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Actually since installed Home of Light DLC I wanted to start there but I made so much as Argon that it was pity to loose all of this. It is good excuse to restart anyway ;) Maybe I will back to this save if get bored with HoL.
[*]Cleaned up unused variables.
[*] Fixed all instances of double and invisible cargo modules in 4.00+
[*] Rewritten the logic for the updater of existing ships in loaded savegame.
[*] Taken into account new logic for patch_macro / patch_macros in 4.00+
The fix is not part of the base game with 4.0.
The mod still works with 4.0 on new scaldis, but does not change existing ones (though a manual save-edit by me fixed those).
...Looks like there's only one way to find out!
My newly build one stops mining still at 40.000 without this mod.
I have an idea, could you please load the mod, save after and send me the save file - you can upload and paste the link here. I will then verify it inside:)
I've noticed in the .dat file I should be getting debug text saying, "Updating existing vessels..." on game load, but this isn't happening. Is there a way to force the game to run the script for this? Reloading and restarting the game, as well as toggling the extension on and off don't seem to prompt it to run the script.