Stellaris

Stellaris

Omega's Stellaris Traditions + Ethics & Civics: Bug Branch
26 Comments
GlitchFling108 4 Mar, 2024 @ 11:59pm 
Hey, update this one too
Cosmoros 23 Aug, 2023 @ 11:43am 
what is broken with trade conventions? they all are just overwriten with empty file.
GlitchFling108 30 Jul, 2023 @ 2:29am 
Thanks I wanted know
Omega  [author] 29 Jul, 2023 @ 9:02pm 
@GlitchFling108 Certainly, I will include this in the next update.
GlitchFling108 29 Jul, 2023 @ 8:57am 
Can you make changes to new authorities to fit balance with them?
Omega  [author] 18 Jul, 2023 @ 2:32pm 
yeah I need to fix the trade conversions yet. Its on my to do list, everything else should be working correctly though.
democracy's little pogchamp 18 Jul, 2023 @ 2:19pm 
Ah, is this mod intended to wipe away all the E&C: Bug Branch trading policies? I've noticed some weirdness with them since adding your big ol' combo mod to my set (love it btw), and decided to finally look into it on a lark and noticed the bugged_trade_conversions.txt in this compat mod is just totally blank.
Traktorion 9 Jul, 2023 @ 7:36am 
@Omega Thank you for a swift reply, I've been tinkering with testing things out myself. I disabled all mods except Omega's Stellaris Additions and some PD mods and It seem I can change the habitability after turning the world into and ecumenopolis through a decision called Change to Nitrogen-Oxygen Atmosphere. Although I can't figure out what tech or tradition gives me this option (I simply added all with a console command).

I will for sure check out the reworked terraforming to see if it gets less confusing.

Thank you.
Omega  [author] 9 Jul, 2023 @ 7:07am 
@Traktorion That is intentional if you have Planetary Diversity - Exotic Worlds. If you don't have the mod, then it turns the world into a Barren World with the terraforming candidate. I recommend using one of my other mods Planetary Diversity - Reworked Terraforming as it greatly streamlines the transformation process.
Traktorion 9 Jul, 2023 @ 6:00am 
I don't know if its intended or if its some kind of compatibility error but I ran into a problem.

I chose the custom tradition Renewal and unlocked the megastructure Planet Construction, it only lets me construct Ash worlds, one of the exotic planet types from the PD mod which is listed as compatible with Omega's.

The result is that even though the planet has been constructed it is still basically uninhabitable.
GlitchFling108 27 Jun, 2023 @ 10:19am 
Thank you
Omega  [author] 22 Jun, 2023 @ 12:11pm 
I'm currently building an update for this patch. Hoping to have it completed over the weekend.
GlitchFling108 22 Jun, 2023 @ 10:42am 
Common, update
Rahl81 14 Jan, 2023 @ 9:14am 
Great news :steamthumbsup:...looking forward to the update. Thanks
Omega  [author] 14 Jan, 2023 @ 9:12am 
This mod is very out of date (last updated for Stellaris 3.3). Its on my to do list.
Rahl81 14 Jan, 2023 @ 9:08am 
Is this patch still valid or does it need an update? I ask because I use both mods ... as well as Tidy Tradition 3.6.
Thanks :)
Omega  [author] 4 Jan, 2023 @ 10:51am 
@GlitchFling108 This mod is not yet up to date. It will work, but there might be some issues. Hoping to get an update for this done in the next week or two.
GlitchFling108 30 Dec, 2022 @ 11:53am 
is update needed?
Omega  [author] 13 Apr, 2022 @ 10:30pm 
@Ozulus Thanks for the report, these typos have been fixed.
Ozulus 13 Apr, 2022 @ 11:15am 
I was getting some crashes starting the game and went to check on Irony and I had noticed some funny "named" civics called "Modifier", I noticed there were some issues on the following for from this patch (among many others of other mods, but appear to be localization related so not an issue for me):

common\governments\civics\00_civics.txt
- line 162 - extra }
- line 219 - extra }
- line 221 - should be a { not a (

After fixing I could start a game with no issues.

I also found a similar issue on Omega's Stellaris Traditions files, that was not causing any crash but I have no idea if it could cause issues so I'll leave it here as well

common\ai_budget\00_influence_budget.txt
- line 147-148 - missing a } to close static_min
Omega  [author] 30 Mar, 2022 @ 11:29pm 
I've updated this mod to 3.3.4. Please let me know if I've missed anything. Thanks!
Omega  [author] 30 Mar, 2022 @ 8:58pm 
@Lorne Wolfe, yes this mod does, was waiting for the main mod to finish updating to 3.3.4. It appears that its now in a stable state and I'll try to get this one updated pretty soon.
Lorne 30 Mar, 2022 @ 10:21am 
i think this needs an update
Mythomaniac Gremlin 26 Dec, 2021 @ 10:26pm 
No problem, thank you for the timely fix!
Omega  [author] 26 Dec, 2021 @ 10:17pm 
Thanks for the report. This bug is now fixed.
Mythomaniac Gremlin 26 Dec, 2021 @ 3:28pm 
This led to pops not taking jobs in the ruler strata in my game