X4: Foundations

X4: Foundations

X3 ATF/USC Ship Pack (VRO)
217 Comments
⁄⁄⁄\ | dtaco™ ❸  [author] 1 Jun @ 10:29pm 
Those ships are using VRO's custom battleship icon. [i.imgur.com] Be sure you have the VRO Assets mod as well, and if it still does not work, it is most likely a mod conflict with another mod.
유미토마토 1 Jun @ 10:00pm 
Valhalla kyoto tyr
⁄⁄⁄\ | dtaco™ ❸  [author] 1 Jun @ 8:38am 
What ships are missing an icon? They are all working on my end.
유미토마토 31 May @ 5:36am 
This mod is VRO version
⁄⁄⁄\ | dtaco™ ❸  [author] 31 May @ 5:05am 
Are you using VRO? The battleship icon will be missing if you are not using it.
유미토마토 31 May @ 4:13am 
Some ships do not have icons displayed on the map.
⁄⁄⁄\ | dtaco™ ❸  [author] 8 Apr @ 12:16pm 
Only the MMBS with a 5% chance when they decide to create an L miner. The others are exclusive for the player to be built.
Vhalknor 8 Apr @ 11:00am 
Will these show up in the Terran Roster of fielded ships?
(TRFJ) Shoegobby bop 6 Apr @ 11:44pm 
Bro is yappin
Wolf Fi/Cyan Nova 31 Dec, 2024 @ 2:26pm 
Vahalla is great because it feels like a beast, but the thing is so big the AI doesn't know how to fly it, hehe. Great ship, but unless it can teleport itself, it's not really that good.
Wolf Fi/Cyan Nova 31 Dec, 2024 @ 2:08pm 
Yeah, testing more shows that the fighters just hover in front of the docks, but don't make any attempts to approach the dock. The Kyoto is working fine for me, however.
Wolf Fi/Cyan Nova 31 Dec, 2024 @ 1:34pm 
The raptor itself works perfectly for me.
Wolf Fi/Cyan Nova 31 Dec, 2024 @ 1:34pm 
I do, but the fighters just fly into the middle of the ships very slowly before saying that it failed to dock.
⁄⁄⁄\ | dtaco™ ❸  [author] 31 Dec, 2024 @ 6:41am 
Do you have the Split Vendetta DLC? The Valhalla is currently using the Raptor's docks as a temporary measure.
Wolf Fi/Cyan Nova 31 Dec, 2024 @ 3:25am 
Ah, unfortunately, it would appear the Vahalla is unable to field fighters. None of the fighters appear to be able to dock with the ship.
Moumoute 18 Dec, 2024 @ 12:57am 
Problem with Valhalla crew, no crew can be add to ship in valhalla dock.
I make spaceport with all docking construction S/M,L,XL and XXL valhalla but only S/M, L, and XL can add crew.
⁄⁄⁄\ | dtaco™ ❸  [author] 12 Dec, 2024 @ 9:25am 
That's an issue that several modded ships seem to suffer from, but there is no solution to it. It only seems to happen when docked though so it should not be much of an issue
Kazuma 12 Dec, 2024 @ 7:41am 
is it normal for the kyoto model to disappear when i turn around?
⁄⁄⁄\ | dtaco™ ❸  [author] 25 Oct, 2024 @ 10:44am 
It's something no one has a solution yet to, unfortunately. All the M-docks using the 6.00 docking system have the same problem so far.
Prior Micha 25 Oct, 2024 @ 10:36am 
Something new about the Kyoto docking? The M-ships are still stupid stucking at docking procedure. Could you fix this over time? (We talked about that along time ago) ...

Best regards :-)
Duke Flapjack 26 Aug, 2024 @ 3:24am 
Personally I think the Kyoto is absolutely amazing and a whole lot of sector-crushing fun. I just didn't get the sheer SIZE of the thing until comparing it to a wandering Asgard.
⁄⁄⁄\ | dtaco™ ❸  [author] 25 Aug, 2024 @ 10:25pm 
I did mention the scaling bit on the description, but in general as they all use the 50% size scaling from the extracted X3 model (Obviously still too large, but they are not meant to have surface modules and putting them on the proper scale will make everything incompatible such as turrets and even engines unless I create custom engines and turrets for each ship)

