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There isn't any known incompatibilities. In addition to the fix, I plan on adding a toggle to the homing function. To be honest, the homing function was initially never planned. It adds a special niche, but some people may just want to appreciate the boosts.
I've already craftes a persona core. However, crafting the required "Glitterworld Components" for my weapon doesn`t seem to be possible. ("Glitterworld Fabrication" was researched, of course!)
I guess, the related bill shoud be visible in the blank space?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2823178054
It's not just the graphics missing, I can't even add the bill to my crafting list.
I don't think, I've overlooked the component somewhere else in the lis, either.
In order to solve the issue, I''ve placed the "Glitterworld component" mod higher in the (admittedly quite extensive) mod list.
Do you have any recconmondations regarding the load order?
Do you know about any further mod incompatibilities? You do not mention any in your mod description. (BTW, I do not run CE)
It could be a melee weapon that had to be "reloaded" because of [insert propellant technology here] and could even have an EMP charge I guess. Expensive as such a powerful weapon should be would use glitterworld components, subpersona cores, and probably a large amount of plasteel. Or honestly since halberds are slow melee weapons and integrated melee shield like the siege breaker armors have?
Honestly I would just really like a halberd in the Smart Weapon art style.
Is that a bug, feature, or conflict?
Persona guns... I'll think about them. Have fun!
Assault Rifle - 31
Charge Rifle - 26
Smart Rifle - 32
Heavy SMG - 23
Charge SMG - 25
Smart SMG - 24
So feel free to ignore that last part, I'll question the VWE devs about that instead :)
Also, the size of the smart pistol needs some adjustment. With "Enable Oversized Weapons" it's a little better, but the icon in the sidearms list for Simple Sidearms is much too large, and when equipped it looks a lot bigger than other pistols, so looks out of place.
I think the range of the smart SMG being just barely shorter than a charge rifle is maybe a bit harsh, given that it's only 1 tile above a heavy SMG despite being leagues ahead in technology and cost. The Charge SMG as part of Vanilla Weapons Expanded has longer range, and it's well-known that pulse-charge technology typically has less range than conventional firearms.
Have a good day!
Really didnt want to find another gun mod as i like the style of this mod
also irl good mod
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/codedPawn, parent=BRW_SmartSMG566405
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompBiocodable:PostExposeData ()
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)
Verse.CrossRefHandler:ResolveAllCrossReferences ()
(wrapper dynamic-method) Verse.ScribeLoader:Verse.ScribeLoader.FinalizeLoading_Patch1 (Verse.ScribeLoader)
(...)
I'll try it out.