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but after 2 hours, I just realized that there was a switch that is able to turn the ballast tank on/off from documents which has instruction of the ship,so I'm really appreciating for it.
Because without the instructions all I could able to do was restart from new savedata
51 views , 7 subscribed , 3 favourites.
Is also more of a submarine for me, others probably prefer larger submarines.
The original linked , original author included , and included what the differences are.
At least it is available for me, even if hardly anyone knows it. ( I use version 3 )
So far all 3 workshop entries are still hidden , and i upload new after version 3 testing as 1 workshop , and habe 3 submarines in Game to Buy, prices I still have to adjust , the original is interesting for all who like it heavier.
Of course the original is linked, and from the other the Relic drone and the control system.
I didn't even try to translate the poems, I don't know English very well, and no Russian at all, so it's better not to do that.
I still don't know if I'm allowed to publish the submarines like that, like others do with all of them, without asking others first.
The cabinet connected to the disassembly machine has the metal case where the 4 info pads are inside.
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I would like to upload both as a 1 Mod and link the original.
If I am not allowed to, then I have 2 for myself.
Extended version
In addition to the one above, the recreation room is now completely removed, unfortunately not even room for a bed, but there is now a battery where the manufacturer and disassembly machine are connected, which can be switched on and off via a button at the top left of the room to save power, as the machines also need a lot of power without doing anything, 1 large cabinet connected to the manufacturer and 1 normal cabinet with the disassembly machine, both visually invisible and marked with 2 deco objects for direct access above the two machines.
In the weapons room, the shelf with 4 boxes has been replaced by one with 12 boxes, a poison cabinet is also there, above the medicine cabinet there is still a black box but with an original Red Cross symbol from the editor.
Have now finished both.
Close to the original / control everything at the navigation terminal, 2 chairs in the lounge to the left of the table removed that blocked the door when one sits on them, 1 electric plate more the back unterside is almost in line with the top, auxiliary battery is on a button right down from the navigation terminal where the shuttle control was before, the 4 oxygen boxes are on power.
Also the chair in the toilet had to go, it also blocked the door when someone sits on it, I have no idea how that blocking.
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So link the original, when I'm done with them and upload them, or anything else that go with it. ?
I just ask before I upload, while most others probably do not ask before, because some texts have if it bothers the original modder he should say then it is removed.
Just need to install an electrical box in the gun room, and connect it to the electrical boxes on the left, and with a relay to this box where the 4 oxygen boxes will be connected, like I did in the extended version I am going to make new.
The extended version was also more of a test to see if it works at all until I am ready to change the control system.
And this version which is on the original, only normal control, minus 1 chair blocking the door, and with power on the oxygen boxes.
And the extended version which has the manufacturing and dismantling machine instead of the recreation room, with 2 cabinets, which is then connected to the electrical box in the weapons room.
Poems, ah so I thought it was important how the submarine works.
With poems, I prefer to leave the translation, a translator is not enough anyway, if you don't know the language in which it is written, and then translate it into English, which is not my main language either.
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Thanks for the info about the new wiring.
So far I have only exchanged the bomb launcher with the auxiliary engine, and adjusted the labels for both, in the editor test both work.
And here I had already connected additional cables that only hang at both ends to see if I arrive in the right box when I disconnect them.
I just have to connect the other things to the navigation terminal.
To reconnect a wire from one device to another:
1) disconnect the wire from the device panel (leave it hanging from below).
2) In wiring mode, double click on the last node of this wire.
3) now you can connect it wherever you need.
The most important button is on the shuttle terminal)))
Here's an example for you:
The line from the 8th sonnet "Я созерцаю чёрный ветер Юга," the translator will translate for you as "I contemplate the black wind of the South,". But this is not about the side of the world, but about time, about the era (Kali Yuga).
Or here a little higher: "Чей горний взлет преодолён Луной." You will get something like "Whose mountain rise is overcome by the Moon". There is not a word about the mountains, here about the height, but to be precise about spirituality. To be even more precise about the fall of morality and spirituality.
As you can see, you can get stuck in these wilds for a long time.
Important the 4 info pads are still there in one of the cupboards, I have only moved one of the original ones where they are inside.
