Barotrauma

Barotrauma

Alarms Extended
76 Comments
james456 6 Apr, 2024 @ 11:37pm 
It do indeed be a alarm frfr
GeneBlank 30 Mar, 2024 @ 8:30am 
the alarm sound is only going to the right. when you walk to the left the alarm is silent. Testes with all alarms.
Noble 6 May, 2023 @ 8:02am 
Hi! i have updated this mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972196919

If Original mod author does not want to have that mod up, gonna delete it. If original mod author wants to use that mod to update his own version, they can do it without notifying me.
Parval 11 Apr, 2023 @ 6:28pm 
are the alarms craftable?
Shino 4 Apr, 2023 @ 5:00am 
the alarmes doesn't have name with the 1.0 patch
Hulio Aleksandrovich 16 Mar, 2023 @ 6:53am 
TOMCAT ALARM!!!!!!!!!!!!!!
jasmullin 13 Jan, 2023 @ 11:58pm 
terrain terrain pull up pull up
Tlank 10 Dec, 2022 @ 9:31am 
where is caramelldansen, i need it
Rapturaton 24 Nov, 2022 @ 4:37am 
No worries about the late response, I successfully managed to make my own version with sounds and stuff, adds Subnautica Cyclops AI voices, and another adds some of the AI voices from Prey
Tortus  [author] 23 Nov, 2022 @ 1:36pm 
@The_Rapture345 Apologies for the delayed response. This kind of mod is extremely simple, thankfully, just a few .xml files and whatever sound files you want to add. When I was learning how to make this mod, I just looked at some of the other alarm mods on the workshop and copied their file structure. If you want to look at this mod's files, just go to your Steam folder -> steamapps -> workshop -> content -> 602960 -> 2638494991, and you'll be able to see exactly how it's laid out.
Rapturaton 14 Nov, 2022 @ 10:42pm 
can I ask how these were made? I would love to try and make my own.
Destructoid 8 Aug, 2022 @ 7:39pm 
can you add the alarm from old Barotrauma
Mr_Flannels 31 Jul, 2022 @ 7:59pm 
you should add the imperial klaxon from star wars
NikoPie 27 Jul, 2022 @ 6:20am 
An Antlion alarm from Half-Life 2: Episode Two would be cool ( https://youtu.be/MC2R2yogiAo )
UCEY 20 Jun, 2022 @ 1:17am 
This would make a good addition
https://youtu.be/W_9KR3mYkUo
Kaofan 5 Jun, 2022 @ 8:11am 
This mod does not appear on my server, but it is enabled and added in config_player.xml
Myth Nightstar 31 May, 2022 @ 6:23pm 
can we get this alarm https://youtu.be/zaQTHpwapNk
Mc.turdle 14 May, 2022 @ 6:02am 
can I replace alarms in other submarines with these ones? if so how?
Bexibou 14 May, 2022 @ 1:34am 
Can we get a nuclear alarm, such has for exemple SCP-SL Alpha warhead alarm.
Tortus  [author] 11 Apr, 2022 @ 6:45am 
@Fragile Ohhhh I see what you're saying now. That's a good point too.
Fragile 10 Apr, 2022 @ 3:23pm 
I was more thinking the number of psychosis effects, like, statistically. If you're inside the ship and there's (theoretically) 12 psychosis sound effects, and 2 of them are the default alarm sounds in the game, then there's a 1/5 chance of hearing alarms. But if you add more alarms, say, 40 alarms, then you're gonna be hearing alarms, statistically, constantly. And that might be annoying.
Tortus  [author] 10 Apr, 2022 @ 12:29pm 
@Fragile That's a good point though. These alarms are annoyingly loud as it is, might be too obnoxious to have them coming in and out for psychosis.
Tortus  [author] 10 Apr, 2022 @ 12:29pm 
@Fragile That's a great idea! I have no idea how to do that off the top of my head (or if it's even possible - psychosis effects might be hardcoded), but I'll look into it.
Tortus  [author] 10 Apr, 2022 @ 12:26pm 
@A Person Interesting...I just copied the data for the vanilla alarms for mine, so I expect the issue is that it's just much more noticeable since these ones are louder. I'll look into whether I can tweak it to fall off more smoothly next time I'm in a Baro phase. Sorry for the problem.
Fragile 9 Apr, 2022 @ 11:54pm 
Is it possible to add some of these (some) alarms into Psychosis? Or would it overshadow the amount of other effects?
Mono Person 8 Apr, 2022 @ 4:51am 
