Total War: WARHAMMER II

Total War: WARHAMMER II

Shadow Phoenix
35 Comments
Regeth 29 Jan, 2024 @ 1:03pm 
Any chance for a port to Warhammer 3?
ZenislevSoma 22 Jun, 2022 @ 9:26pm 
@Shadow1474 KMM says it's updated, but since autosaves can be loaded, I just lost 1-turn's worth of progress, not a big deal... Am continuing with my campaign with new saves w/o any problems
Shadow1474  [author] 22 Jun, 2022 @ 4:27am 
@ZenislevSoma - That's odd. Try unsubbing and resubbing manually. Sometimes updates don't go all the through for some reason. If it still crashes, I'll do some testing later when I have time.
ZenislevSoma 22 Jun, 2022 @ 4:25am 
Due to the update it seems to crash when loading quicksaves and manual saves, but works when loading autosaves...
Lukasao 24 Nov, 2021 @ 8:36am 
yep, it shows the unit card correctly now, thanks for quick fix
Shadow1474  [author] 22 Nov, 2021 @ 12:03pm 
@gongoozler @Lukasao - I've pushed an update that should fix the issue. It was a tiny oversight on my end because I had the incorrect name of the unit card picture. Sorry about that!
Lukasao 22 Nov, 2021 @ 11:47am 
same as gongoozler, the unit card is displayed as a blue question mark,which isn't that much of a problem, but it looks weird
gongoozler 22 Nov, 2021 @ 11:36am 
bug report: why does the unit card of normal shadow phoenix not appear in both custom battle and campaign? Everything else seems fine tho.
Anax 16 Nov, 2021 @ 12:54pm 
Now is working thanks
Shadow1474  [author] 16 Nov, 2021 @ 12:11pm 
@Anax - I pushed a hotfix that should fix the crashing between the two mods. Unfortunately this fix means the update is probably not compatible with on-going campaigns but I cannot be sure because I have no current ones. Also, as an unfortunate side-effect, Nagarythe will have two Shadow Phoenix units; mine and the one from Nagarythe Expanded Roster. For now, it's the best I can do for a hotfix.
Shadow1474  [author] 16 Nov, 2021 @ 11:50am 
@Anax - Seemingly yes. I downloaded it and only enabled my mod and that one which caused a crash. Since I use the same table names, what it's doing is data coring when used in tandem with Nagarythe Expanded Roster which is what is causing the crash. I'll investigate in trying to make this compatible with Nagarythe Expanded Roster in the near future. Apologies for the inconvenience.
Anax 16 Nov, 2021 @ 11:38am 
Shadow1474  [author] 16 Nov, 2021 @ 11:35am 
@Anax - Yes, if it doesn't crash by itself then there's an incompatibility in your mod list. I'm quite confident my mod shouldn't give another a hard time considering all this does is add, and not edit pre-existing tables. I myself use countless mods and have no issues.
Anax 16 Nov, 2021 @ 11:30am 
No without mods it didn't crash i think somewhere incompatibility exists
Shadow1474  [author] 16 Nov, 2021 @ 11:23am 
@Anax - For the sake of testing and me pinpointing the possible issue, please try loading the mod by itself without anything else enabled and let me know if it crashes.
Anax 16 Nov, 2021 @ 11:18am 
I use over 800 mods with this and didnt crash before the update was working perfect.I run the game with kaedris manager.No i dont use Radious not even the submod of Radious for this mod
Shadow1474  [author] 16 Nov, 2021 @ 11:15am 
@Anax - Does this crash when enabled as the ONLY mod? And are you using the Radious submod by any chance? I haven't updated that quite yet.
Anax 16 Nov, 2021 @ 11:11am 
I unsub and sub but crashes when iopen the game at loading screen of the game. IS it possible that steam workshop didnt upload the file correctly? can you try upload it again?
Shadow1474  [author] 16 Nov, 2021 @ 11:07am 
@Anax - I've tested this solely with vanilla multiple times and have experienced no crashes. I don't imagine this should cause any problems for existing campaigns. Try to unsub and resub, sometimes Steam has trouble updating larger Warhammer 2 mods.
Anax 16 Nov, 2021 @ 11:03am 
after the update it crashes when i load the game
sashkamel1 3 Nov, 2021 @ 1:14pm 
Oh, thanks for the quick update, I think everything will be fine)
Shadow1474  [author] 3 Nov, 2021 @ 12:27pm 
@sashkamel1 - There, I pushed an update that should eliminate the problem. If there are any non-Nagarythe armies with a Shadow Phoenix, I would assume the unit would either get removed or you'll just have to kill the army that has it. Apologies for the inconvenience!
sashkamel1 3 Nov, 2021 @ 11:42am 
Yes, of course, no problem!
Shadow1474  [author] 3 Nov, 2021 @ 11:29am 
@sashkamel1 - I just checked and it seems my unit is attached to their faction for some reason even though I've set only Nagarythe to be included. I'll need time to figure out why. Thanks for letting me know.
sashkamel1 3 Nov, 2021 @ 10:53am 
In my campaign, Ivresse (AI) also recruited Shadow Phoenix. Is it also available to Mistwalkers?
Shadow1474  [author] 1 Nov, 2021 @ 6:37am 
@NoName - The only unique building Nagarythe gets is the Aesnar Camp and it doesn't transfer over to others who control their settlements. If you're talking about me creating a custom Landmark building for Nagarythe's capital settlement, that's unfortunately out of my modding knowledge currently.
PapaDoc 31 Oct, 2021 @ 1:42pm 
Would you consider linking the phoenix to a Nagaryth unique building and making it available to any elven faction (high, wood, druchii) that controls it, even with a recruitment limit for factions other than high elves ?
sashkamel1 29 Oct, 2021 @ 8:48am 
Very cool. This makes Nagarythe more unique.
Mr. Mxyzptlk 28 Oct, 2021 @ 12:53pm 
Top shelf, aye:re2umbrella:
HulpiNWarrior 28 Oct, 2021 @ 9:44am 
ohh thnk you, i had a mid high elves campaing with tyrion and just confederate with the shadow king so tjis unit its gona be awesome, again ty for the quick work
Shadow1474  [author] 27 Oct, 2021 @ 10:03pm 
@HulpiNWarrio - I've released a submod that allows all High Elf factions to recruit the Shadow Phoenix!
Shadow1474  [author] 27 Oct, 2021 @ 9:51pm 
@Arthur two sheds Jackson - Making it more unique is definitely something I want to do in the future! I've had ideas, but I'm unfortunately limited in what I'm currently capable of because I'm still learning how to mod Warhammer 2. Though, at some point I'll have a good look at a list of unit abilities and passives and re-evaluate where I want to go with the unit.
Arthur two sheds Jackson 27 Oct, 2021 @ 4:58pm 
I love the look, could give him the coatl abilities to hide unit under him might be cool and make that bird more unique in its use
Shadow1474  [author] 27 Oct, 2021 @ 1:06pm 
@HulpiNWarrior - At the moment, no, it's only for Nagarythe just as it was from the original mod. However, when I have the time I'll probably make a submod that allows any High Elf to utilize it for people that want it.
HulpiNWarrior 27 Oct, 2021 @ 12:57pm 
can be recruited for other high elves?