RimWorld

RimWorld

Permeable Terrain
70 Comments
Santas Helper 11 Jun, 2024 @ 3:51am 
ive been running this for awhile now and have yet to have it work (i've had a blood soaked map for over 2 quadrums due to no rainfall), so i am going to suggest it needs to be updated to 1.5 to function.
<color=#FF228F>kad 4 Jun, 2024 @ 4:28am 
love it
Three 29 Apr, 2024 @ 1:47pm 
Is it safe to use this in version 1.5? :guard:
тетеря, блин 22 Apr, 2024 @ 7:46am 
🙏
Isaac 16 Apr, 2024 @ 7:13am 
@Owlchemist Are you gonna update your mods to 1.5?
Svela 15 Apr, 2024 @ 2:46am 
The mod ReGrowth: Core has rain functionality where rain will wash away some outside filth. That is, what would logically be washed away like blood, vomit, dirt, and other filth. Rock rubble is unaffected. I'm uncertain what would be missed by choosing ReGrowth over this, however.
femoral2 17 Mar, 2024 @ 4:41pm 
Hope Owl comes back. Rimworld is still laggy on 1.5 end game
Lulu 15 Aug, 2023 @ 12:13pm 
A good mod idea, definitely going to try. Also besides permeability - the sun and wind will also do their part to clear things up. I live in an area with a high UV index, and anything that isn't traeted, coated, or naturally UV resistant simply sun rots and eventually crumbles.
It's what gives ghost towns their particular rotted look - and things like blood or puke with dry out and flake away, with maybe just a faint stain on the concrete.

Believe me - you deserve a desert without nasty filth!
Eclipse 2 Aug, 2023 @ 2:57pm 
Do I need to set both to 250% to make it match "Filth Vanishes With Rain And Time"?
RutraNickers 27 Jun, 2023 @ 8:01am 
Are the sliders independent from one another or is the "other filth lifespan" the basis for all filth and the "permeation modifier" is a bonus added on top of it for the liquid filth?

tl;dr: Do I need to set both to 250% to make it match "Filth Vanishes With Rain And Time"?
(≡◉‿‿◉≡) 15 Mar, 2023 @ 11:49pm 
Hello is this compatible with blood and stains? The mod is just increasing the blood splat, stepping, and bleeding on the floor

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2075683887
Owlchemist  [author] 7 Mar, 2023 @ 12:42pm 
yes
BOT Ghostie 7 Mar, 2023 @ 12:31pm 
does it also affect the custom filth added with RJW:)
Owlchemist  [author] 24 Nov, 2022 @ 7:01am 
@Victor - doesn't look like mine, far as I can tell. May be Vanilla Genes Expanded possibly.
Victor 24 Nov, 2022 @ 6:58am 
I got a weird red line when quicktesting a new generated map, it's related to filth so maybe this mod is involved? I don't understand it too much Log: https://gist.github.com/HugsLibRecordKeeper/cc8ba32433467c2f25552fad0e4549a6#file-output_log-txt-L5556
Line 5556
Goliath 22 Nov, 2022 @ 3:00pm 
I am looking forward to more of your Mods keep up the excellent work! I am eagerly awaiting new content from you specifically :)
RelaxItsJustAGame 13 Nov, 2022 @ 7:50pm 
What a cool idea for a mod - thank you!!
Dizzy Ioeuy 12 Nov, 2022 @ 7:16pm 
I think I was too fast. Got it working. Need to get in there and test unstable now! With mods loaded up.
Owlchemist  [author] 12 Nov, 2022 @ 7:14pm 
Worst case scenario you can delete the whole folder with rimpy, or if you don't have rimpy, manually here: \Steam\steamapps\workshop\content\294100\2629981384

Or, if you resubscribe too fast it may not delete the folder, it takes a few seconds.
Dizzy Ioeuy 12 Nov, 2022 @ 7:03pm 
Ugh unsubscribed, etc... and still not showing up as the new version, Hate steam sometimes.
Owlchemist  [author] 22 Oct, 2022 @ 3:30pm 
Long overdue, added patch support for Regrowth Core. Specifically, it undoes its filth duration patching so that the effects do not cause a confusing stacking effect.

Note that a load order change has been added - it needs to load after Regrowth (if you have it)
Owlchemist  [author] 12 Oct, 2022 @ 2:30pm 
1.4 support added.

@Zach - the effects would stack. You may need to increase the sliders to counter it.

@Selne - rain already washes away filth in vanilla. That mod mainly just reduces lifespan and is redundant with this one. You'd get a stacking effect.

