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If anybody decides to pick it up ... it's really missing a "reroll" mechanic. Pick 'none' of the options, lose 10% (or whatever) of development-points, and only have to re-acquire that 10%-or-whatever to get another set of choices.
I'm not seeing that... what is the method to remove existing memes from your Ideoligion? (Or do you have to wait for them to show up to remove them? I've got an ideo where I want to remove Transhumanism, but can't seem to make that happen.)
Imo, the 2 biggest issues:
_The limit of 20 dev points who disappears
_The lack of checking in memes and Precepts proposed (incompatible memes, precepts with no choices)
Thanks for another great mod Yayo! It’s so much more fun to have to choose from a much smaller selection, really taking your colony into potentially very unexpected ways — especially when you have the Vanilla Expanded and Alpha Memes making for some crazy, crazy choices!
Modified to allow players to reform all ideologies.
So that reform is possible even when the main ideology changed another ideology.
Question about random precepts: the screen show 2 precepts who are required and have no other options (pain and slab bed), the mod allows to add/remove precept as if we use dev mode? Or sometime we will have less choice on precept change? (if yes, maybe it could be better to filter strictly required precepts from random choice, no?)
There is not. However, you can cancel the change meme and only modify the precept.
When the number of memes is at its maximum, only the memes you have will appear in the list and you can remove memes.
The number of memes that appear at this time is the number of memes you have X 34%.
change Points required for reform : 10 (vanilla) -> 6
add options : Points required for reform (starting value) , Point Increment Value for Reform
Me: "Let's ask in Discord"
Me: "Oh hey new mod updates today"
Me: "Oh look Yayo uploaded the exact mod I wanted this morning"
Thanks for predicting my needs Yayo