Arma 3
UMB Armavir
68 Comments
PapaEnclave 25 Feb @ 8:59pm 
ca use for antistasi
Adeptus 19 Apr, 2024 @ 8:44pm 
Love to see how much progress you made with this map
Wetzer 7 Dec, 2023 @ 1:53am 
Hi Chaser,
in your map there seems be a road outside the actual terrain in the water with over 300.000 road points. This causes very strong performance issues.
Chaser  [author] 5 Oct, 2023 @ 12:49am 
Thanks bud!
Ace 1 Oct, 2023 @ 9:28am 
Oh my. This map is gorgeous. I wonder if anyone has made a Liberation or Antistasi mission for this map yet.
SPACE SHARKS 13 Jul, 2023 @ 4:29pm 
Thanks, didn't know it was a thing either. I'm just hoping it isn't something that breaks the map if you try and fix it.
Chaser  [author] 13 Jul, 2023 @ 7:32am 
huh... never heard of that one. will check when I get a chance!
SPACE SHARKS 12 Jul, 2023 @ 4:27pm 
Been building an Alive Index for this map and have come across a bug that is causing issues. The [0,0] coordinate for the GPS isn't in the bottom left corner of the map like on other maps, it is up towards to top left in line with 'Pavloskaya'. Apparently this can throw Alive indexes and pathfinding off.
It's a great map, and I was hoping to build a couple of Alive missions on it.
Chaser  [author] 14 Jun, 2023 @ 11:38am 
Thanks for your kind feedback @all! Last months have been super busy, but I may finally come around to work on another update for this map!

For some reason, this map never got to front page for more than 2 days, so show some love and help pushig it <3
Wiket 13 Jun, 2023 @ 11:38pm 
Been doing a persistent PvP campaign on this map for a month now, I will say there are some issues like not a lot of bushes and grass. BUT MAN is it perfect for PvP! The buildings are amazing, the layout is perfect. Thank you sir!
ᛣ Munin ᛉ 4 Jun, 2023 @ 9:51am 
Also please increase the grass range on this map as it has such open fields, but it looks really bad like playdough at distance when its just empty no grass no nothing
ᛣ Munin ᛉ 1 Jun, 2023 @ 8:20am 
I have the same issue, otherwise great map
CaseyJones 22 May, 2023 @ 7:41pm 
Wondering if you ever were able to take a look at the AI plane issue? They still taxi all the way to the end of the runway and attempt to take off (and crash) immediately. As if they should have one more waypoint to turn around before take off and they don't do it.

I checked all airports and unfortunately it affects them all.
Dawarium 23 Mar, 2023 @ 9:03am 
Looks amazing, did you ever consider making a winter version with a bunch of snow? I think it would look amazing and fill in a niche very well. Thanks a lot!
AZCoder 21 Mar, 2023 @ 10:40am 
Thanks for the reply. I understand time constraints. I took 9 months off from Arma and just getting back into it.
Chaser  [author] 21 Mar, 2023 @ 1:45am 
In my eyes, it's mission ready. However, I still have tons of stuff on my todo/improve list, but simply lack time to work on it.
AZCoder 20 Mar, 2023 @ 3:15pm 
I love the feel of this map, the lighting and colors. How complete is this map in regards to mission building? Thanks.
Chaser  [author] 11 Feb, 2023 @ 6:30am 
Thank you so much! IDK, just didnt get any attention I guess ;)
Floppy401 10 Feb, 2023 @ 7:52pm 
Absolutely amazing map. It absolutely blows my mind how this doesn't have more subscribers. Fantastic job :)
морская пехота 25 Jan, 2023 @ 6:23pm 
My third game taking place on Armavir. Smooth frames, and plus I love the southern coast and the hills:

