Stellaris

Stellaris

One Sector to Rule Them All
17 Comments
Jiggs, Truely Clueless 4 Jun, 2024 @ 5:51am 
Mods with millions of stars:
Akashugo 7 Jun, 2022 @ 11:35pm 
@Lambdadelta i f..king love your mods hahah. Do you have any place where i can request a mod, if u accept requests ofc.
Dr. Nolegs 23 Feb, 2022 @ 1:45pm 
What RivanJ said but for 3.3 now
RivanJ 9 Dec, 2021 @ 1:01pm 
Works in 3.2, but can we get a version update to eliminate the yellow triangle of annoyance? ^^'
MarkFranz 7 Nov, 2021 @ 1:32am 
It's sad that Paradox in they "endless wisenessnes" decide to remove custom sectors from game. Still, that mod much better than current system, so thanks for making and posting it!
ImperialMastery 24 Oct, 2021 @ 9:10am 
I see the based Satoko variant plays Stellaris lmao
斯黛拉Sutora_Offcial 23 Oct, 2021 @ 12:40am 
This is great, I don't like to get a lot of leaders, especially at level 2 and 3 there are negative traits, very annoying
PhilosopherKing 22 Oct, 2021 @ 2:06pm 
nice
TheChickenEnby 21 Oct, 2021 @ 2:07pm 
Epic centralization
Catheur 21 Oct, 2021 @ 2:06pm 
now hear me out





can we get some beato in teh comments?
Nitsah 21 Oct, 2021 @ 7:31am 
OHOHOHOHOHO
Icelord 20 Oct, 2021 @ 9:58am 
still works using it now
Lambda  [author] 20 Oct, 2021 @ 4:21am 
Infinite Sectors hasn't been updated in more than a year, it seems.
Icelord 19 Oct, 2021 @ 11:52am 
before you make a mod like this its good to look around to see if one is already out there i know there are atleast 2 like this think one of them does not work but i am using the other one right now "Infinite Sectors" by KnownAsPower
Livnthedream 17 Oct, 2021 @ 3:07pm 
You shouldn't be using sector automation its awful. Planet automation is ok. That micro with governors is the important bit. More governors means you can specialize traits to optimize output better, and then you always have a reasonably leveled governor to cover your big sectors when they die. Governor level is incredibly important for economy output. It also allows you to make better use of your outliner. Since typically your sectors get 'done' as you go down the tree, So you only need to vaguely pay attention to your last couple.
Lambda  [author] 17 Oct, 2021 @ 3:54am 
Livnthedream: Because I don't like them, and if others don't like them either they can use this mod. Right now, Sectors annoy the crap out of me because of bugs relating to the calculation of what systems are and aren't in sectors, as well as a few other things, so I decided I wanted them gone. It also cuts down a bit on micromanagement as you no longer have to manage multiple governors, or manage multiple sector stockpiles for automation (if you use that).
Livnthedream 17 Oct, 2021 @ 2:45am 
Why would you nerf sectors like this though?