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The black void texture is portable at the broken walkway
And maybe some indicator lights to the exit door would be a nice touch.
overall realy good map, i liked it.
1) chamber really missing antlines
2) soundscape in chamber seems to be the one from elevator, you may need to put env_soundscape somewhere near the entrance or so, so it plays something more suitable for overgrown map
3) move catcher down a bit, or use centered laser emitter model
overall, i quite enjoyed the atmosphere of your chamber, so i think it is great even without any music (in case you wanted to add one), just be sure to add soundscape :)
sv_cheats 1
noclip
impulse 101
I'll fix it either later today or tomorrow