STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Legacy: An EAWX unofficial submod
91 Comments
Antilles1701 10 Apr @ 12:22pm 
If this mod isn't being updated anymore, can others use units in this submod for theirs?
'Jin 外国人 20 Sep, 2024 @ 12:39am 
This mod was so good, please update.
Cristianmrvzla 4 Apr, 2024 @ 7:13pm 
update pls
Mark Rynn 29 Oct, 2023 @ 7:00am 
Do the new units appear in Skirmish?
[DJ&D] Clone873 5 Oct, 2023 @ 7:18am 
so this like the other mod and have clone wars tech stuff?
rehannayeem575d 30 Aug, 2023 @ 6:07am 
new update??
Antilles1701 21 Jul, 2023 @ 6:44am 
How do you build hunter killer probots? Can't see them either during era 4 or beyond nor on Byss so is there some condition I've missed as I can't guess what else it might be?
kingmichael500 25 Jun, 2023 @ 10:08am 
What is going to be in the Next release of the mod and will your added GC's return?
maddog1220 25 Jun, 2023 @ 8:09am 
love the mod
RandomnessInc 19 May, 2023 @ 11:33pm 
Keeps crashing when fighting CSA
Job_Tea 18 May, 2023 @ 7:24am 
Lots of ship text missing but overall pretty cool
Victory_Star_Cruiser  [author] 8 May, 2023 @ 10:52am 
> anybody figured out what benefit the PAs new corporations bring? so far the only effect I noticed is the usual price reduction for KDY but not for any of the new ones

The bonuses tend to be fairly niche. For the most part, they act as more limited but cheaper variants of the normal corporations, but with the added functionality of extra research and specialisation with the construction of additional buildings.

For the next version I want to include an updated government display screen listing the bonuses
Victory_Star_Cruiser  [author] 8 May, 2023 @ 10:50am 
> I tired my best to like it, its just way too complex for no reason or benefit... The addition of the economy seems to be its own entity. It takes forever for you to actually make money and tthe 60 weeks turnover is just a kick to the gut when units and things start to disappear because they are out of era. And why does the retreat keeps aborting itself.

Which parts of the economy are causing you problems and for which faction? For the most part this submod doesn't change a ton of economic features, the main exceptions being Zsinj and Pentastar. In terms of the 60 week turnover, the main mod is removing that in the next release, and finally when retreating is the enemy bringing in an Interdictor cruiser? That would prevent retreats.
Victory_Star_Cruiser  [author] 8 May, 2023 @ 10:49am 
> Does this mod include clone wars?

This mod does not include the Clone Wars itself, however a sister mod used to exist for FotR called A More Civilised Age which sadly had to be taken down due to some bugs. I am currently just finishing up a fixed version of that for release.
McLets 7 May, 2023 @ 6:46pm 
dis mod is good, shame it's so broken rn.
prodigyjo 2 May, 2023 @ 7:14pm 
I tired my best to like it, its just way too complex for no reason or benefit... The addition of the economy seems to be its own entity. It takes forever for you to actually make money and tthe 60 weeks turnover is just a kick to the gut when units and things start to disappear because they are out of era. And why does the retreat keeps aborting itself.
AllMighyBox 26 Apr, 2023 @ 8:53am 
Does this mod include clone wars?
The Italian War Effort 19 Apr, 2023 @ 6:41pm 
Like Fenris, I've had the CSA crash bug when loading saves. As far as I can tell, it is only them.
PaladinPrime 22 Mar, 2023 @ 1:00pm 
Not too sure if it's my end but there seems to be a lot of missing texts, as an example Grey Cadre seems messed up. Other than that the mod is real cool.
jstrineyt 3 Mar, 2023 @ 7:19pm 
Is this mod compatible with GGC?
BroncoXeno2035 24 Feb, 2023 @ 9:40pm 
Started NR, only new things were Hammerhead, MC80a, and Nebulon B3. Where's the rest of the ships?
Jarubi97 24 Feb, 2023 @ 1:06pm 
anybody figured out what benefit the PAs new corporations bring? so far the only effect I noticed is the usual price reduction for KDY but not for any of the new ones
Fenris 3 Feb, 2023 @ 10:20pm 
Odd bug. I can start a CSA campaign, but any save I make from the run is corrupted and causes EOW to crash on attempted load. Only using Thrawn's Revenge plus this submod. Anyone else had this issue?
98vojkuvka.jakub 30 Jan, 2023 @ 5:03pm 
hi great mod ,love it.is there any chance that you will also add death troopers for the empire i think it would be more compatible with Lore. Also is some mod which would stop this 60 weeks changing leadership ?
DUI Hire 19 Jan, 2023 @ 8:09pm 
would a compatability patch be possible for this mod and the cooler/dipsy mods? These 3 are all such excellent mods and I would like to not have to choose between them every playthrough
Hoot (DIE) 12 Jan, 2023 @ 11:46am 
Lillor is still immortal it seems....shame nice mod tho
Jedipony1 5 Dec, 2022 @ 8:41pm 
Hey I'm trying to use Legacy with TR and the MC-75, and I can't build space units.
trent_c 24 Nov, 2022 @ 9:12pm 
You might want to check some units you added as I immediately got a crash when I started a space battle as the CSA
BradTheDestroyer 15 Nov, 2022 @ 1:22pm 
You need the crimson command HQ base for that.
Polskers 11 Nov, 2022 @ 8:29pm 
@Victory_Star_Cruiser

