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From very surface level checks it seems like 1.5 made everything this mod was adding and more vanilla anyway
-<graphicData>
<texPath>Things/Armor/Lieutenant/LieutenantArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawOffset>(0,0,0)</drawOffset>
<drawOffsetNorth>(0,0.02,-0.08)</drawOffsetNorth>
<drawOffsetEast>(0,0,-0.1)</drawOffsetEast>
<drawOffsetSouth>(0,0,-0.1)</drawOffsetSouth>
<drawOffsetWest>(0,0,-0.1)</drawOffsetWest>
</graphicData>
you see,i didn't change the x number
XML error: <eastOffset>(0,0,-0.18)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,-0.18)</eastOffset><westOffset>(0,0,-0.18)</westOffset><southOffset>(0,0,-0.18)</southOffset><northOffset>(0,0,-0.18)</northOffset></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.CompProperties> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<Verse.CompProperties> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.CompProperties> (System.Xml.XmlNode)
Alien race bodysizes are taken as base which gets multiplied with the drawSize set here. Different custom multipliers are not supported.
drawOffsets can be used to change the distance to the camera, and in turn what layer it'd be drawn in. Apparel layers normally use small values in the 0.01 range there
Your mod looks really impressive !
But, how does it work ?
Is it possible to use your framework ingame or do i need to edit files inside mod folders ?
Do you think it would be possible to edit the layer draw of multiple apparels ?
Ex : I do have a cape i want to show above an armor, with your mod, can i edit the level of the draw layer of daid item ?
Thanks a lot for your mod and your time =D !
drawSizes added by this framework are multipliers. They always respect the size any apparel would have without extension and already scale with other size modifiers of aliens and the likes.
*wide meme music intensifies*
Come on I wanted to say that.