Finally, I would translate the texts on the lamps with "Deepl" Translator, which can translate all kinds of languages well, as long as these texts can be copied, otherwise they must remain as they are, and if the meaning is lost during translation, they must also remain, translation is no use if it no longer makes sense.
I am currently in the process of moving the control from the shuttle control to the main terminal, and the shuttle part will remain there visually.
That is the case with both versions.
But this is the first submarine I'm changing, and I don't use wiring in the game, so it's new to me how it all works.
That's why it will take until I can change this shuttle to terminal anyway, because cables get completely lost when I disconnect them and I have to pull them through the submarine again and first see where they come from, then everything should work better, not worse was i make.
Own modification in 2 versions.
Almost original minus the one chair, and everything from the shuttle control to the main terminal, and in the back below an electric plate, random spawn for containers as Blocked as standard for submarines probably on, and all containers clearly tidied up with the contents, plus a poison cabinet.
The extended version like this one, but extended self as level 1 with the one perk for complete game completion as Level 3 Sub. / but without a lounge, with a manufacturing and dismantling machine, both connected to a normal cabinet, once visible and once hidden. / both electric plates to their own super loader, 2 extra electric boxes to connect everything together to the circuit. / The crate storage size 4 built into a 12 in reduced form, with poison cabinet, optics of the medicine cabinet on the crate left but a symbol with first aid cross used. / Completely adapted contents more to what is standard, which is complemented by the transfer at start-up.
I like the original.
Unfortunately I can't read the Russian texts on the lamps.
Problem, the left chair in the recreation room when one sits on it the door next to it doesn't close when you want to open the other one from the left, so always change to the other one to let him stand up so I can get through the door with the other one, so every time I dock, I always all everyone into the submarine not to get into primary events with them, but would have to throw everyone out again to be able to do something in the submarine.
There is no electrical plate at the rear bottom.
Everything important hangs on the main terminal, but the control and sonar are on the shuttle control, you can't see the sonar on the main terminal when it's on the other one, it's all far too complicated to operate.
Acacia
Since others have adapted this submarine for themselves , and uploaded it as an extended and modified version.
I would also like to make a version , Currently 2 just for me.
I like the original.
Of course, the original is linked, so that one should know that it is only a modified version, and on which submarine it is based.
Дюгонь вот тоже никто не любит, а как наплавают с 1к часов, так любимая лодка. Без фабрикатора.
Взрослый человек , это когда молча воткнул фабрикатор, как тебе нравится, и плывешь (указав ещё автор изначальной работы, если выкладываешь в мастерскую, просто тут так принято). А не доказывая что сортир не нужен.
Это не критика, это "а дай-ка я доебусь". Критика, это когда хотя-бы спрашивают "почему?".
Алсо, взрослый человек, а на критику реагируешь как ребеночек. Вот это вот "дорогой мой" выдает не очень большую уверенность в себе, как и "сперва добейся".
Про грузоподъемность берилии -- очень интересный поинт. Видимо, если добавить в редакторе вместо заботливо расположенного в каждой твоей лодке сортира фабрикатор и шкаф -- подлодка не взлетит.
Ах да, еще с real sonar не работает.
Прежде чем расписывать подобное, смотри внимательно на дату публикации и обновления работы.
У меня на всех лодках люки в балласт не автоматические. Я тебе больше скажу, они и дальше будут такими же не автоматическими. С ботами и правда косяк, но он обусловлен размерами лодки, не умеют они при таких масштабах нормально ориентироваться.
Было бы странно если бы лодка размером со спичечный коробок имела грузоподъёмность Бериллии. Если тебя это не устраивает возьми другую лодку.
С наилучшими пожеланиями!
Ну зато оргия праведников на фонариках.
This is necessary for silent movement. If you want to disable it, just edit the values of the component above the right battery.
Why does the nuclear reactor stop working when the battery is used? Could batteries and nuclear reactors work together?
the actual ship controls is that box looking thing next to it on the right
@Xx_6ix9ine_xX сделал коробку неуязвимой.
@Chino. "Detailed documentation for the submarine in Russian and English is in the left bunk drawer, in an orange case."
After updating the game, I will move the ballast pumps closer to the hatch to make it more comfortable to repair.