RimWorld

RimWorld

[KYD] Even More Food Filters
33 Comments
Three 28 Dec, 2024 @ 12:34pm 
Is it safe to use in 1.5 version? :guard:
Kayedon  [author] 22 Apr, 2024 @ 5:06pm 
It hasn't been updated yet, but I do believe a more robust version was baked into FrozenSnowFox's tweaks, but I still need to sit down and compare the two when I update the rest of my stuff.
sleepy 22 Apr, 2024 @ 4:56pm 
does this work on 1.5?
Inglix 24 Feb, 2024 @ 5:24pm 
@Kayedon
So after doubting my sanity a bit when FrozenSnowFox told me it was fine, I realized I hadn't even tried just changing the load order. I moved your mod above theirs in my load order, and that fixed it.
Kayedon  [author] 24 Feb, 2024 @ 12:39pm 
Thanks for the further details, I'll see what I can do. :)
Inglix 24 Feb, 2024 @ 10:57am 
I observed the same issue as Luv N Hugz [UwU] did. In my case the cause turned out to be a combination of this mod and the "Less Desirable Long Term Food" option from [FSF] FrozenSnowFox Tweaks. Disabling that tweak from that mod brought survival meals back to my assignment windows.
Luv N Hugz |UwU| 5 Jan, 2024 @ 9:02pm 
Not sure why but for some reason this mod removes packaged survival meals from the stockpile menu. I think this means it was removed from the meals category.
Image: https://i.imgur.com/DWY0LF0.jpeg
Kayedon  [author] 15 Jun, 2023 @ 7:12pm 
Cheers, added a link in the description and passed the note over to Sarg as well.
Inglix 15 Jun, 2023 @ 6:49pm 
Decided that fixing that incompatibility with Vanilla Ideology Expanded - Memes & Structures would be good practice working with transpilers. So if there's anyone out there lamenting the fact that using this mod breaks the Patissier's special ability, this little unlisted mod should fix it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989909720
Kayedon  [author] 7 Mar, 2023 @ 6:34am 
Hmm. The only solution from my end would be either to NOT filter meals out of their default category, or mark this mod as incompatible with Memes and Structures. The solution would need to come from their side, which is not possible at the moment.
Kayedon  [author] 5 Mar, 2023 @ 8:55pm 
I'll take a look.
kontractkiller 5 Mar, 2023 @ 8:06pm 
Hi, I found another mod conflict. Would you be able to make a patch for the patissier role from Vanilla Ideology Expanded- Memes and Structures? Because of the modified storage settings, you aren't able to transform meals into desserts with this mod active.
EFX 12 Dec, 2022 @ 2:03am 
I have *always* thought the vanilla filters make no sense to their name for foods and it's always so annoying to redo on a new save. THANK you.
kontractkiller 31 Oct, 2022 @ 3:39pm 
👍
Kayedon  [author] 31 Oct, 2022 @ 9:57am 
* Fix for Cocktails from Vanilla Brewing Expanded.
Technical notes: Anything inheriting from the ParentName "MealCooked" (such as the cocktails) that did not get a thingCategories from any of the other patches is thrown back into /Meals. DO ADVISE if there are any other mods where items have disappeared, or duplicate entries.
Kayedon  [author] 30 Oct, 2022 @ 11:11pm 
Okay, issue has been identified. Will need to do some thorough testing. It's because Cocktails count as a meal (and thus get stripped of their thingCategories due to this mod), but are NeverForNutrition, which is... yeah, kinda obvious.
Kayedon  [author] 30 Oct, 2022 @ 8:37pm 
Will look into.
kontractkiller 30 Oct, 2022 @ 7:41pm 
This mod hides the cocktails from vanilla brewing expanded, they cant be hauled to any stockpile zones and don't show up in at all in any stockpile category. I tried loading this mod after vanilla brewing expanded, but the same issue occurs unless I remove this mod from my load order.
Kayedon  [author] 7 Oct, 2022 @ 6:07pm 
All: Took me two attempts, but has been updated to 1.4 Along with 1.4, I made some changes.
Meals ONLY appear under their relevant categories inside of /Meals.
Items like Insect Jelly and Pemmican no longer appear under /Meals/(Awful/Simple/Fine/Lavish)
Items like Insect Jelly that exist outside of /Foods still exist in both original location and Gluttonous.
Items like Chocolate that only exist inside of /Foods now are entirely moved to Gluttonous.
Kayedon  [author] 4 Oct, 2022 @ 12:22pm 
This mod is made entirely in XML, catching any food that would fall under the preexisting categories. Mods that add entirely new categories will likely need manual patching.

