Stormworks: Build and Rescue

Stormworks: Build and Rescue

AH-67 Vampire | Advanced Attack Helicopter [Weapons DLC]
47 Comments
Prosilver 2 Oct, 2023 @ 7:06am 
yo the missiles just go down they dont go to the target idk why
Jim Halpert  [author] 10 May, 2023 @ 5:23pm 
I actually don't do anything special, although you could probably use a delay block or something.
av_caner 10 May, 2023 @ 11:50am 
This build is very high tech and brilliant. I have a question though. How do you make a rocket counter? The rockets have a delay to them so when you spam them they do not launch fast. That blocked me from making a synchronized up down counter. Simlpy how do you do that?
sovietmusiclover 5 Nov, 2021 @ 8:26pm 
your welcome
Jim Halpert  [author] 5 Nov, 2021 @ 7:26pm 
Thanks for the update
sovietmusiclover 5 Nov, 2021 @ 7:06pm 
also the missile that hit the helicopter did not detonate near the helicopter, they both hit the ground and then detonated.
sovietmusiclover 5 Nov, 2021 @ 7:05pm 
i found that the outer missiles like to get caught on something and one of them even hit the helicopter itself, making the two outer missiles completely useless. they are getting caught on the wing thing i think, but the two inner missiles work really well. so ether the wing things need to be expanded so the outer missiles don't get caught, or remove the outer missiles completely. i believe these are the two main solutions to the missiles getting caught on the wing thing.
Jim Halpert  [author] 4 Nov, 2021 @ 11:36am 
The missiles can be very inconsistent and can act differently depending on the physics settings and the wind. I will reduce the launch angle, thanks for letting me know.
sovietmusiclover 4 Nov, 2021 @ 10:03am 
so i fired a second hell fire, and it just flew up into the propellers and detonated. but it detonated and damaged the helicopter. maybe to prevent this there could be some kind of 'grace' period where it cannot detonate for a few seconds, or until it gets like 20 meters away.
sovietmusiclover 4 Nov, 2021 @ 9:58am 
i got it to fire correctly, and i saw that it got very uncomfortably close to the propellers, or so it looked. also i think that what happens when the missile gets stuck against the aircraft is that wonky storm works physics just kinda bounce the missile off of the little wing thing that the missile is mounted on. and unfortunately, it happens a lot of the time when i use a hell fire missile.
sovietmusiclover 4 Nov, 2021 @ 9:42am 
when i use the hell fire missiles, they just get caught on the helicopter, gives you a few seconds to panic, and then decides to detonate. not sure whats doing this, but im pretty sure im doing it right.
Jim Halpert  [author] 30 Oct, 2021 @ 5:18pm 
Sorry there is no automatic loiter system
Axisear 30 Oct, 2021 @ 9:39am 
how do you loiter
vondee 26 Oct, 2021 @ 6:20pm 
How do you get in the pilot seat???
FOREST.W 26 Oct, 2021 @ 5:57pm 
i know this is out of pocket but can you build a thopter from DUNE
Jim Halpert  [author] 26 Oct, 2021 @ 4:44pm 
Gotta make money somehow
Shillelagh 26 Oct, 2021 @ 3:59pm 
I didn't know Jim Halpert from the office got into the weapons industry
Stingy_Duck 26 Oct, 2021 @ 12:44pm 
Password is Password
Stingy_Duck 26 Oct, 2021 @ 12:42pm 
and duck its like a makeshift apache
Stingy_Duck 26 Oct, 2021 @ 12:42pm 
does anyone have a public server that i can test this with 2 people on or could i make it? and nice one jim
Ankakavak 26 Oct, 2021 @ 5:03am 
can you make a one seater version of this? you press a button and the mode changes to gunner mode.
Jim Halpert  [author] 25 Oct, 2021 @ 2:29pm 
Gunner display now shows range to camera point when firing laser.
Jim Halpert  [author] 25 Oct, 2021 @ 9:16am 
Good suggestion. The rangefinder is already internally calculated for the ballistics, Ill add it to the gunner display for reference. Thanks
artzur888 25 Oct, 2021 @ 8:32am 
A rangefinder would be very useful.
Jim Halpert  [author] 25 Oct, 2021 @ 8:08am 
@Herze thanks! I am waiting and hoping that the devs add manual pitch and yaw control to the new radars because my designs rely on that. @WD_ETN I honestly haven’t measured the top speed at all
WD_ETN 25 Oct, 2021 @ 7:19am 
top speed is only 133,right?. Maybe im wrong
Herze 25 Oct, 2021 @ 7:10am 
Eagerly waiting to see that new radar, your APG-4 is legendary
Jim Halpert  [author] 25 Oct, 2021 @ 6:55am 
It saves the point that the gunner is looking at when he pushes the store buttons
Stingy_Duck 25 Oct, 2021 @ 6:50am 
is it like a way point
Stingy_Duck 25 Oct, 2021 @ 6:49am 
whats a store point?? But good
nightattheDisco 24 Oct, 2021 @ 10:08pm 
Maybe you can make some space between HUD and glass, so you could tap on the other seat
Dekra 24 Oct, 2021 @ 8:00pm 
awsome!
Jim Halpert  [author] 24 Oct, 2021 @ 3:53pm 
I don't know if it will be feasible to allow seat to seat movement as the cockpits are designed to very tight tolerances and most of the space around and between them are full of fuel and microcontrollers.
nightattheDisco 24 Oct, 2021 @ 10:09am 
Good helicopter, but the engine is too weak in my opinion. And can you make that people could change seats, not using non-clip
sovietmusiclover 24 Oct, 2021 @ 9:03am 
this is how you make a good combat helicopter
Jim Halpert  [author] 23 Oct, 2021 @ 8:19pm 
Make sure you advance the throttle all the way forward and use up/down as the collective
Busticles 23 Oct, 2021 @ 8:08pm 
i cant lift up
Jim Halpert  [author] 23 Oct, 2021 @ 5:19pm 
It's saves the GPS location that the camera is looking at and displays it on the pilot's navigation screen. A way to mark locations for navigation purposes.
Bilo9944 23 Oct, 2021 @ 5:12pm 
what does the store thing do
Jim Halpert  [author] 23 Oct, 2021 @ 2:36pm 
Rocket pods weren't articulating horizontally correctly, fixed now.
[Proxy] Ace1sbad 23 Oct, 2021 @ 12:17pm 
thank you sir
Jim Halpert  [author] 23 Oct, 2021 @ 11:26am 
I added the auto-pilot toggle to pilot seat hotkey 2.
[Proxy] Ace1sbad 23 Oct, 2021 @ 10:52am 
where is the ap butten to turn it on
artzur888 23 Oct, 2021 @ 10:20am 
Ok ty
Jim Halpert  [author] 23 Oct, 2021 @ 9:00am 
I have been able to land hits with the missiles out to around 800M but they can be inconsistent. They are meant to be compact, and I am not the best missile designer.
Ryuuko 23 Oct, 2021 @ 6:33am 
cool thing
artzur888 23 Oct, 2021 @ 3:53am 
What is the max range on the missiles?