The only ship that is properly scaled is the Mobile Mining Base-Ship.
Duke Flapjack 25 Aug, 2024 @ 5:47pm 
Maybe mention that the Kyoto is literally about 3-times the length of an Asgard and about twice as wide? This thing is an absolute monster. It won't fit in the XL fabrication bay.
Duke Flapjack 25 Aug, 2024 @ 12:01pm 
I played around with a Kyoto and a bunch of fighters and corvettes so I can answer my own question: it works reasonably well. It takes a LONG TIME to load an entire supercarrier worth of fighters, but I saw no significant issues with doing so. My pilots were even zero-star pilots and thus were utterly handicapped from the beginning. I do believe I'll adopt one of these absolute beasts for my own!
Duke Flapjack 25 Aug, 2024 @ 11:44am 
Just out of curiosity how *bad* is the Kyoto hangar AI? My PC is in the market for a sector destroying supercarrier.
⁄⁄⁄\ | dtaco™ ❸  [author] 26 Jul, 2024 @ 2:09am 
It would take a lot more time, but the update will most likely only have Skirnir changes and general T-file revisions (updated descriptions and all)
F1tgal911 26 Jul, 2024 @ 1:41am 
Waiting patiently for the update.
AzoorFox 25 Jun, 2024 @ 2:46pm 
I'LL WAIT FOR THE UPDATE THEN. THANKS.
⁄⁄⁄\ | dtaco™ ❸  [author] 25 Jun, 2024 @ 9:41am 
No updates are necessary for 7.00 support, although the next update might not come any time soon as I am currently busy with other things.
AzoorFox 25 Jun, 2024 @ 7:51am 
UPDATE WHEN????????
⁄⁄⁄\ | dtaco™ ❸  [author] 2 Jun, 2024 @ 11:40pm 
It will have to be redesigned from scratch to properly fit surface modules. I decided to use this scale as the old engine bays fit the XL engines perfectly.
g0jira 21 May, 2024 @ 4:17pm 
while i love kyoto in x3, its way too big for x4. if it could be smaller. to "fit" whole design. still bigger than other XL but not so stupidly big, that would be awesome
⁄⁄⁄\ | dtaco™ ❸  [author] 29 Jan, 2024 @ 8:46am 
Not at the moment, but I may improve the Verdandi in the future.
Odessa 29 Jan, 2024 @ 4:35am 
Do you plan on adding M/S ships?
⁄⁄⁄\ | dtaco™ ❸  [author] 28 Dec, 2023 @ 11:10pm 
I might need to update the implementation if it is currently not working, but it might take a while before I can update the mod as I am not actively working on it currently.
Toshiroh 28 Dec, 2023 @ 11:08am 
I seem to be unable to spawn the Kyoto with the cheat mod. Is it me or did you take it out of the menu?
⁄⁄⁄\ | dtaco™ ❸  [author] 22 Aug, 2023 @ 7:59am 
Not really, the shape of most USC ships make them very difficult to port to X4 when taking surface modules (shields, engines, turrets, etc) into account so only a few have been put so far.
Luna 22 Aug, 2023 @ 7:46am 
Any plans to include the hyabusa from AP?
[Oms!]Divine* 7 Jul, 2023 @ 4:51am 
Thank you for this! <3
ORLYARLY 30 May, 2023 @ 5:29am 
Thank you!
⁄⁄⁄\ | dtaco™ ❸  [author] 30 May, 2023 @ 3:22am 
Yeah that is currently on the Known Issues category. I plan to resolve this with the next patch.
ORLYARLY 30 May, 2023 @ 3:21am 
The mobile mining base ship, for whatever reason, I cannot get the mining drones to deploy to collect resources, or gas drones. At the moment it only works OOS. :(
Duke Flapjack 23 May, 2023 @ 3:43am 
A lot better than the writhing mass of Katanas I was seeing in my test games for sure.
⁄⁄⁄\ | dtaco™ ❸  [author] 23 May, 2023 @ 3:41am 
To set expectations as early as now, the AI still has trouble using the system. I don't exactly know why but its still a lot better than the current implementation on the released version.

This is how it looks like with M ships:

https://www.youtube.com/watch?v=VKB_c09OT3U
Duke Flapjack 23 May, 2023 @ 3:34am 
Well phooey. Fortunately I've gotten distracted by quest missions so I can wait.
⁄⁄⁄\ | dtaco™ ❸  [author] 23 May, 2023 @ 3:13am 
Right now the updated M docks seem to be broken for existing saves (and the docking system too, but nothing I can do about it since it seems to be a problem with the game itself) so you might need to rebuild it.
Duke Flapjack 22 May, 2023 @ 3:25pm 
Will the new carrier features work on an existing carrier or will I have to rebuild it? I'm curious if I should go ahead and build my Kyoto now or wait until the new update. It's plenty fun blowing sectors to pieces with JUST the guns but I'd love to be able to use its carrier wing effectively.
g0jira 13 May, 2023 @ 6:38am 
interesting, i wonder how docking works for vanilla carriers