Left 4 Dead 2

Left 4 Dead 2

+Ultra Particle Effect
136 Comments
o_-KILLJOY-_o 26 Jan @ 11:52pm 
@7ᴇᴍᴘᴇsᴛᴲ
Thanks!
7ᴇᴍᴘᴇsᴛᴲ  [author] 23 Jan @ 3:46am 
Well what do you think
el dante 23 Jan @ 3:04am 
Continuing the convo below, is it recommended to download the Full Set rather than this, considering this is an old version?
7ᴇᴍᴘᴇsᴛᴲ  [author] 22 Jan @ 9:14pm 
This is old version that included every particle effect files in one pack
o_-KILLJOY-_o 22 Jan @ 7:04am 
@7ᴇᴍᴘᴇsᴛᴲ

Can i use this mod with the +Ultra Particle Full Set?
or is this a old version of that set?
7ᴇᴍᴘᴇsᴛᴲ  [author] 18 Nov, 2024 @ 5:50pm 
just some
you need the 'custom melee trail' particle mod
EliteDiego_XD 18 Nov, 2024 @ 4:38pm 
does this have custom melee trail?? cuz it doest work for me. just in some melees
MeroMero 16 Jul, 2024 @ 1:49pm 
bro, el mod de las luces dinámicas esta mas bugueado 7u7
DrFox96 26 Mar, 2024 @ 10:02pm 
Fix ?
Lonew0lfclaw 23 Feb, 2024 @ 7:24am 
This is an awesome particle effects mod. Nothing else needs to be said.
Dog_Theft 2 Feb, 2024 @ 9:25am 
I have this mod for while now and just notice, there are some black blood texture on some zombies when they die, some still red blood, is that intentional or a bug?
classic gamer 23 Jan, 2024 @ 12:16am 
Can you make it so there is always red smoke mixed in with the blood effects.
Death 15 Dec, 2023 @ 9:43am 
love it so nice and clean
Daekrah 5 Oct, 2023 @ 6:51pm 
Can you update the add-ons please?
myfamilyoffive2013 1 Sep, 2023 @ 7:40pm 
1st mod
7ᴇᴍᴘᴇsᴛᴲ  [author] 4 Jul, 2023 @ 9:06pm 
yes
Charming p 4 Jul, 2023 @ 6:07pm 
so this is like an all in one pack rite...
7ᴇᴍᴘᴇsᴛᴲ  [author] 10 Jun, 2023 @ 10:20pm 
Alright I'll see what I can do
7ᴇᴍᴘᴇsᴛᴲ  [author] 10 Jun, 2023 @ 6:42pm 
that's not what I asked
7ᴇᴍᴘᴇsᴛᴲ  [author] 10 Jun, 2023 @ 9:14am 
Just the shotgun or other weapon cause problem too
7ᴇᴍᴘᴇsᴛᴲ  [author] 10 Jun, 2023 @ 6:27am 
Is it because of the blood on the ground or blood on hit ?
7ᴇᴍᴘᴇsᴛᴲ  [author] 2 Jun, 2023 @ 9:55pm 
yes
Scott 2 Jun, 2023 @ 9:19pm 
Excuse my ignorance but does this include these 6 mods here? including the particles for special infected?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2788767492
7ᴇᴍᴘᴇsᴛᴲ  [author] 13 May, 2023 @ 6:51pm 
np
adrenaline effect is in screen_fx.pcf
laser is in weapon_fx.pcf
7ᴇᴍᴘᴇsᴛᴲ  [author] 13 May, 2023 @ 4:35am 
The beam's noise is by design not a bug
Darkitoni 1 Apr, 2023 @ 8:32pm 
The mod is very good, it is very realistic and all that, but what I don't like and I would like them to correct it is the effect of the adrenaline, they seem like blue bubbles, it is better that they make one similar to the original
7ᴇᴍᴘᴇsᴛᴲ  [author] 16 Jan, 2023 @ 4:15am 
Open your addon list and see which one is colored red
cap'n cook 16 Jan, 2023 @ 2:53am 
my fx stopped working today after I subscribed to some new maps. is it possible for a custom map to conflict with this add on (i dont think so...)? in case any other types of addons conflict, how can I find it so I can unsubscribe them?
Adm. Sakiko Sakurajima 14 Jan, 2023 @ 1:55am 
I have solved the issue by re-subscribing the addon. Maybe it is caused by system error.
Thanks.
7ᴇᴍᴘᴇsᴛᴲ  [author] 13 Jan, 2023 @ 3:42pm 
any screenshot ?
Adm. Sakiko Sakurajima 13 Jan, 2023 @ 5:30am 
Dear author, it seems that spitter spit no longer glows in dark, making it a bit hard to distinguish. Could you please look at it?
realch 12 Jan, 2023 @ 5:13am 
or was it a bug with the map?
realch 12 Jan, 2023 @ 5:13am 
please can you fix the blood glowing in dark?
V1n0b1 30 Dec, 2022 @ 12:12pm 
Thank you for the quick fix :)
7ᴇᴍᴘᴇsᴛᴲ  [author] 29 Dec, 2022 @ 4:07pm 
Should be fixed now
V1n0b1 29 Dec, 2022 @ 11:48am 
After update it now conflicts with +Ultra Particle: Texture files
Pluvillion 11 Dec, 2022 @ 4:16pm 
Nice. Thank you!
Order_Squamata14  [author] 11 Dec, 2022 @ 2:15pm 
@Pluvillion Yes as this uses particles to create blood splatters on the ground while Blood++ affects decals.
Pluvillion 10 Dec, 2022 @ 11:41pm 
This took me a while to even remember asking but is this compatible with Blood++?
7ᴇᴍᴘᴇsᴛᴲ  [author] 26 Nov, 2022 @ 3:23pm 
FallFox I switched for the blue one cause I thought green resemble the infected side more with boomer bile and spitter goo
Plus the blue color feel somewhat more pleasant
FallFox 26 Nov, 2022 @ 1:18pm 
I kinda preferred the adrenaline screen green instead of blue cause it used to kinda match the liquid in the shot
7ᴇᴍᴘᴇsᴛᴲ  [author] 17 Nov, 2022 @ 6:16am 
yes
standard
Jurasim 17 Nov, 2022 @ 5:42am 
@7ᴇᴍᴘᴇsᴛ³
so this mod includes all the other particle effects mixed up together? and regarding the blood particle fx which one it has? standard or xtended version
♥Ẏưŕįƙō♥ 29 Oct, 2022 @ 3:23pm 
how to remove the flashlight effect? it is too exaggerated
7ᴇᴍᴘᴇsᴛᴲ  [author] 27 Oct, 2022 @ 4:53pm 
Oh I forgot with this one
Nothing is in the work atm
Kass 27 Oct, 2022 @ 10:45am 
(2) Damn, the Tank effects would've been cool to see. Hope you find a solution to that.
Any Witch eye trails in the workshop would conflict with what Ultra Particle Effect changes with witch_fx.pcf. So it couldn't be combined.
Figured it would be too performance heavy for refracting trails. The reddish trails is cool I guess.