https://www.youtube.com/watch?v=1RPIBYUsbGg
Chaser  [author] 4 Jan, 2023 @ 7:26am 
Just threw out another update with long needed SatMap improvements and many details. So check it out! ;)
Folkward 7 Nov, 2022 @ 2:15am 
i like trains...
palazarev98 9 Oct, 2022 @ 7:14am 
Amazing! Looking forward to it
Chaser  [author] 9 Oct, 2022 @ 7:12am 
@palazrev Currently preparing an update with 2 completely new cities, 10-20km new roads, terrain changes and more, so stay tuned.
Chaser  [author] 9 Oct, 2022 @ 7:10am 
Cheers!
Kaös 8 Oct, 2022 @ 7:52pm 
very nice :steamthumbsup:
palazarev98 7 Oct, 2022 @ 4:20am 
How is the development going?
морская пехота 20 Jul, 2022 @ 9:25pm 
Very few map/terrain designers take care with ports, either with piers which are too short or the port itself isn't deep enough. Well done on the ports. Destined to be my next campaign game.
Chaser  [author] 20 Jul, 2022 @ 11:12am 
Thanks! Appreciate your feedback!
морская пехота 20 Jul, 2022 @ 9:12am 
The terrain is really shaping up nicely.
Chaser  [author] 18 Jul, 2022 @ 9:50am 
Link has been updated - cheers for the info!
Zhasik 18 Jul, 2022 @ 3:44am 
Discord link is outdated
Christovur 13 Jul, 2022 @ 12:06pm 
Great, thanks for the quick reply. Keep up the good work! :zagwow:
Chaser  [author] 13 Jul, 2022 @ 12:05pm 
Yeah, still working on it! I was just busy IRL past months, but am now back at it.
Christovur 13 Jul, 2022 @ 6:30am 
Great concept and nice compositions for towns and military outposts. Gread potential. But still not finished right? Are you still developing the map?
Chaser  [author] 2 Jul, 2022 @ 2:04am 
Thanks for your positive feedback - I appreciate it! :)

As of now, I have only 2 maps published.
Above the mod name on this side, it says Arma 3 -> Workshop -> Mods by Chaser. Click on “Mods by Chaser” and you can see all my other mods, too!
Bear 1 Jul, 2022 @ 8:25pm 
hey Chaser are all of your maps named UMB? i wish i could look at more of them if there is any beside this and Colombia but your profile is private, i really like your work and i wanted to know if there is more
Chaser  [author] 24 Jun, 2022 @ 3:58am 
Hey ELPIRATA, looking forward to the contributions. If you want, go join my Discord to throw them in the right channel!
I can't promise to add all the compositions you will provide. But if the quality is right, I will add as many as I can!
® ELPIRATA (B.E.A.R.) © ✅ 24 Jun, 2022 @ 3:47am 
hello chaser I am the representative of the Clan B.E.A.R. With 7 years of simulation in Arma 3, we have the map on one of our servers and we want to send you some compositions so you can take advantage of them, great job and greetings from Spain
Chaser  [author] 9 Jun, 2022 @ 2:37pm 
Could be an issue with the airfield configs. Will look into it!
PEPigeon 9 Jun, 2022 @ 9:57am 
Not sure if I'm messing up or the map is weird, AI planes try to take off the wrong way on runways. They only seem able to enter the runway from the apron, and try to take off with about 50ft of runway in from of them, and the whole rest of it behind. Even if placed at the far end, they'll taxi to 50ft remaining, then try to take off. Happen at all airfields, with both modded and vanilla planes.
Chaser  [author] 28 Apr, 2022 @ 12:09pm 
Cheers bud!
морская пехота 28 Apr, 2022 @ 3:49am 
Looks good.
werkwhitman 15 Mar, 2022 @ 3:39pm 
finally, someone using terracore! looks phenomenal so far, tons of potential. also, seems as good a place as any to ask - anyone had any luck getting AI to play nice with terracore buildings? vanilla AI won't enter them, and LAMBS/VCOM/LAMBS and VCOM together doesn't seem to help. i'm guessing RHS just hasn't done whatever backend thing you have to to get pathing working inside them.
Adeptus 11 Mar, 2022 @ 7:31am 
best change log best map
Chaser  [author] 9 Mar, 2022 @ 3:45pm 
Hey Ghost, thanks for reaching out to me. Hit me up with a friend request - help is always appreciated!
Ghost 8 Mar, 2022 @ 7:41am 
Hi ! Me and my team would like to help for the project ! If it's possible to talk in private ?
Chaser  [author] 7 Mar, 2022 @ 7:18am 
Hey OnlyBone, it‘s fairly simple but time consuming. Find Satellite Imagery with fields on it. Slap it on the SatMap and Mask (as a new colour). Define a clutter for the Wheat. Define a new surface and add the Wheat as Clutter. Define the new surface in the layers.cfg. Update SatMap and Mask in TB, re-generate the layers and then pack it in pboProject.

Thinking about it, it‘s not really simple… but I hope you get what I mean.
OnlyBone 10 Feb, 2022 @ 11:15am 
Hi, very promising looking map! Just wanted to ask if you could maybe explain how you did those fields in the satmap? https://imgur.com/a/4Do5ZRD they look quite nice!
Chaser  [author] 6 Feb, 2022 @ 10:07am 
Cheers! :)