatible with this mod (I'm the author of both!), I'll rebuild it tomorrow and you should be able to use it again