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"Fuckin' I dunno - plausible???"
he has a long range, spammable fstrong that isn't punished for being parried
https://www.youtube.com/watch?v=47ZR1olu2-M
Forward smash and dash attack are way too good and quick you can basically throw it at any time to basically always use
Dash attack despite being a gun isnt considered a projectile
Side B and Back air are way too good and combos easily to smoke weed
Up Smash needs more starting lag its too good to just spam when youre opponent is off stage
Spike in forward air is way too hard to land
- sweetspot on uspec is unclear.
- ftilt is a very low angle. I think angles should usually be 40 degrees or higher, or be untechable.
- fstrong should have more startup lag I think.
- nair doesn't need such a long endlag period, and could easily do more damage.
- maybe sweet fair should be easier
- fspec's endlag makes it not terribly useful on hit(?) It could have reduced lag on hit.
- dspec seems just bad regardless of charge(?) the hitbox is small and startlag is high. It also charges slowly.
I really like the design on ustrong.