Stellaris

Stellaris

Vanilla Preservation
18 Comments
bluegreen1024 2 May, 2023 @ 8:26am 
Thanks!
ogdinmar  [author] 2 May, 2023 @ 7:15am 
@bluegreen1024 All fixed! See the change notes for changes made to the components
ogdinmar  [author] 2 May, 2023 @ 6:48am 
Ah ok let me look into this.
bluegreen1024 29 Apr, 2023 @ 8:13pm 
I would also like to suggest that it seems odd for the shield emitter to buff the armor and hull. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields in hazards.
bluegreen1024 28 Apr, 2023 @ 10:32am 
I have now confirmed that the problem with removing armor/shield hardening aux components persists even when only this mod is enabled.
bluegreen1024 28 Apr, 2023 @ 10:26am 
@ogdinmar This mod seems to disable the armor/shield hardening aux components. I can research armor/shield hardening techs, but they provide no components. I'm playing with a lot of mods, so it could be a mod conflict, but disabling this one restores the hardening components (but I'd rather not disable this mod because I like the idea of it). I wanted to let you know in case it is within your power to fix, but I will also try to launch a test game with only this mod later when I have time, to see if it's conflicting with another mod.
ogdinmar  [author] 19 Mar, 2023 @ 7:21pm 
Yeah when they added some new ship stuff I hadnt gotten around to fixing it. Everything should be working now, with the update i did.
Wizard_ice 19 Mar, 2023 @ 11:42am 
I was just wondering because it appears to completely get rid of components slots for the Juggernaut so I couldn't add any weapon slots because there's no power.
ogdinmar  [author] 19 Mar, 2023 @ 8:54am 
@Wizard_Ice I do plan on updating it.
Wizard_ice 15 Mar, 2023 @ 1:24pm 
hey there just wondering if this mod is abandoned or if it's going to be updated anytime soon
ogdinmar  [author] 2 Nov, 2021 @ 9:50am 
@Razor Sorry was working finishing my other project. I pulled up the files for that mod and it adds more components in the same way i did. So adding more may cause too many right side component and they may cause some not to be displayed correctly. Sorry.
de Grizz 30 Oct, 2021 @ 9:17am 
well i dont rly know how hard be make compatch for Aesthetic Cinematic Gameplay mod, cos it add new type of ships - carriers. jaggernauts.
if no, then no.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012803646
ogdinmar  [author] 30 Oct, 2021 @ 8:44am 
@Razor Yeah AUX are way more compatible but there are dozens of AUX mods that add dozens of AUX comps. Sadly there is no way to limit AUX comps on a ship other than making only one aux slot per ship and that would require similar overwrites.

Though ive looked into compatibility for some people who have asked (here or privately) this mod wasnt particularly written with compatibility in mind because its meant for preserving vanilla aspects of the game. I wish there was a way (that i know of) to add the slots i did without overwriting files so I could make a separate version that would be compatible. If i find a way to do this I will do my best to make it happen.
de Grizz 29 Oct, 2021 @ 12:54pm 
maybe instaed add slots which conflict with other mods. just add new AUX modules via tech. this way dont need overwrites. one problem i dont know is viable limit them in numbers on ship
Willem 27 Oct, 2021 @ 9:43am 
@ogdinmar too bad, oh well: Thanks for looking into it.
ogdinmar  [author] 27 Oct, 2021 @ 9:41am 
@willem I took a look at the NSC2 ship_sizes files. Im afraid i wont be able to make this mod compatible because they already add extra slot to their ships and if these were added it will, in some cases, make too many right side slots to fit in the interface correctly. Im sorry.
ogdinmar  [author] 25 Oct, 2021 @ 7:59am 
@willem im not sure it will be possible currently because of the files it overwrites and mine. but i will keep looking into it.
Willem 24 Oct, 2021 @ 10:09pm 
This looks good, just one request: Can I ask for a Compatibility patch between this and NSC2?