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Thanks!
Can i use this mod with the +Ultra Particle Full Set?
or is this a old version of that set?
you need the 'custom melee trail' particle mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2788767492
adrenaline effect is in screen_fx.pcf
laser is in weapon_fx.pcf
Thanks.
Plus the blue color feel somewhat more pleasant
standard
so this mod includes all the other particle effects mixed up together? and regarding the blood particle fx which one it has? standard or xtended version
Nothing is in the work atm
Any Witch eye trails in the workshop would conflict with what Ultra Particle Effect changes with witch_fx.pcf. So it couldn't be combined.
Figured it would be too performance heavy for refracting trails. The reddish trails is cool I guess.
(3) Don't know what a vaporwave is but looking forward to it.
(4) I only meant the Witch though, she feels very lackluster. I kinda forgot about her attacks whilst being downed, I can imagine trails from her hands would just be blurry mess, so I get it.
The Hunter's perfect aside from trails from his hands bigger than his hands.
Are there any plans for more additional effects like Tank Rocks or Bullet Trails or Lasers or Jockeys after the already existing planned future changes? If you don't mind spoiling anything
(2) some tank fx doesn't work and Im not sure why. There was suppose to be like a shockwave when he punches but it refuses to show up
I removed the witch eye particle a while back, there is other witch eye mod on the workshop for it
Refracting fx are expensive so it is only used briefly here and there
(3) GL and regular explosion look different is a deliberate choice. Im not sure how to make the GL look more powerful, but I've recently added a vaporwave fx, it is still being tested tho.
(4) I feel like Witch/Hunter already spew enough blood as it is. I did tried some more trail on their attack but it just look kinda bad
The Tank Regular Punch and Witch Claw could have some effects as they are the most damaging in the game, probably not possible. The Witch Claw could be like in RE2 Remake's Licker and Dr. Birkin with motion bluring like refractions with the giant claws with attacks.
Tank Rock don't have any changes like tiny rocks coming off of it mid air or a refracting motion blur trail.
The first person bullet trail effects feels like it has no changes, bullet trail effects from world models has no changes. Needs buff like the Matrix
No Laser sights changes like thicker and visible ones laser beams.
Nonetheless It's very very good, even with my long ass critique. It's currently in the balance of Hollywood/Video game style effects and Realism whilst being very optimized. Semi-Realistic?
Most of I could think of with recommendations for high speed speed motions are "Just add some refract motion blur lul", which could impact performance which could deter some users, so sorry about that.
Explosions from the Grenade Launcher is more fiery than pressure like they are, maybe the fire from explosion itself lasts too long?
although the normal explosions that also leave fire like from the Pipebomb and Propane Tanks are the perfect balance. Since it is different, a design choice?
Spitter's spit itself feels too cartoonish and plain green liquid with smoke coming out of it. Default feels like it has more detail and effects, Could use a buff.
The Pounce/Charge/Leap effects of the Special Infected is colored red with very visible overlapping. Most visible with hunter(Source Engine problem?) It could use actual trail refracting Motion Blur like what the Explosions and Bile Jar's smoke effects has.
The Jockey doesn't have anything, could use some blood effects coming from the head due to being scratched or humped in the head.
The Tank Crush feels like it has less smoke compared Charger Pound, so the Charger Pound is so large compared to the Tank Crush, even though the Tank is suppose to be more powerful. The smoke from Charger Pound could be closer to the origin target and/or Tank Crush needs a buff.
Witch Eye trail seems to look default, could go for slightly more red and longer trails, Witches could become more terrifying presence with more effects. For now it only has a default red aura and a slight orange trail to it's eyes whilst alive.
The fire effects are very good, however it doesn't have another layer under it like the Spitter's spit, so it feels like fire just keeps going without any fuel. Maybe like gasoline as fuel?
Fire could also use some refracting motion blur from the heat like Bile Jar smoke and Explosions has. Probably too resource intensive as it's spread out and lasts long so I'm not sure but the Bile has it.