Just a heads up, only using this submod and for the Crimson Command Center, I am getting a bunch of text saying "TEXT_TOOLTIP_CC_ASTEROID" (and variations). Doesn't seem to break the game, just a localisation issue. Hopefully will be fixed with the hotfix!
Polskers 10 Nov, 2022 @ 8:51pm 
Thanks Brad! Do you know what building I have to construct to build the Crimson Command ISD?
BradTheDestroyer 7 Nov, 2022 @ 1:34am 
Yes the crimson command ISD is basically and ISD and red but I think with different layouts of the weapon systems.
Polskers 11 Oct, 2022 @ 4:56pm 
Is the Crimson Command ISD an Imperial-class, but red like the Victory? Or is this ISD a different class?

Thanks!
pupulauls9000 4 Oct, 2022 @ 9:40pm 
How do you get the Rebel One type?
Victory_Star_Cruiser  [author] 23 Sep, 2022 @ 12:54pm 
well, that is not a related issue. She is accidentally still using a modified model from a few versions back which does not have the right hardpoints for current set up. It will be fixed when I drop the hotfix
Monkeyhead Khai 22 Sep, 2022 @ 9:58pm 
Uwlla Lillar is breaking the game, not sure what it is but she's kinda immortal after she's down to red HP and the units won't target her like she's dead. I take it its something to do with your submod as I've noticed plenty of units have bugged out texts and icons
kingmichael500 21 Sep, 2022 @ 1:22pm 
I have an idea for later updates. Empire- Manticore & Turbulent Research options (Manticore SD Research: Era 6+ and is buildable in era 7. & Turbulent Research: unlocks in era 7+.)
New Republic Research: Galactic class Battlecarrier era 7+.
Star Killer 21 Sep, 2022 @ 8:16am 
known galaxy medium era 1
Victory_Star_Cruiser  [author] 20 Sep, 2022 @ 3:41pm 
KingNexus

Eriadu is planned for the next release in terms of features along with the Empire and more to the Corporate Sector. That will probably hold off for 3.2 though.
Victory_Star_Cruiser  [author] 20 Sep, 2022 @ 3:40pm 
hmm, that sounds like a framework crash. Which GC and era was it?
Star Killer 8 Sep, 2022 @ 7:48am 
This mod is awesome so I looked at all the factions and just so you know Maldrood's and Pentastar's heroes do not spawn and after the first like minute their space construction options disappear and you can't build any ships but besides that Zsinj and the New Republic are awesome
Mr.Cavtastic 4 Sep, 2022 @ 6:54pm 
why would the maldrood get the Turbulent? it was designed by the Imperial Remnant
KingNexusPrime 20 Aug, 2022 @ 7:12am 
So i did go throw the Faction and saw some problems. Some ground, space and heroes units dont have Text, some units doesnt have Pictures. And there are the To do things that means you didnt do it yet right?
I realy realy love your mod and i hope for the fixes <3
KingNexusPrime 20 Aug, 2022 @ 6:37am 
is there nothing for the Eriadu ?
Victory_Star_Cruiser  [author] 17 Aug, 2022 @ 7:16pm 
Update has tentatively released!!!
TheMilkMan 11 Aug, 2022 @ 3:16pm 
any news on the update???
Skeletor 27 Jul, 2022 @ 11:24pm 
No worries mate, take your time.
Victory_Star_Cruiser  [author] 26 Jul, 2022 @ 5:50pm 
sorry for the delay everyone. Life has been a hassle and it is taking more time than I expected to finish everything planned
Victory_Star_Cruiser  [author] 26 Jul, 2022 @ 5:49pm 
The submod is very close to release. I have a few more bits of text to sort out and I have to finish all the research dummies but aside from that everything is completed. It should be finished by the end of the first week of August at the very latest.
TheMilkMan 25 Jul, 2022 @ 7:45am 
how goes the update any news yet???