Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462553930
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462553956
AN ERROR HAS OCCURED [the index 'specialtype' does not exist]
CALLSTACK
*FUNCTION [rr_Ping()] scripts/vscripts/ping_system.nut line [1229]
LOCALS
[m_ValidConcepts] TABLE
[rr_GetResponseTargets] NATIVECLOSURE
[m_Players] ARRAY
[GetNetPropInt] NATIVECLOSURE
[Msg] CLOSURE
[s_AutoBlock] TABLE
[s_bPlaySound] true
[m_WeaponClassForName] TABLE
[IsPlayerABot] NATIVECLOSURE
[FindEntityByClassWithin] NATIVECLOSURE
[GetNetPropEntity] NATIVECLOSURE
[m_ModelForWeaponName] TABLE
[m_ZombieTypeForSI] TABLE
[GetHeadOrigin] CLOSURE
[resp] 2
[bAuto] true
[targets] TABLE
[who] INSTANCE
[concept] "PlayerAlsoWarnSpecial"
[Q] TABLE
[this] TABLE
Voice lines are independent from the ping system; automatic pings only respond to events from the game telling which survivor reacted to what. These survivor reactions play voice lines depending on circumstances (such as whether characters have played other voice lines shortly before or not).
And I so far love the mod.
I was giving colours for weapons trying to divide them into Tier 1, 2, 3 + None (pitchfork), a premade set could be useful if you ever feel like it is worth your time.
A command to reload the setting file could be especially useful when making colours changes(in my case I found that a lot of colours were a bit to bright or showed no difference)
Chimichamo's talkers overrides the internal names of the survivors and the ping system mod is case-sensitive. As an example, it causes the pings to stop working because it's looking to see if "TeenGirl" made the callout but the game is giving it "Teengirl" instead. If you want to keep the ping system, try substituting Chimichamo's takers with MANACAT's active talker and Lochlan's Talker. Activated together they already do most of what Chimichamo's VScript talkers do.
example
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2464065451
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2464065451
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2740991845
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2417888539
This error is fine to ignore though, as there wouldn't be any pings to show if there was no special infected to ping. It's not caused by the ping system.
AN ERROR HAS OCCURED [the index 'specialtype' does not exist]
CALLSTACK
*FUNCTION [rr_Ping()] scripts/vscripts/ping_system.nut line [1229]
Is it legit one on this end, or is there another typochamo to look for?