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How much effort would such a patch take? This mod is one of the few I've considered essential for storytelling gameplay.
Please do; this game needs more anthro races. I want to play as a dragon or a fox or something, you know?
Also I modified your draconians to be playable in the new expansion by the way, I'm keeping this to myself of course and it's a rough edit but it works. At first Embers of Rage wouldn't let me be one so I modified the dlc's worlds file to allow them and copied the orc's starting areas etc. along with making them start with the amulet. The game thinks you're an orc but it makes the race playable on Embers so good enough.
Brawlers might also get it if they get lucky on random.
Are you not getting it on one of those classes?
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /engine/interface/ActorTalents.lua:806: attempt to index local 't' (a nil value)
stack traceback:
/engine/interface/ActorTalents.lua:806: in function 'getTalentRange'
/data-verdant/talents/gifts/treantaspect.lua:34: in function
</data-verdant/talents/gifts/treantaspect.lua:31>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145 in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:271 useTalent
At /engine/interface/PlayerHotkeys.lua:169
At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
At /engine/HotkeyIconsDisplay.lua:357 onMouse
At /mod/class/uiset/Minimalist.lua:1944 fct
At /engine/Mouse.lua:56
As a teaser, the tentative subrace will be called 'scion' and involve those who have draconic powers due to stolen corrupted essence from real draconians, presumably far back in their own ancestral lines. Tweaks to the overall racial will exist for scions, though follow a similar fomat to the forms used now on standard draconians. If all goes as planned, they will have an arrray of corrupted forms to choose from, and be allowed to play any class type except wilder.
However, due to a lack of my own programming knowledge, I can't really say how quickly or if I'll be able to finish them. But I'll try.
That'll mention a little bit about what the different types do.
As for what I meant by weight, each class is assigned certain forms. Each form is assaigned a weight.
The game uses this number for each form, to decide how likely random is to give you that form. (100 is not 100%, unless it is the only form. Just how heavily that form is considered. For example, if you had 4 forms with weights 100, 50, 30, and 20, you would receive form 1 50% of the time, 2 25% of the time, form 3 about 15% and 4 about 10% of the time.)
Furthermore, any forms assigned a weight below '20', will only be available if you hit random. Forms with a weight equal to or above 20 appear on the list to be chooseable directly. (The exception to this is the more 'advanced, complicated' forms being random-only if you are playing on standard, whereas in enhanced, they follow the normal weight-20 rule)
I forgot to ask, what did you mean when you mentioned weight? Also, what would one of the other options, Razor, do for my charcter?
Thanks.
(I recommend 'enhanced' for best experience, thoguh I left standard as the default based off the way the original addon's author had it set up.)
Beyond that, specific questions can be posted to the addons section of the forums for tome, http://forums.te4.org/viewforum.php?f=50 .