Stormworks: Build and Rescue

Stormworks: Build and Rescue

Destroyer boat Project "Irbis Mk.1"
13 Comments
Mr Quokka 1 Jan, 2022 @ 8:47am 
The throttle on this thing is crazy. You can have it at 30 and it goes up to 150 kmh and jumps out of the ocean. Something you should considering fixing since its not possible to drive this thing.
Kahrstrom 22 Oct, 2021 @ 2:37pm 
The raptor is a direct copy of the CB90H anyways, so it makes sense that it looks like a CB90. Both the russians and the chinese made copies of it, the russians even bought an old CB90H that was converted as a civilian boat.
LuftWaffeln  [author] 21 Oct, 2021 @ 10:09am 
Thank you for your feedback, I will correct all errors as soon as possible
Jackal64 21 Oct, 2021 @ 9:41am 
I may have missed something completely but the Engine Start and Throttle do not respond to e or q. Good looking ship though
LuftWaffeln  [author] 20 Oct, 2021 @ 10:11pm 
I apologize for the shortcoming, I will fix everything
The Soviet Fox 20 Oct, 2021 @ 3:08pm 
Love the boat tho wish the antenna was in a different spot given iv killed my self or destroyed the turret with the rockets
vicandrei16 19 Oct, 2021 @ 10:43am 
looks like the marseile from unturned
LuftWaffeln  [author] 17 Oct, 2021 @ 3:32am 
Indeed), only I tried to make it look like the Russian boat "Raptor"
Imightbehum4n 17 Oct, 2021 @ 3:23am 
Looks like a CB-90 Fast attack craft
LuftWaffeln  [author] 16 Oct, 2021 @ 11:14pm 
It's okay, your feedback is important to me to understand what can be improved, thanks!
Skiá 16 Oct, 2021 @ 11:06pm 
Ah makes sense. I also figured out why the cannon was acting the way it did lol. I had both stabilizers turned on. However I did come across something else that is more design focused if anything. If you were to ever make a MKII Irbis, I highly recommend moving the cannon towards the bow if you can. There are some things that get in the line of fire of the cannon and can actually cause some pretty serious damage if they are hit (I learned the hard way lol). Easiest fix to make is whenever you get the chance, just set a certain degree of angle the cannon can go to. Another thing would be to move the radar and other equipment on top of the ship backwards if you could so it wouldn't make contact.

Thank you for the info though with the speed. I do apologize for these long paragraphs-
LuftWaffeln  [author] 16 Oct, 2021 @ 10:32pm 
Thank you for your feedback!
The Irbis is still a prototype and needs some work.
It takes off because of the high speed (it is desirable to set the speed to 75%)
Skiá 16 Oct, 2021 @ 10:26pm 
Cool ship but there are a few things I have found upon some testing.

First off, the cannon on top of the ship seems to have a mind of it's own. I may have broken it via user error so thats on me

Second, the ship has some weird issues in regards to how it how it stabilizes itself. I noticed while I was moving at full throttle, the ship started to almost fly upwards into the air. After that happened, it did not want to sit fully upright again. That may have been due to the cannon as it could have hit somewhere on the ship but for the most part its all good.

I did not get a chance to test out the torps but they seem to work upon on launching them. If you have any suggestions onto how I could fix these problems I am facing with the ship, or if you know these problems and know of a solution, that would be great to know as I want to use this ship against the enemy AI.