Yes, removing this mod has the potential to bork things. Or it may not? I dunno.
ELLIOTTCABLE on Discord 4 Oct, 2022 @ 12:06pm 
Two quick questions, which may merit answers in the mod-description:

1. Is this achieved via C# / dynamically, or do you need to manually update it for obscure mods?
2. Do the new categories mean that this mod cannot be removed from saves without borking pawns' assignments / workbench bills / stockpile settings? Or is this completely safe to remove/add as the player pleases?
hamed91211173 6 Dec, 2021 @ 11:51pm 
@Sauergesicht what you want is this mod
Bad meat category
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470221991
Kayedon  [author] 6 Dec, 2021 @ 8:53pm 
* Reverted the first part of the last change, so that Raw tasty still shows up in recipes.
Kayedon  [author] 6 Dec, 2021 @ 6:35pm 
* Moved the "Raw tasty" category out of Raw foods, directly into the Foods menu (this change is open to feedback!) Vanilla is now Meals, Raw food, Raw tasty, Gluttonous.
* Changed the order of patches around, and checks Gluttonous first, then Raw tasty, and does not add Gluttonous items to Raw tasty.
* Added a testing patch to the Raw tasty section that adds a blank tasteThought node if it does not already exist, catching any modded items in this category that are unintentionally triggering the "Ate raw food" moodlet (known at time of writing: Vanilla Factions Expanded - Medieval grapes).
Kayedon  [author] 1 Nov, 2021 @ 10:45am 
No, this does nothing for meats. I recommend Optimization Meats: C# Edition for that.
Sauergesicht 1 Nov, 2021 @ 3:07am 
Does it also include meat filters for animal/human? Having multiple races which all produce different meat types makes it a hassle setting up stockpiles.
Robostove 24 Oct, 2021 @ 2:30pm 
Humans can't force eat raw hay, with or without the mod. I think I figured out my issue though. I'm playing with Pawnmorpher, and have a formerly human Ibex Doe as a colonist. She can eat raw hay, so that's probably why it's appearing in my Raw Tasty category and therefore being allowed as an ingredient in meals. (Which then allows normal human colonists to eat cooked hay meals without penalty).

Makes sense that this mod would have some unusual behavior with Pawnmorpher, which allows you to have animal colonists with diets different than humans. Great work though, and I'll definitely be using this when I go back to a more vanilla Rimworld run. I've just been going nuts with some of the crazier mods at the moment. :steamhappy:
Kayedon  [author] 24 Oct, 2021 @ 8:29am 
It's definitely a mod conflict, hay is not in my Raw Tasty category. Can you remove this mod and force a pawn to eat hat, and see if they get the Ate Raw Food moodlet?
Robostove 24 Oct, 2021 @ 4:36am 
Tried the mod out, and the categories are quite useful. I have an issue though: hay is appearing in my Raw Tasty category, allowing it to be used as an ingredient in meals and cause no mood penalty. I imagine the Raw Tasty category is populated by looking for ingredients that don't give a "Ate raw food" moodlet, which hay doesn't because it's normally inedible for humans.

Is this a general issue with the mod atm, or some sort of mod conflict for me personally? I am running a ton of mods.
Kayedon  [author] 23 Oct, 2021 @ 8:37am 
Mod can be safely added to an existing game. Mod functions simply to provide additional category sorting to meals and raw food. Not sure how it "doesn't work".
T.N.Tobin 23 Oct, 2021 @ 6:05am 
so the answer to the break save game is NO the answer to does this mod even work is NO but it did help me find the food restriction section of the game that ALREADY exists so thanks I guess.
T.N.Tobin 23 Oct, 2021 @ 5:45am 
everyone says, just have better meals but I do have better meals and the only ones they eat before the survival meals are lavish , mind you its only one or two pawns that do it but still. which by the way everyone is pretty obvious and not helpful to say.
T.N.Tobin 23 Oct, 2021 @ 5:43am 
I wonder if it will break a save game? So is this the mod thats going to stop my pawns from eating package survival meals? I mean those are for our adventures!