RimWorld

RimWorld

Oversized Apparel Framework
42 Comments
Sinoptick 11 Apr @ 12:13pm 
o7
Medic 1 Mar @ 4:37pm 
o7
Stellar forester 13 Jan @ 9:20am 
o7
ComradeWinston 27 Nov, 2024 @ 12:23am 
o7
ChumbaWambaLover 12 Nov, 2024 @ 1:17pm 
"Obsolete with 1.5" just came back to check. This mod was great. o7
astersuperix 28 Jun, 2024 @ 9:43pm 
Guys read the description it says "Obsolete with 1.5"
DarkiYolo 26 Jun, 2024 @ 11:20am 
1.5 is needed
名字有时候并不重要 8 May, 2024 @ 8:27am 
1.5please
overlone 5 May, 2024 @ 11:55pm 
1.5plz
熾火 30 Apr, 2024 @ 4:57am 
1.5?
物理系魔法师 22 Apr, 2024 @ 4:11am 
o7
Ruggedgolem 20 Apr, 2024 @ 5:34pm 
o7 thanks for making the mod anyways bradson, used it quite a lot before 1.5
爱抚天ftianf 19 Apr, 2024 @ 12:09am 
Thank you for your excellent service
Hawk 15 Apr, 2024 @ 9:48am 
Hey Bradson, my mod is using your framework it is integrated with every single armor, adjusting layers positions and sizes etc.. will you be updating to 1.5? or could you point me to where to look or some examples of how 1.5 handles what your mod did. Thnx.
702982 14 Apr, 2024 @ 11:49pm 
Congrats!
Pos 4/5 11 Apr, 2024 @ 3:30pm 
Thanks for the great mod!
bradson  [author] 17 Mar, 2024 @ 2:53am 
No, it patches the shell layer.
From very surface level checks it seems like 1.5 made everything this mod was adding and more vanilla anyway
Xercaine 15 Mar, 2024 @ 1:52pm 
Hey, does this work with custom apparel layers?
fpsnoob 18 Apr, 2023 @ 5:26am 
I created a appreal with Overhaul as the front end, but after the pawn dies, the texture will be misaligned at horizontal offset. I checked the code and found that it was caused by overhaul, but I don't know how this issue occurred.Here's the codes
-<graphicData>

<texPath>Things/Armor/Lieutenant/LieutenantArmor</texPath>

<graphicClass>Graphic_Single</graphicClass>

<shaderType>CutoutComplex</shaderType>

<drawOffset>(0,0,0)</drawOffset>

<drawOffsetNorth>(0,0.02,-0.08)</drawOffsetNorth>

<drawOffsetEast>(0,0,-0.1)</drawOffsetEast>

<drawOffsetSouth>(0,0,-0.1)</drawOffsetSouth>

<drawOffsetWest>(0,0,-0.1)</drawOffsetWest>

</graphicData>
you see,i didn't change the x number
bradson  [author] 14 Apr, 2023 @ 9:28pm 
That error is about CompOversizedWeapon, which is a different mod entirely
silverskene 10 Apr, 2023 @ 10:49am 
Something is wrong with the code...

XML error: <eastOffset>(0,0,-0.18)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,-0.18)</eastOffset><westOffset>(0,0,-0.18)</westOffset><southOffset>(0,0,-0.18)</southOffset><northOffset>(0,0,-0.18)</northOffset></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.CompProperties> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<Verse.CompProperties> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.CompProperties> (System.Xml.XmlNode)
bradson  [author] 24 Nov, 2022 @ 6:59am 
It's now updated for 1.4.
Alien race bodysizes are taken as base which gets multiplied with the drawSize set here. Different custom multipliers are not supported.
drawOffsets can be used to change the distance to the camera, and in turn what layer it'd be drawn in. Apparel layers normally use small values in the 0.01 range there
Kytheron 12 Oct, 2022 @ 3:41pm 
Hi! Can you update this mod to 1.4?
Bouncy 9 Oct, 2022 @ 5:44pm 
Can this be used to set different offsets based on race? For example I want to use the vanilla apparel but for an alien race that it doesn't fit. Can I resize it for the alien race? Would that mess with the vanilla humans?
Kaleyn 21 Nov, 2021 @ 7:32am 
Hello bradson !
Your mod looks really impressive !
But, how does it work ?
Is it possible to use your framework ingame or do i need to edit files inside mod folders ?
Do you think it would be possible to edit the layer draw of multiple apparels ?
Ex : I do have a cape i want to show above an armor, with your mod, can i edit the level of the draw layer of daid item ?

Thanks a lot for your mod and your time =D !
bradson  [author] 15 Nov, 2021 @ 1:03pm 
@White Zero
drawSizes added by this framework are multipliers. They always respect the size any apparel would have without extension and already scale with other size modifiers of aliens and the likes.
EnoAbyssmirror 12 Nov, 2021 @ 8:49am 
Can one apparel has different drawsSizes and drawOffsets for different races so that the apparel fits the bodies of different race?
Bane882266 1 Nov, 2021 @ 3:37pm 
MasterFalcon123 27
*wide meme music intensifies*

Come on I wanted to say that.
Skarne 27 Oct, 2021 @ 11:20am 
oh boy time to create doug dimmadome owner of the dimmsdale dimmadome.
MasterFalcon123 26 Oct, 2021 @ 4:59pm 
*wide meme music intensifies*
random roadblock 23 Oct, 2021 @ 10:58pm 
big and biger
Whollyspokes 23 Oct, 2021 @ 9:13pm 
the drip
Sylphienne 22 Oct, 2021 @ 12:47am 
The thicc'ning.
Bucket475 21 Oct, 2021 @ 3:59pm 
i can finally make doug dimmadome
pee ness 20 Oct, 2021 @ 4:51pm 
pawn in the thumbnail looks like cheeseburger freedom man
Vexacuz 19 Oct, 2021 @ 9:53am 
WidePutin.mp3
bradson  [author] 18 Oct, 2021 @ 9:20am 
Yes, this is compatible with babies and children too. https://i.imgur.com/cz4BlBe.png
warmainiac 18 Oct, 2021 @ 7:01am 
will this be compatible with babies and children, really want that if babies decide puting armor on their own occord to be wearing it without the use of some unidentified magical force.
Zal 18 Oct, 2021 @ 2:21am 
Now the real game can begin
Hcup 17 Oct, 2021 @ 6:30pm 
Oh lawd
Ranger Rick 17 Oct, 2021 @ 2:43pm 
Yes thanks again brotherman!
MrDylanScoot 17 Oct, 2021 @ 2:02pm 
Amazing