(3) Don't know what a vaporwave is but looking forward to it.

(4) I only meant the Witch though, she feels very lackluster. I kinda forgot about her attacks whilst being downed, I can imagine trails from her hands would just be blurry mess, so I get it.
The Hunter's perfect aside from trails from his hands bigger than his hands.


Are there any plans for more additional effects like Tank Rocks or Bullet Trails or Lasers or Jockeys after the already existing planned future changes? If you don't mind spoiling anything
7ᴇᴍᴘᴇsᴛᴲ  [author] 26 Oct, 2022 @ 5:26pm 
@21 thanks
(2) some tank fx doesn't work and Im not sure why. There was suppose to be like a shockwave when he punches but it refuses to show up
I removed the witch eye particle a while back, there is other witch eye mod on the workshop for it
Refracting fx are expensive so it is only used briefly here and there
(3) GL and regular explosion look different is a deliberate choice. Im not sure how to make the GL look more powerful, but I've recently added a vaporwave fx, it is still being tested tho.
(4) I feel like Witch/Hunter already spew enough blood as it is. I did tried some more trail on their attack but it just look kinda bad
Kass 26 Oct, 2022 @ 12:42pm 
(4)
The Tank Regular Punch and Witch Claw could have some effects as they are the most damaging in the game, probably not possible. The Witch Claw could be like in RE2 Remake's Licker and Dr. Birkin with motion bluring like refractions with the giant claws with attacks.

Tank Rock don't have any changes like tiny rocks coming off of it mid air or a refracting motion blur trail.

The first person bullet trail effects feels like it has no changes, bullet trail effects from world models has no changes. Needs buff like the Matrix
No Laser sights changes like thicker and visible ones laser beams.


Nonetheless It's very very good, even with my long ass critique. It's currently in the balance of Hollywood/Video game style effects and Realism whilst being very optimized. Semi-Realistic?
Most of I could think of with recommendations for high speed speed motions are "Just add some refract motion blur lul", which could impact performance which could deter some users, so sorry about that.
Kass 26 Oct, 2022 @ 12:42pm 
(3)
Explosions from the Grenade Launcher is more fiery than pressure like they are, maybe the fire from explosion itself lasts too long?
although the normal explosions that also leave fire like from the Pipebomb and Propane Tanks are the perfect balance. Since it is different, a design choice?

Spitter's spit itself feels too cartoonish and plain green liquid with smoke coming out of it. Default feels like it has more detail and effects, Could use a buff.

The Pounce/Charge/Leap effects of the Special Infected is colored red with very visible overlapping. Most visible with hunter(Source Engine problem?) It could use actual trail refracting Motion Blur like what the Explosions and Bile Jar's smoke effects has.

The Jockey doesn't have anything, could use some blood effects coming from the head due to being scratched or humped in the head.
Kass 26 Oct, 2022 @ 12:41pm 
(2)
The Tank Crush feels like it has less smoke compared Charger Pound, so the Charger Pound is so large compared to the Tank Crush, even though the Tank is suppose to be more powerful. The smoke from Charger Pound could be closer to the origin target and/or Tank Crush needs a buff.

Witch Eye trail seems to look default, could go for slightly more red and longer trails, Witches could become more terrifying presence with more effects. For now it only has a default red aura and a slight orange trail to it's eyes whilst alive.

The fire effects are very good, however it doesn't have another layer under it like the Spitter's spit, so it feels like fire just keeps going without any fuel. Maybe like gasoline as fuel?
Fire could also use some refracting motion blur from the heat like Bile Jar smoke and Explosions has. Probably too resource intensive as it's spread out and lasts long so I'm not sure but the Bile has it.