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Also, would it be possible to disable the 3rd (more % of next tech than current tech) and 4th (1 next next tech) conditions?
I also noticed that the "No Infestation On Water" option is listed both under Infestation Balance Changes, and under Fixes.
There's a lot of cool stuff in here! Awesome mod. Some of the stuff makes some of my other mods obsolete, but aren't listed as overlapping mods by this mod. Do you prefer to be updated on such overlaps, or no?
There were some changes to xml extensions, so i just need t update some stuff in the settings def
but its nothing to worry about for now
yes, if you set their medical care option to 'mo medical care' or what ever its called, they wont be treated with cpr. its the button where you choose what medicine quality to use
no, i dont recommend using multiple research overhaul mods at the same time, as this can cause issues such as looping pre-requisites and other issues in the research treem but if you are not getting any errors, then its probably fine
I will make sure to take a look
Doesn't set nightowl schedule to match nightowl even though its enabled in the setting. At least not on my initial crash landed pawns.
Doesn't set the default surgery medicine based on what I picked, again in settings.
Doesn't toggle from flee to stand your ground/attack even though its set in settings.
Im not sure, no one has ever reported any issue, so i assume its fine
oh.. then that is odd indeed, but it should not have anything to do with me, maybe make a troubleshooting post on the rimworld discord? they might be able to fiqure it out
Sorry for the miss-understanding
Yes, you may get some errors on first load depending on what settings and mods you have enabled, so make a copy of your save first before loading it with this mod if you wanna be extra safe
https://rimworldwiki.com/wiki/Scaria
First paragrpah of the wiki, this has always been the case:
"Scaria is a disease that causes afflicted animals to be permanently manhunter. If not treated, it kills affected animals in five days.
Upon death, animals with scaria have a chance of instantly rotting, preventing any butchering products from being obtained. This chance is dependent on difficulty."
Here is a short clip of it: https://youtu.be/H703G48A5hM
If there is nothing in your mod that affects it, then I need to look elsewhere, but I am curious to know why you think this might be vanilla behavior.
I added this on my list to investigate when i get a chance, please let me know if you have any further details about it etc
if you get a lot of errors at startup along the lines of:
`NQoL [E] - Utils.Reflection_:GetAttributes_Safe('MemberInfo memberInfo == System.SpanHelpers+Reg16', 'bool alwaysPrintExceptions == False', 'bool inherit == False') - Unexpected exception: 'System.TypeInitializationException' returning: 'List<Attribute>(0){ }'!`
Disable the 'warn about potential error suppression' option in settings, the errors are harmless, but there can be a lot of them if there is some mod that causes it to freak out
Thanks for the report! i will put it on my list to fix.
That is on my to do list, so i might get around to it eventually
Thanks for the report, just disable the ”fix broken masks” setting for now
Found texture TableButcher_east in another atlas group than requested (found in Misc_False, requested in Building)!
https://gist.github.com/HugsLibRecordKeeper/6d5cb96da4972f19da9dd40dc2588be2
That option adds some badges i made a long time ago for the 'Pawn badge' mod
So if you dont have pawn badge, it wont do anything
i also havent tested that feature in a long time tbh, so im not sure if it still works xwx
Also the sliders for some things are really sensitive and you can get like 0.600342845 when trying to stop it at 0.6, and it doesn't seem to let you edit the value manually I don't think.
Don't know it that's on this mod or not
only on the steam page, and im aware, i will probably remove that once the stand alone version is a bit more refined
@lol
The error is harmless, it will be fixed in the next update though