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these are so helpful - its basically get farming down and then you have no issue with tranq'ing. I have to remind myself to actually use the healing. This thing is a dart factory for me
I just wanted to say that me, my brother and nephew love and appreciate ALL the work you do for the modding community for Ark. I wish more people would tell all of you modders that what you are doing is great! And not complain and bitch about things you get for free.
Thank you! I hope you never feel bad about your modding.
Oh, and also: fck toxic people they can go off and die in a corner.
Infant Formula, a Wyvern milk substitute that also increases the imprinting quality of babies by 25% by default, but this is configurable by ini option! Or you can disable it so it gives no imprint quality.
Omega-3s, a pill you can get that gives you a flat amount of XP, it should ignore any kind of server XP multipliers and give you the amount of XP you designate in the ini option for it, by default it gives 25k xp.
and I am working on an unnamed damage reduction item that provides X% damage reduction for X seconds. Though that may make it into the following update.
In addition to this I have nerfed the Metabolic Reagent and it will now do 200 points of food and 50% max torpor value. However, the amount of food damage will be configurable via ini! As will the % of torpor drain.
I have also made the Benzo % torpor gain ini configurable as well. By default, I have reduced it to 50% max torpor.
PrimalItemConsumable_ImprovisedBandage_C
PrimalItemStructure_MedBench_C
PrimalItemConsumable_Bandage_C
PrimalItemConsumable_Antibiotics_C
PrimalItemConsumable_Painkillers_C
PrimalItemConsumable_Salve_C
PrimalItemConsumable_Liniment_C
PrimalItemConsumable_Serum_C
PrimalItemAmmo_90ccDart_C
PrimalItemConsumable_HungerPill_C
PrimalItemConsumable_Benzo_C
it would be something like this
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
That would make a stone hatchet cost 1 thatch and 2 stone arrows. Its on the ark wiki if you need a more thorough explanation. But you would change that to what you want your crafting costs to be for the item in the mod, you can get the names from the spawn codes, and then just put it in your game.ini and you should be good to go.
I might be able to setup configurations for healing %, slot count of the med bench, and crafting speeds in a coming update.
You can override the crafting costs, engram cost, level reqs, and hide items you would prefer not to use through game.ini overrides.
I'm finding that the metabolic reagent is a bit too potent so I may end up reducing the food drop it does, though I am hoping that this will be configurable as well.