RimWorld

RimWorld

Overloaded Biosculpter
16 Comments
ᚢᛁᚱᛁ 10 Jul @ 6:08am 
Will this be updated to 1.6 ?
Dizzy 15 Feb @ 1:12pm 
After some testing, I've confirmed that the double-consumption of nutrient paste via VNPE is a problem with that mod, which is exacerbated by this mod adding higher nutrition requirements. I've submitted a bug report to the VE team, and hopefully it will get fixed.
Morgreth 17 Oct, 2024 @ 5:04pm 
Just chiming in to confirm that this mod does in fact work with Nutrient Paste Expanded, in just about about the way you would think it would. Meaning it just shlurps up your vats in accordance with the load level you set up. Neat.
ephemeraltoast 15 Aug, 2024 @ 11:42am 
Okay I figured it out--you have to mouse over the actual bar on the Nutrition Overload panel to adjust it.
ephemeraltoast 14 Aug, 2024 @ 8:48pm 
Can someone explain to me like I'm a tiny stupid baby how to use this? Because I don't seem to be able to tell pawns to add more nutrition manually and my they are only putting in the standard amount with auto-load. I don't have any other mods that should affect the biosculptor so I think I'm just not understanding something.
Meyar 1 Aug, 2024 @ 9:44am 
Don't suppose this is compatible with Vanilla Nutrient Paste Expanded?
Daniel95818 20 Apr, 2024 @ 12:49am 
Has the file issue been fixed so we can run both again?
Inglix 10 Apr, 2024 @ 6:02pm 
Just a heads up. Your mod includes the assembly files for Faster Biosculpter Pod in your 1.5\Module_FasterBioPod folder, however you're using the files which were not updated for 1.5. This seems to be causing errors for anyone running both of our mods simultaneously on 1.5.
Tardo The Ass-Monkey 11 Mar, 2024 @ 3:57pm 
This is amazing. I had a 70 year old I wanted to de-age, and it was taking so long. But with this (and NPE), I'm able to de-age her 6 years every day as long as my food production keeps up.
DemonX3 27 Jul, 2023 @ 1:17am 
When paired with Nutrient Paste Expanded and hooked up to nutrient pipes, biosculpter uses up full nutrition amount twice: when pawn enters and when exits. Don't know which mod of the two is responsible, just letting author and other people who might use this know.
Eagle 23 Apr, 2023 @ 1:07pm 
@shane_357 I second this
shane_357 8 Jan, 2023 @ 2:49pm 
I love this, could you make an equivalent for growth vats so we can speed-grow disposable pawns?
Fiat Justitia Luat Caelum 17 Jul, 2022 @ 11:50am 
고 맙 다 !
Lama man 28 Oct, 2021 @ 1:32am 
oh nice
 [author] 26 Oct, 2021 @ 1:10am 
yes
OptimusPrimordial 25 Oct, 2021 @ 6:12pm 
Compatible with biosculpting plus?