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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261312042
It's what gives ghost towns their particular rotted look - and things like blood or puke with dry out and flake away, with maybe just a faint stain on the concrete.
Believe me - you deserve a desert without nasty filth!
tl;dr: Do I need to set both to 250% to make it match "Filth Vanishes With Rain And Time"?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2075683887
Line 5556
Or, if you resubscribe too fast it may not delete the folder, it takes a few seconds.
Note that a load order change has been added - it needs to load after Regrowth (if you have it)
@Zach - the effects would stack. You may need to increase the sliders to counter it.
@Selne - rain already washes away filth in vanilla. That mod mainly just reduces lifespan and is redundant with this one. You'd get a stacking effect.
Alpha biomes terrains I'm not sure about, I'd need to be given the def.
Packed dirt is already supported since that's a vanilla def technically
But actually what's the real difference between Permeable Terrain and [FSF] Filth Vanishes With Rain And Time ? For me these mod do the same thing
Stop leaving your code outside!
1. Makes it so rain washes away all filths. In vanilla it already does this for "bio" filth, so it basically extends this to things like rubble and building debris.
2. Reduces the lifespan of most (all?) filths to something like 2/3rd less lifespan.
In order to prevent the "double-dipping" with #2, increase the first slider only.
If you don't care about #1, but like #2, you can use the Other Filth slider instead to emulate similar results.