Half-Life: Alyx

Half-Life: Alyx

Bellabanka
9 Comments
Willhart 7 Nov, 2021 @ 11:07am 
Hi, I made a video for this here:

https://www.youtube.com/watch?v=SPs1Z9nK35k
i just broke a car window 1 Nov, 2021 @ 8:14am 
hah crabless zombies are great!
Actual_Artifacts 1 Nov, 2021 @ 7:35am 
@MarKEY I've been hoping someone would make headcrab-less zombies with zome xen growths on them, kind of like Jeff or the dangling zombie that you grab the flashlight from in the campaign. However, if this prevents headcrabs from being used alltogether, I can see why no one has done that...
MarKEY  [author] 30 Oct, 2021 @ 6:00pm 
You have to first use a logic_auto to get rid of the headcrab on their head [imgur.com]

Then I had to create empty vmdls of headcrabs so when the zombie dies it didn't drop a headcrab outta nowhere.

This obviously makes it so the headcrab can no longer be used in your map. Maybe there's another way of doing it that wouldn't require this but I don't know how.
GammaGoose 30 Oct, 2021 @ 5:30pm 
How difficult was it to remove the headcrabs from the zombies? I need to do so for a project I'm working on.
Actual_Artifacts 28 Oct, 2021 @ 5:09pm 
I really loved the setting of this map and the headcrab-less zombies! My only complaint is that the map is so short. I would like to have explored multiple structure in search of supplies. Also, The workshop listing doesn't do the map justice - you should toss up some map screen shots
Skummeh 26 Oct, 2021 @ 8:41pm 
Agreed that the bonemerged enemies were excellent. Map was great overall. Well done! https://youtu.be/YOLf4CzHsp8
λrokh 26 Oct, 2021 @ 2:15am 
Thanks for that. Really fun to play.
Zombies without the headcrabs are way scarier.
Items are well hidden.
My playthrough: https://youtu.be/47vkIhe_G7U
fujikawa17 25 Oct, 2021 @ 8:30pm 
Really like how you converted the zombies to be without head crabs. Made for a nice change. I would have liked some more combat. Perhaps some combine hanging around but still had fun.