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[0021.19] Warning: Redscreen: BehaviorTable index 3911 has a duplicate name (Viper::CustomMeleeTargetScore) - INVALID
[0021.19] Warning: Redscreen: BehaviorTable index 3951 has a duplicate name (ViperNeonate::CustomMeleeTargetScore) - INVALID
[0021.19] Warning: Redscreen: BehaviorTable index 4034 has a duplicate name (FindBerserkerMeleeDestination) - INVALID
[0021.19] Warning: Redscreen: Unknown node type specifier: VWCondition (TargetIsHumanoidAlien), Previous=TargetIsNotHumanoid
You are right
Redscreen: BehaviorTable index#4018 (AffectedByBindEffect), child#1 references non-existing BehaviorTable (AffectedByEffect-BindSustained) - INVALID
I had strong unit which got grabbed from top floor of the building regardless option to prevent such thing is turned on.
Anyway , once she got pulled in, my other unit went into panic mode and started berserk shooting at viper.
What happened next was retarded.
Berserked unit shoot viper 3 times and viper dropped my unit 3 times and grabbed her again 3 times , each time doing damage.
....Result is dead unit.
'+CustomNodes=(NodeTypeString="VWCondition", ExtendsFromType="Condition", ClassName="ViperWeapons.X2AIBehavior_ViperWeaponsCondition")'
should be this instead:
'+CustomNodes=(NodeTypeString="VWCondition", ExtendsFromType="Condition", ClassName="ViperPullandBindRework.X2AIBehavior_ViperBindReworkCondition")'
because otherwise crashes can happen.
Either of those should be changed to fit the other.
The Viper Grab And Bind Close Range Only mod seems to have cleared it up, so maybe download that, then go into the config and put the tongue grab back to whatever you consider to be a "reasonable" range.