Stellaris

Stellaris

Machine Shipset Add-on: Shattered Ring and Habitat Appearance
7 Comments
Gearheart 28 Jul, 2024 @ 2:51pm 
For some reason while using this mod the shattered ringworld casues a ctd. removing fixes the issue. Are there any known compatibility issues with this or is this a issue with this mod? Using with Giga and the Giga version of this mod
paulo 31 Jan, 2024 @ 5:05am 
The mini-rignworlds (habitatrs tier 3) don't should feature some sort of light source for when they are build too far from the star in the system where they are build?
corsairmarks  [author] 2 Nov, 2021 @ 6:53pm 
@Railgunner2160 I ended up splitting Gigastructures compatibility into 2 standalone mods.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2644466861 (standard size)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2644469566 (all 3 bigger sizes)
corsairmarks  [author] 20 Oct, 2021 @ 10:44am 
Update: I believe I can solve this by defining machine-specific entities for the ones that Gigas uses. I'll upload it as a separate compat patch, but link it from here.
corsairmarks  [author] 20 Oct, 2021 @ 6:20am 
@Railgunner2160 I looked into this. Gigastructures overrides the built-in Ring World sections (including the ruined and restored sections) in order to implement new features, It appears that Gigas explicitly only supports the 10 built-in graphical cultures for Ringworlds or otherwise defaults to the Mammalian appearance.

I'll see if I can find a non-intrusive solution, otherwise I'll talk with the Gigas team and see if I can convince them to make a change.
Railgunner2160 20 Oct, 2021 @ 4:00am 
Just to clarify I placed this mod last at the bottom of my load order so it should've overwritten everything.
Railgunner2160 20 Oct, 2021 @ 1:30am 
Minor bug when used with Gigastructural Engineering, the 2 ruined but not shattered ring section revert to being the old stock versions instead of the Machine Ships versions....