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if you get a lot of errors at startup along the lines of:
`NQoL [E] - Utils.Reflection_:GetAttributes_Safe('MemberInfo memberInfo == System.SpanHelpers+Reg16', 'bool alwaysPrintExceptions == False', 'bool inherit == False') - Unexpected exception: 'System.TypeInitializationException' returning: 'List<Attribute>(0){ }'!`
Disable the 'warn about potential error suppression' option in settings, the errors are harmless, but there can be a lot of them if there is some mod that causes it to freak out
Thanks for the report! i will put it on my list to fix.
That is on my to do list, so i might get around to it eventually
Thanks for the report, just disable the ”fix broken masks” setting for now
Found texture TableButcher_east in another atlas group than requested (found in Misc_False, requested in Building)!
https://gist.github.com/HugsLibRecordKeeper/6d5cb96da4972f19da9dd40dc2588be2
That option adds some badges i made a long time ago for the 'Pawn badge' mod
So if you dont have pawn badge, it wont do anything
i also havent tested that feature in a long time tbh, so im not sure if it still works xwx
Also the sliders for some things are really sensitive and you can get like 0.600342845 when trying to stop it at 0.6, and it doesn't seem to let you edit the value manually I don't think.
Don't know it that's on this mod or not
only on the steam page, and im aware, i will probably remove that once the stand alone version is a bit more refined
@lol
The error is harmless, it will be fixed in the next update though
Thanks for the report, i think that should be an easy fix, what ever it is that i messed up
The building thing also doesnt affect all buildings, just some
The trait count I set it to lower and upper bound at 8 and the pawns still spawn with the normal amount of traits (3-4 traits).
None of the other functionalities I've tested have problems so far, and I've tested quite a bunch.
can you be more specific? also 1.6 is still not even fully out, so you should not bee too suprised
Trait count range doesn't work.
1.6 version doesnt use XMLE
I think i have a slider for the gear tab height, should not even need a restart when adjusting the slider
https://imgur.com/a/zck5yQY
1 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2478833213&searchtext=RPG+Style+Inventory
2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1561221991&searchtext=RPG+Style+Inventory
3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2009087797&searchtext=RPG+Style+Inventory
**Hotfix:**
* Fixed incorrect assemble reference of harmony in the 1.5 version, please un-sub and resub from Harmony and NQoL to ensure you have the latest versions of both!
If i can
NQoL [W] - Failed to make: '532' things minifiable!
NQoL [E] - MassPatcher:MakeMinifiable('ThingDef == CommsConsole', 'ThingCategoryDef == BuildingsMisc', 'Boolean == False', 'Boolean == True') - Error while trying to make: 'CommsConsole' minifiable!
TypeInitializationException @Boolean MakeMinifiable(...): 'The type initializer for 'NQualityOfLife.Utils.DefGen' threw an exception.'
=> MissingMethodException @null: '!!0 HarmonyLib.AccessTools.MethodDelegate<!0>(System.Reflection.MethodInfo,object,bool,System.Type[])'
Thanks for the report, i will have to investigate those, they dont seem like anything game breaking, let me know if you find out anything relevant
@Moonshrooms
If i remember correctly, it affects how easily pawns can get infected from interacting with germs, higher difficulty makes it easier for them to get infected, lower difficulty makes it so pawns have a higher base immunity, hunger and some other stats make pawns more likely to get sick from germs, so at low difficulty, if your pawns are healthy and well fed, they are less likely to get sick from germs
NQoL [E] - Utils.XML.Patch:RemoveDef('ThingDef def == NQoL_BaseGerm') - Caught an exception!
TypeInitializationException @Boolean RemoveDef[ThingDef](...): 'The type initializer for 'NQualityOfLife.Utils.DefGen' threw an exception.'
=> MissingMethodException @null: '!!0
Could not resolve cross-reference: No Verse.DesignatorDropdownGroupDef named NQoL_WindGeneratorGroup found to give to Verse.ThingDef Windmill
Nothing else relevant looking in the stack trace. Sorry for the drive by report, I'm investigating them, but if they're easy to fix I figured I'd post them first.
Oh, interesting, thanks for the report!
I will make sure to add a check for that to all the float menu options
v1.5
if anyone wants to try the 1.6 version, make sure to leave xml extensions OFF even though its marked as a dependency, idk yet if it will be updated at all for 1.6, so 1.6 rn uses my stand alone settings menu, that is very wip
TLDR: 1.6 users do not enable xml extensions - Some settings are still missing in the 1.6 version
Those will show up if there is no translation for the text in what ever language you are playing
Russian, english and chinese have translations
what language are you plaing on?