XCOM 2
Viper Pull and Bind Rework
18 Comments
DuneSiege 30 Dec, 2024 @ 5:54pm 
So can I use this mod in place of AU: Vipers since the two are incompatible?
LightenedDark 26 Jun, 2024 @ 10:43am 
For those who don't have the .3GB animation requirement, all the other parts of this mod will function, right?
IceLancer 14 Mar, 2024 @ 10:21am 
[0021.18] Warning: Redscreen: BehaviorTable index 2929 has a duplicate name (IsInvalidTonguePullTarget) - INVALID
[0021.19] Warning: Redscreen: BehaviorTable index 3911 has a duplicate name (Viper::CustomMeleeTargetScore) - INVALID
[0021.19] Warning: Redscreen: BehaviorTable index 3951 has a duplicate name (ViperNeonate::CustomMeleeTargetScore) - INVALID
[0021.19] Warning: Redscreen: BehaviorTable index 4034 has a duplicate name (FindBerserkerMeleeDestination) - INVALID
[0021.19] Warning: Redscreen: Unknown node type specifier: VWCondition (TargetIsHumanoidAlien), Previous=TargetIsNotHumanoid
IceLancer 14 Mar, 2024 @ 10:17am 
@Malek Deneith
You are right
Redscreen: BehaviorTable index#4018 (AffectedByBindEffect), child#1 references non-existing BehaviorTable (AffectedByEffect-BindSustained) - INVALID
IceLancer 14 Mar, 2024 @ 3:23am 
This is solid start, but needs more work. Cooldown on pull for one.
I had strong unit which got grabbed from top floor of the building regardless option to prevent such thing is turned on.
Anyway , once she got pulled in, my other unit went into panic mode and started berserk shooting at viper.
What happened next was retarded.
Berserked unit shoot viper 3 times and viper dropped my unit 3 times and grabbed her again 3 times , each time doing damage.

....Result is dead unit.
Malek Deneith 10 Dec, 2023 @ 8:02am 
Also, near as I was able figure things out this:

'+CustomNodes=(NodeTypeString="VWCondition", ExtendsFromType="Condition", ClassName="ViperWeapons.X2AIBehavior_ViperWeaponsCondition")'

should be this instead:

'+CustomNodes=(NodeTypeString="VWCondition", ExtendsFromType="Condition", ClassName="ViperPullandBindRework.X2AIBehavior_ViperBindReworkCondition")'

because otherwise crashes can happen.
Malek Deneith 10 Dec, 2023 @ 4:03am 
As a note to anyone using the mod, the AI in one place checks for 'AffectedByEffect-BindSustained' but the node defined later in the file is actually 'TargetAffectedByEffect-BindSustained'
Either of those should be changed to fit the other.
Beast Clarke 15 Oct, 2023 @ 10:48am 
is there any chance this mod could include the sidewinders from Long War of the Chosen, or is compatibility a nightmare?
MaCC165 23 Nov, 2022 @ 9:38am 
same with the destroyer pull animation from advent psi ops mod
MaCC165 23 Nov, 2022 @ 9:17am 
causes denmothers reposition ability to kinda t-pose, or stuck in animation with arm out, no grapple animation, target is pulled after a delay
Mr Danger Dude  [author] 17 Jul, 2022 @ 2:13am 
NOTICE Thanks to a discovery from someone, Viper Class Overhaul has found to be hard incompatible with this mod. Running both together WILL break enemy Vipers, allowing them to pull and bind anything and any range. Please note if you decide to run both together.
arcanist 21 Jun, 2022 @ 7:42pm 
Yeah the range at which you (or they) can apply a bind is kinda messed up, and they way the animation pulls both binder and bindee to the centerpoint between them makes it really hard to tell where the viper actually is when they bind up your sniper who is on top of a building on the other side of the map from the viper, or bind someone who is on the floor above or below them.
The Viper Grab And Bind Close Range Only mod seems to have cleared it up, so maybe download that, then go into the config and put the tongue grab back to whatever you consider to be a "reasonable" range.
JocaPower 19 Jun, 2022 @ 9:09am 
Same Kontaro....
Kontaro 5 Jun, 2022 @ 2:31am 
Granted, could be a conflict with Playable aliens, and it's viper rework, since i wasn't using the allies unknown version
Kontaro 5 Jun, 2022 @ 2:30am 
Can't recommend this, at least pretty sure it's this mod doing it, as it's the only one messing with viper binds and pulls. Having Vipers, ALL vipers, yes, including the ruler, binding through walls, and insane distances....without using the pull, so they'll be half the map away, and killing my units who look like they've been pulled halfway there, but are actually just being bound where they were, from half the map away
Cameron Parris 8 Jan, 2022 @ 12:51pm 
THANK YOU FOR THIS MOD! YOU ARE XCOM JESUS!
MrMister 19 Oct, 2021 @ 3:27am 
(Also, your Justice for All link leads to this same page instead of Justice for All's)
MrMister 19 Oct, 2021 @ 3:26am 
How is "Strength" measured?