ARK: Survival Evolved

ARK: Survival Evolved

Medicines v3
22 Comments
jb0ne 9 Jan, 2023 @ 7:16am 
im bad at ark and play singleplayer mostly;

these are so helpful - its basically get farming down and then you have no issue with tranq'ing. I have to remind myself to actually use the healing. This thing is a dart factory for me
Xander Floyd 9 Jan, 2023 @ 12:14am 
For those who are considering using this mod in singleplayer and in conjunction with any XP-sharing mod like Riderless XP, use caution when dealing with Omega-3s; whatever it does to work will freeze/crash the game and boot you back to the moment before taking the pill upon re-entering. Everything else in this package works fine, though, so if you're just after the healing and QOL items like the Formula, then I highly recommend trying this one out. If the author ever returns and sees this, I'm more than wiling to replicate the issue and generate a crash log for them, if that helps.
GreyWolf 16 Jun, 2022 @ 2:15pm 
keep up the good work :steamthumbsup:
MannenMyten 14 Jun, 2022 @ 4:21pm 
Today I found out that Eco has left the modding, because toxic people harass her day in and out with negativity about her mods and it has broken her. It makes me sad to hear and I hope she gets better soon.

I just wanted to say that me, my brother and nephew love and appreciate ALL the work you do for the modding community for Ark. I wish more people would tell all of you modders that what you are doing is great! And not complain and bitch about things you get for free.

Thank you! I hope you never feel bad about your modding.

Oh, and also: fck toxic people they can go off and die in a corner.
Drakos 18 Mar, 2022 @ 11:48am 
Great mod. Always have it with you. Finally a real remedy in ARK that saves hours of forcefeeding. And being able to synthesize Wyvern milk is super awesome. Can you maybe add an Ambergris and Nameles Venom alternative. That would be great.
The Cake Is A Spy 18 Dec, 2021 @ 5:50pm 
Is there any way to make the dinos take the meds before a certain % health? Would love to have an equivalent to Veggie Cakes for carnivores.
VentarX 18 Dec, 2021 @ 2:36pm 
Any plans to add in 90cc tranq spear bolts?
Spicie  [author] 3 Dec, 2021 @ 3:26pm 
Thank you! I'm pretty pleased with this version!
pwnPecan 2 Dec, 2021 @ 8:56pm 
This mod does not deserve to be at 0 stars. Keep up the good work!
Spicie  [author] 15 Nov, 2021 @ 5:43pm 
The Formula only works on dinos and only gives imprint quality while they are maturing, so while baby age is less than 100%.
Spicie  [author] 15 Nov, 2021 @ 5:42pm 
I also have some new items coming in this update as well!

Infant Formula, a Wyvern milk substitute that also increases the imprinting quality of babies by 25% by default, but this is configurable by ini option! Or you can disable it so it gives no imprint quality.

Omega-3s, a pill you can get that gives you a flat amount of XP, it should ignore any kind of server XP multipliers and give you the amount of XP you designate in the ini option for it, by default it gives 25k xp.

and I am working on an unnamed damage reduction item that provides X% damage reduction for X seconds. Though that may make it into the following update.
Spicie  [author] 15 Nov, 2021 @ 5:42pm 
So I'll be pushing an update this coming week/weekend (hopefully) that will add Ini options for almost everything. Med bench slot count & crafting speed, and heal % amounts for each tier (Tier 1 heal % encompasses both the human and dino healing item).

In addition to this I have nerfed the Metabolic Reagent and it will now do 200 points of food and 50% max torpor value. However, the amount of food damage will be configurable via ini! As will the % of torpor drain.

I have also made the Benzo % torpor gain ini configurable as well. By default, I have reduced it to 50% max torpor.
GUS_CHIGGINZ 10 Nov, 2021 @ 7:17pm 
@dominus, you rule lol
Spicie  [author] 10 Nov, 2021 @ 5:59pm 
hold my beer

PrimalItemConsumable_ImprovisedBandage_C
PrimalItemStructure_MedBench_C
PrimalItemConsumable_Bandage_C
PrimalItemConsumable_Antibiotics_C
PrimalItemConsumable_Painkillers_C
PrimalItemConsumable_Salve_C
PrimalItemConsumable_Liniment_C
PrimalItemConsumable_Serum_C
PrimalItemAmmo_90ccDart_C
PrimalItemConsumable_HungerPill_C
PrimalItemConsumable_Benzo_C
GUS_CHIGGINZ 10 Nov, 2021 @ 5:44pm 
i understand how to write out the code :x i just was wondering if you could provide the class strings for your items :)
Spicie  [author] 10 Nov, 2021 @ 8:52am 
if you want to change the crafting costs then you can do an override in your game.ini file.

it would be something like this

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

That would make a stone hatchet cost 1 thatch and 2 stone arrows. Its on the ark wiki if you need a more thorough explanation. But you would change that to what you want your crafting costs to be for the item in the mod, you can get the names from the spawn codes, and then just put it in your game.ini and you should be good to go.
GUS_CHIGGINZ 9 Nov, 2021 @ 4:36pm 
@dominus That all sounds awesome! Was wondering if you could provide the info needed for custom crafting recipes
Morikar 9 Nov, 2021 @ 11:49am 
Hey there bud. i have no idea how to contact you otherwise in the comment section here so apologies if i got your hopes up or something. I wanted to know if you could make the healing items work on The Titanosaur if possible? In my world i have allow raid dino feed and i have Dino Storage V2 allowing the transfering of Titanosaurs so they'd be very perma tame for me. If its not possible thats totally okay im not sure if your aware or not.
Spicie  [author] 9 Nov, 2021 @ 9:22am 
What would you prefer to be configurable?
I might be able to setup configurations for healing %, slot count of the med bench, and crafting speeds in a coming update.

You can override the crafting costs, engram cost, level reqs, and hide items you would prefer not to use through game.ini overrides.

I'm finding that the metabolic reagent is a bit too potent so I may end up reducing the food drop it does, though I am hoping that this will be configurable as well.
GUS_CHIGGINZ 8 Nov, 2021 @ 11:25pm 
is this configurable at all? :) it looks really cool!
Spicie  [author] 8 Nov, 2021 @ 10:09am 
Thank you! I'm glad you are enjoying it!
Morikar 8 Nov, 2021 @ 7:40am 
I find this very useful. You'd figure as a survivor you'd be able to make healing items for both yourself and the dinos. Medical Brew is good to be fair but it doesn't work on dinos. I really like that you made them cost Rare Flowers/Mushrooms cause i can't find a use for Mushrooms at least. Great job