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Did a "review". TLDW appreciate the effort that went into it but the campaign really isn't for me.
I've just been stressed at my job lately
Seeing that caught me at a bad time
Nothing personal no offense
our version is still a true direct port.
we might not have everything fixed (and neither does the other version).
but you can rest assured our version remains as true to the original as possible.
and is also in the hands of fully capable people who have knowledge of the tools.
while that might sound harsh and offensive to some, it's still the truth in the end.
you will notice the other version has a description rambling on about 3rd party tools.
these not official Steam/Valve programs, and they also aren't actual mapping tools.
these are tools literally anybody can use and only allow you to randomly replace items.
virtually anybody can "port" a map, but truth be told, not everyone can "fix" a map.
no disrespect was intended, however, sometimes truth is brutally honest...
as well as a "relative term", as the slogan of this campaign is.
I suppose it makes it fitting this is the perfect campaign to have such a crazy history.
we're aware of another version of this having been uploaded.
all we'll confirm is it's indeed true the original author shared files with multiple users.
this was simply forgotten knowledge due to the passage of time.
remember, this campaign is 13 years old and originated in the first Left 4 Dead.
therefore, indeed, this campaign is technically open source and in the free public domain.
After all, I considered using a new download link for "Game Maps".
And I can't do that with it separated like this, but a collection would be fine.
No actually just local, it happened with a few of the maps you ported, I know you didnt make the Lib but it does make the game stutter for a sec when the errors flood the console lol.
7.7 / 10 for Forsaken
AN ERROR HAS OCCURED [the index 'SURVIVORS' does not exist]
CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/VSLib/EasyLogic.nut line [1908]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[_id] 8
[ents] TABLE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_first_spawn"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_first_spawn"
[this] TABLE
[params] TABLE
[event] "player_first_spawn"
[this] TABLE