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Sadly an update kinda broke the movement props in this level, leading enemies to teleport to them for some reason. if i can manage to fix that issue i might update the level.
https://www.youtube.com/watch?v=m_XnByQCJo4
Its sadly impossible to do what Pirate Cove does
(One enemy not counting on the required kills list, because its an Easter Egg NPC)
I like the cozy atmosphere and it was fun reading all the posters and toys
Great usage of textures and I love the simplistic style you went for.
I don't know how many times you baited me with guns that had no ammo, but it was great.
There's no way to change damage of weapons in the game so far.
But i made sure there is enough weapons in the level to kill everyone. i have beaten the level several times myself.
but then we still cant use em
Knifes, Swords and Blades were intentionally set to be static props due to their ability to cut through limbs(Which a toy blade isn't capable of doing in real life)
There isn't an option in the level editor to make the bladed weapons act like blunt weapons sadly.
But thanks anyways. i'm glad you like it.