Stellaris

Stellaris

! Starnet for NSC2 Patch
37 Comments
Louie04k 12 Jun, 2023 @ 7:08pm 
update?
Sjru 🐲 1 Jun, 2023 @ 10:33am 
Update?
WolvesofZiu 29 Nov, 2022 @ 10:51pm 
Update?
XoPhyte  [author] 6 Jul, 2022 @ 1:47am 
See if this version works. Also ensure that your country_types document no longer exists within this mod if you still have issues.
「Axophia™」 4 Jul, 2022 @ 7:19am 
https://imgur.com/a/uCmadt0 Am I missing something? because I tried all of these scenarios and still got the same result maybe because its 3.4.5 patch already?
XoPhyte  [author] 2 Jul, 2022 @ 10:16am 
Please put this patch last in your load order. It must come after both Starnet and NSC2
「Axophia™」 1 Jul, 2022 @ 4:10pm 
@XoPhyte there is a problem with this patch pops can't get employed as workers could you look up that? https://imgur.com/ngM1R2W here is my play set
destinedkid17 1 Jul, 2022 @ 6:16am 
Thank you so much bro
XoPhyte  [author] 1 Jul, 2022 @ 4:03am 
I have patched for 3.4.4. I have tested renting fleets and appears to be working fine now.
~Smont 27 Jun, 2022 @ 1:58pm 
Please update the patch to 3.4.4
K0rruptedYouth 25 Jun, 2022 @ 9:53pm 
Can't rent mercenary fleets with this mod enabled. I had to make some changes to default in the nsc_country_types file to get it to work. Just a head up until the mod is updated.
「Axophia™」 25 Jun, 2022 @ 11:26am 
I'm getting weird bug after 3.4.4 when game starts my worker pops are not working at all even I have tons of free jobs at my planet I don't know how to fix it
~Smont 22 Jun, 2022 @ 8:50am 
Please update the patch to 3.4.4
Vyllis 16 Jun, 2022 @ 1:09am 
Thank you very much ! i can play Stellaris again. I'll try this mod asap.
XoPhyte  [author] 15 Jun, 2022 @ 10:55am 
You can use with an existing save, however it will take a while for the AI to re-balance their fleets (e.g. until their fleets are destroyed, they wont build more large ship types).
BoostHungry 13 Jun, 2022 @ 10:38am 
Thanks for updating this while the original author is tied up. A buddy and I were apparently (incorrectly) playing with NSC2 + Starnet AI without any compatibility patch. Any idea how bad that was? Should we start over with this patch or can we add this patch in for our existing save?
XoPhyte  [author] 8 Jun, 2022 @ 9:55am 
If you have a problem with Starbases and building modules, ensure you have your mod load order with StarnetAI loading above NSC2 and then this NSC2 patch.
XoPhyte  [author] 8 Jun, 2022 @ 9:12am 
This has been updated for 3.4. Please alert me to any additional bugs found.
Littleman 27 May, 2022 @ 2:04pm 
Also, it seems that running this mod prevents you and the ai from building construction and science ships, so that's also kind of a bug deal
Littleman 27 May, 2022 @ 12:28pm 
I think this mod need an update. You start with a black hole generator on your ships which causes you to have negative energy production, and while it's quick and easy to fix I don't know if the AI will do the same.
Forte 29 Mar, 2022 @ 5:06pm 
Yes please
Viant 26 Mar, 2022 @ 4:09am 
Update is needed since Savlor is not updating his NSC2 compat patch...
Louie04k 25 Mar, 2022 @ 8:03am 
Update?
Forte 21 Dec, 2021 @ 9:47pm 
is there any chance that this mod somehow alters how AI picks their perks ? All AI wont pick any perks and their fleets are really weak .. they dont produce much alloys since they dont know what to do with space foundries ... really sad
XoPhyte  [author] 9 Dec, 2021 @ 9:01am 
@gelatinous

First, thanks for finding this.

I've taken a look at this but not able to replicate it. Regardless, I have moved over the NSC2 edits configs into this mod so there should not be a mismatch.

If you still have issues, please unsubscribe and re-subscribe to this mod, there may be an older file within the EDICTS section.
democracy's little pogchamp 7 Dec, 2021 @ 10:43am 
Doesn't crash when you open the menu, but if you mouse over NSC config, it crashes - at least on my end. Took a little while to figure out, lol
Forte 4 Dec, 2021 @ 8:55pm 
Thank you mate going to test it out
XoPhyte  [author] 1 Dec, 2021 @ 12:47pm 
Alright, this has been updated. I have played a bit and edicts appear to be working fine. Please let me know if you find anything not working and I will investigate.
XoPhyte  [author] 1 Dec, 2021 @ 12:16pm 
Sorry, been away. Let me look at it.
Forte 28 Nov, 2021 @ 5:25pm 
hey man do you think you can update it this week ?
Harus 28 Nov, 2021 @ 4:04pm 
Crashes when you open the edicts menu since the most recent NSC2 update
Viant 27 Nov, 2021 @ 10:54am 
NSC2 had updated for 3.2 today, so this mod needed update.
Templar 23 Nov, 2021 @ 4:06pm 
Is this mod compatible with 3.2?
Forte 25 Oct, 2021 @ 12:36pm 
Sigmar blessed this ravaged body !

XoPhyte  [author] 21 Oct, 2021 @ 10:55am 
Yes, it should work mid game, however it may take a bit of time for the AI to re-balance their fleets.
WolvesofZiu 21 Oct, 2021 @ 1:21am 
Would this work mid game?
rahonbass 16 Oct, 2021 @ 3:12pm 
Thanks for this.