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To be perfectly honest, its been years since I've done any L4D2 modding so I could not say for sure
However, if you see above this comment section, in the discussions I have a "How to Edit this mod to your liking" post, in which my past self will probably be more helpful.
From memory though the process for changing things with this mod was not complicated, just tweaking clearly labled values in a script (text) file. Good Luck
But I have a question...
How Can I remove the Fast Reload?
- I rename my mods to fx 'weap_ranged_M16_HK416' so finding the vpk files is no problem.
- None of the mods have scripts (checked them with GCFscape and there is no scripts folder i the left pane).
- None of the mods conflict with FFHRRM (no conflict message).
- Also tried removing my other 250 addons :) but I get the same issues with FFHRRM and these weapon mods.
NOTE TO THE PEOPLE: don't let the issues discussed here turn you away from this great addon. These are minor issues that I could ignore or avoid just by choosing other weapon skins for a few weapons. It's just an itch that needs scratching because I loves those skins :)
You can find the correct ID by going into Steam settings and enabling page URLs, going to the workshop page for the mod you want to find and looking at the URL for the part that says /?id=xxxxxxxxxxxxx where x is the ID number you want.
This will also be what you need to do if you want to change reload speeds in FFHRRM.
Good luck ^^
You can try to open up the weapon mods you got with GCFscape and see if they have script files. More info on how to do this can be found in the "How to edit this mod to your liking" discussion.
Mac-10 mod: Hyper's Mp7 Silenced Smg
mod link
Problem: at the end of the reload sequence there's about 1 sec. delay, then a draw weapon animation.
M16A2 mod: HK416
mod link
Problem: at the end of reload sequence the "button" is pressed twice instead of just once like it's supposed to.
SCAR-L mod: SIG SG552 Commando(SCAR)(2016)
mod link
Problem: just reloads extremely fast which spoils the lovely reload animation for this mod. May be fixed just by adjusting reload time???
Use mods for the rest of the weapons without isues.
You are free to edit this mod however you like. Since I no longer mod for L4D2 I'm afraid I can't be of much help though. Good luck ^^
When I use FFHRRM with custom weapon skins that include custom animations, the animations get weird - is this because reload time has been changed?. I figure I could fix this myself just by changing back the reload time in the scripts?
I have made a pack of skins for the counter strike weapons that I have made compatable with FFHRRM, which I have put a link to at the top of this page, or if you want to use a different skin you can check the Discussions i have pinned above the comments for a guide on how to make any CS weapon skin compatable with FFHRRM.
Otherwise, every other skin or graphical mod should work as long as it does not contain a script of any sort, which usually only CS weapon skins do.
Yeah unfortunantly there is a lot of buggyness when modding L4D2 scripts that I can do absoloutely nothing about.
Glad you are enjoying it otherwise though ^^
That is probably a better way of phrasing it, yeah ^^
The short answer is so that I could make the game, in my opinion, more fun and reality has a habit of not being much fun. The goal was "Realism where possible" not "Realism at all costs."
However to achieve this the bounds of reality, i found, needed to a be stretched a little to accommodate changes i found meaningful or interesting. As such each weapon is less about the specific weapon the vanilla model represents and more about what guns of that "class," if you will, are capable of.
Though, even with all of that said, each change i've made has been modeled after weapons or magazine sizes which do exist. Ill list them for you:
As for hunting rifles, which is a broad term for a vast variety of guns, many are box magazine fed. As is the case with box magazine fed weapons, especially those commerically available to civilians, the range of capacity and caliber combinations is nearly infinite. 20 is actually a fairly common capacity for bullets of calibers designed for hunting small to medium game.
The same of course is the true for pistols that are also box magazine fed.
The desert eagle was probably the most stretched of all the guns I edited in that the gun it's changes were modeled after is not technically the same "class." Taking the term "Magnum Pistol" broadly, it has been modled after a Revolver to accommodate my desired changes.
Though, that said, the magnum is the most egregious of the changes and deserves a Revolver skin of any type to look right and as such i have linked a suggestion in the mod's description which is also included in the list of mods I linked before.
Hope that clears it up for you ^^
Many gangs and organised criminal groups buy normal shotguns and "Saw off" most of the barrel to increase spread and make the gun much easier to hide.
https://en.wikipedia.org/wiki/Sawed-off_shotgun
Something of that size would be easy to tuck into a belt, under a shirt or even placed in a largeish pistol holster, so its not too difficult to imagine the survivors carrying one around especially when they already carry very cumbersome melee weapons around with no issue : 3
Uh, there are 4 Shotguns? I haven't changed this...
Where can you see what?
Hey. I reccomend you get another addon to change this, as it falls outside of the scope of my mod. A really good one i use is called Urik Game Menu and not only adds sliders for changing the gun distance, but your crosshair's colour, opacity, size, as well as being an awesome general mod for improving the menus for PC users.
I reccomend you use that, but im sure there are plenty of mods out there capable of doing this, as well as a console command which i keep forgetting. But thats the one i use. Hope this helps.
Ah, It was changed back to 60 a while ago for balance reasons. Must have forgot to change the description : /
Sorry about that, ill edit the description.
Yes as long as both of these things are true -
1: You are hosting a Local server with this mod activated, or using a Dedicated private server with this mod installed.
2: All other players on that server have this mod installed and activated
Point 2 isn't strictly needed, but without it there will be lots of animation bugs and the like.
I have uploaded this mod to Gamemaps to make it easier to download and install on a private server. You can find it here [www.gamemaps.com]
Actually, with a little more thought I have decided to make a guide which you can find here. This way everyone can read it.
Sure, editing it aint that difficult. Ill send you a message with details on how to do it.
And How To Make The 2nd Slot Just For Pistol ?
Thank You.
Good that you ask this actually. This is intended and not a bug. And there are a few reasons for this.
First, in a S**T Hits The Fan situation, and for whatever reason you leave a gun behind... Are you gonna leave a fully loaded mag in that gun that you could use in whatever you are switching to? Ideally i'd have it so that if you drop a gun ever it goes to 0 clip, but unfortunantly technical limits prevent me from doing so.
Second, and this is a much more gamey reason, you ever been a situation where you have an infinite copy of the weapon you are using right next to you while you fend off a horde? Well say hello to 0 reload time, just pick up a new copy each time you run out.
So yeah, for balance and realism's sake, Guns start at 0 bullets.
And personally I think its cool you need to do all the loading/priming/readying stuff each time you pick up a new weapon in a safehouse. Gives you the feeling you really are preparing for a S**t-storm.
I Must Reload Before Shoot Zombies!
Thanks again. It's great to have another pair of eyes for this to keep me right. ^^