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2025-01-19 17:25:21.809 - Thread: 1 -> MES Spawner / Error: Could Not Load Action Profile From Trigger: : [OIPC-Asgard-Large-Defense-Station ActionF]
I'm not especially well versed in MES mods but could it be that this is caused by line 169 in OIPC-Asgard-Large-Defense-Station-Behavior.sbc not having an appropriate EntityComponent?
2024-05-20 20:29:35.322 - Thread: 1 -> Faction with tag OIPC is already registered in the definition manager. Overwriting...
2024-05-20 20:29:35.324 - Thread: 1 -> Error: Error during loading session:System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Sandbox.Definitions.MyDefinitionManager.RegisterFactionDefinition(MyFactionDefinition definition)
I am playing on Generated world via the Star System Generator, and while OIPC Cargo Hauler flies form one point to another and then despawns, the OIPC Shuttle spawns and after initial movment, comes to a halt and slowly descends( I don't know whether this is caused by not having enough thrust to keep altitude or Is this intentional behaviour because it's trying to land and create some kind of are of denail?) It bugs me because after some time, i have a bunch of Shuttles scatterd around planet, that literally do nothing outside of getting buthurt when i get below their 3km safe space.
for having shields on them you would need to tell mes that you want it to put shields on grids and have defense shields ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365616918 ) in use
I would like it to have a few shields :)
I'm stating this here because I think it's a problem with the vessel itself or a coding error involved with it, though if not, I can paraphrase my report to MES instead and see if they have any information.
First time I met OIPC, Asgard spawns in, nice first encounter :) Performance was actually ok at that point. However, within 5-10 minutes it started spawning drones. It already had spawned 2-3 ships not far away from it, and now I had maybe 10 drones that got launched from it whizzing around. That's the point where I noticed my performance starting to take a serious hit. Those drones all then crashed into nearby Europa within 3-4 minutes, spreading some pieces still "alive" around. After about 10 minutes, another wave of drones spawned and did pretty much the same thing. My sim rate had tanked at that point and was down to 50-60% which is basically slow motion... Things didn't go back to normal until I deleted the drones (maybe 20 of them...)
The Asgard Large Defense Station comes in WITH A PROJECTOR ON (which I am sure is meant for repair work). So not only is a 110k PCU, 24,000 Block station being booped into existence, but it is a double performance hit because the projector is on as well. God help you if it boops in 2 Asgard stations (like it did for me). Only found out about the projector after I started grinding on it to see what it would do (it did not zap me).
I have also noticed it is not shy for spawning in things (drones, exploration vessels, haulers) and it has done it at such a frequency it crashes my game. I think at one point I had 20 drones and at least a dozen large ships having spawned in. I'm currently friendly with the faction and it still spawns like crazy.
The grids are great, but it has some issues I think need working out. Not very performance friendly at all.
After some faffing about I found the mod that breaks this one (for me at least) was **MES NPC Expanded Universe Encounters** There could be others. But as soon as I remove that from the NPC EUE collection of mods the game loaded. I hope this helps.
i dont know why but whenever i try to load a world with it i just get a ctd before the loading screen has ended. removing it from the modlist removes the ctd problem. did already go through the standard first aid list
standard first aid list:
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate.
delete all modrelated data in the storage folder and let it regenerate in case this got corruptet.
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion till you found the conflict or if you have gone through all mods to find that there is no modconflict.