Alpha biomes terrains I'm not sure about, I'd need to be given the def.
Packed dirt is already supported since that's a vanilla def technically
Big Head Zach 8 Aug, 2022 @ 8:37pm 
+1 on wondering if this mod jives well with Regrowth Core's filth removal tweaks.
Selne 30 Jun, 2022 @ 12:52pm 
If using the filth vanishes with rain and time mod too, should I be setting both sliders to 250%? Or just the first one? Thanks
shane_357 8 Jun, 2022 @ 9:28pm 
Oh, there's also the stuff added by Alpha Biomes - there are biomes where the ground is entirely different and does not absorb filth.
shane_357 8 Jun, 2022 @ 9:19pm 
Could you add compatibility for various 'packed dirt' floors in various mods? (For example Alpha Meme's neolithic ___ packed dirt floor', Refined Floors, etc)
Ren 28 May, 2022 @ 9:21am 
thank you for telling us how to run it with filth removed with rain
Kokorocodon 23 May, 2022 @ 9:11am 
my animals thank you
Owlchemist  [author] 14 May, 2022 @ 9:18pm 
@Autismus - I use that mod too, hmm I thought it was compatible... oh wait, as I wrote that I remember that i never had those features enabled for animals, actually. I can look into it.
Autismus Maximus 13 May, 2022 @ 11:04pm 
please add Compatibility with Dubs Bad Hygiene filth, there are so mine piles of shit and urine stacking in my pen, its driving me crazy
CiXwOw 20 Jan, 2022 @ 11:28am 
Will this mod play well with ReGrowth? The core module washes away filth with rain (which I assume is fine) but also says "Most filthy types now disappear by themselves after a certain time."
๖ۣۜFenris 17 Jan, 2022 @ 10:05am 
Well thanks you for your quick response :)
Owlchemist  [author] 17 Jan, 2022 @ 9:29am 
@๖ۣۜFenris - since a few people have asked this, I added it to the FAQ above just now.
๖ۣۜFenris 17 Jan, 2022 @ 9:11am 
Hello, thanks for your mod, definitely quality of life improvement with [FSF] Filth Vanishes With Rain And Time.

But actually what's the real difference between Permeable Terrain and [FSF] Filth Vanishes With Rain And Time ? For me these mod do the same thing :lunar2019piginablanket:
Dizzy Ioeuy 1 Jan, 2022 @ 3:24pm 
Man Owlchemist really IS an Owlchemist!
Jim 1 Dec, 2021 @ 5:59am 
Wow. What an idea. Thank you.
Lurmey 20 Nov, 2021 @ 2:54pm 
I was about to come ask if this worked with fuel puddles and Stuffed Floor's grating but I see you've provided the xml needed to make it work so I can do it myself. Thanks!
Hyomoto 13 Nov, 2021 @ 12:12pm 
"code durability"

Stop leaving your code outside!
dr46onfusion 13 Nov, 2021 @ 12:19am 
This led me to think... Can't there be a automated sprinkler system you can implement into the game as a mod that lets you keep the floor clean over time via some sort of mechanism, like say building the floor out of drainage lets you run water over it, which 'cleans' it immediately, and very useful when growing crops, or putting out fires. But it needs you to 'pipe' the water in from a water tank to utilize, or to a river.
Λ 0-0 Λ 27 Oct, 2021 @ 4:34am 
damn dude absolutely insane quality of life improovement for the desert
Owlchemist  [author] 23 Oct, 2021 @ 7:10am 
To clarify what FSF's mod does, it does 2 things:
1. Makes it so rain washes away all filths. In vanilla it already does this for "bio" filth, so it basically extends this to things like rubble and building debris.
2. Reduces the lifespan of most (all?) filths to something like 2/3rd less lifespan.

In order to prevent the "double-dipping" with #2, increase the first slider only.
If you don't care about #1, but like #2, you can use the Other Filth slider instead to emulate similar results.
SunGod 23 Oct, 2021 @ 6:59am 
@Owlchemist Awesome mod, thanks. Question: the instructions note: "If you use [FSF] Filth Vanishes With Rain And Time, you may want to adjust the modifier to about 250%...." Which modifier do you mean? Permeation or Other Filth? And is there really much reason to keep FSF if this mod is installed? I like the idea of yours much better...
SkyLarkBlue 22 Oct, 2021 @ 5:46pm 
Thank you! Look forward to trying it!
Owlchemist  [author] 21 Oct, 2021 @ 6:22pm 
@Sky - lotta people been asking this so I added an FAQ section above just now.
SkyLarkBlue 21 Oct, 2021 @ 6:05pm 
Does this slow down the game noticeably? I love the idea, but I always loves to have big colonies so my game is slow enough.
Owlchemist  [author] 20 Oct, 2021 @ 8:37pm 
@Galaxypaper description above has the deets on that
Wolfette 20 Oct, 2021 @ 8:34pm 
Wow I love the buildings in your base! I need to start trying new ways of building, massive compounds are mostly what I build.
Galaxypaper 20 Oct, 2021 @ 8:33pm 
Safe to put in mid game?
Owlchemist  [author] 20 Oct, 2021 @ 5:17pm