There seems to be an incredibly jarring drop off issue where alarms 1-13 and 24-38 will instantly go from full volume to off at the edge of their range.
Tortus  [author] 26 Mar, 2022 @ 8:59am 
@El Loco Interesting! Hopefully the issue is just in the wiring logic, but let me know if it remains a persistent issue.
El Loco 26 Mar, 2022 @ 5:35am 
I tried your suggestion, it stays off now thank you.
I hooked it back up to the (new) monster detection system and no alarms. Last time i switched one of the detectors to "human" and alarm went off, so success! But it didn't deactivate after putting the sensor back to "monster". I'll keep testing. Thank you again!
Tortus  [author] 25 Mar, 2022 @ 7:46pm 
@El Loco As far as I can tell, the alarms do shut off properly as long as they're wired correctly -- if you place the problem alarm and wire a button to its toggle_state (make sure nothing else is connected) and then press it, does that turn it off?
El Loco 25 Mar, 2022 @ 7:07pm 
Hey K-T, thanks for the mod!
I have a slight problem (don't know of its the mod or bug in game). I have an alarm that keeps going, even while holding in my hands. know any fix? Thanks in advance!
Tortus  [author] 17 Jan, 2022 @ 12:26pm 
@CondemnedGamer67 Thanks, glad you like it!
Tortus  [author] 17 Jan, 2022 @ 12:25pm 
@The Flying Dutchman
Thanks very much, I'm glad it helped your build! I'll check it out next time I'm playing Baro!
Tortus  [author] 17 Jan, 2022 @ 12:24pm 
@Keithy Thanks for the suggestion! I'll add that one in the next batch.
重庆玩家 17 Jan, 2022 @ 4:36am 
That is a great selection, I'm happy to finally have a dive alarm
Baron Brad 16 Jan, 2022 @ 6:19am 
Thanks for this awesome mod mate - ive used it in my ship Prototype'Black Baron'
Really adds flavour :D
Keithy 12 Jan, 2022 @ 6:54pm 
This one from Bioshock Infinite is a good one! https://www.youtube.com/watch?v=wmCb8gHDP3A
Tortus  [author] 7 Jan, 2022 @ 6:41pm 
Thanks to everyone for the suggestions. Sorry it took a while. As always, let me know if I broke stuff.
Tortus  [author] 7 Jan, 2022 @ 6:41pm 
Added seventeen new sounds from several different Star Trek sources as well as a few from DOOM 3. Hopefully one of those is the one you were looking for, @Destructoid!
Sphendrana 7 Jan, 2022 @ 5:13am 
I must agree, ST Alarms are a must add. RED ALERT!
SeaverBeaver 4 Dec, 2021 @ 5:08pm 
I'd have to agree with WackyPeanut here, some ST alarms would be fantastic.
Keraunos 28 Nov, 2021 @ 10:10am 
great mod :)
**企鹅** 16 Nov, 2021 @ 6:22pm 
Excellent Mod ~ Must have!
Destructoid 14 Nov, 2021 @ 5:37pm 
can you add doom 3 alarm cant find it in YouTube you need rip from game files
Rept1le 11 Nov, 2021 @ 11:59am 
Simple mod, but necessary
Yohomie 10 Nov, 2021 @ 1:39am 
The original Half Life test chamber siren is what I wanted and some half life simp has already requested, awesome :D
Zavia/GenX 9 Nov, 2021 @ 9:49am 
Tsunami Sirens : https://www.youtube.com/watch?v=R1z02IzI0WU
Theres quite a few variations.

I love the game sound files in there btw, does bring back memories.
WackyPeanut 2 Nov, 2021 @ 4:18pm 
Ok for real! Star Trek's iconic alarms from TOS and TNG really need a spot here!
Chapita 1 Nov, 2021 @ 3:48pm 
Oh thank you, I was not very clear about how the mods issue worked, and yes, answer the question, thanks for the answer and again good mod :)
Tortus  [author] 1 Nov, 2021 @ 3:10pm 
@Chapita When you connect to a server, the game matches your mod load order exactly to the load order of the host, including prompting you to download mods that you don't have. So as long as the host has the mod installed, anyone that wants to join should just have to accept the prompt to download it when they join your server. They won't have to go and find it in the workshop themselves. Does that answer your question?
Chapita 1 Nov, 2021 @ 2:33pm 
nice mod, but I have a slight doubt, if I have a submarine edited in vanilla is it necessary that to play multiplayer all my friends have this mod? Or just having the same submarine would it work?