Escape Simulator

Escape Simulator

Cupboard Cleanout v1.2
16 Comments
Chikara 13 Sep, 2024 @ 3:36pm 
Revisited this one to get it under "finished", still a great room! Very tricky but a lot of fun! :)
ezKill42 20 Feb, 2022 @ 4:56pm 
Excellent map all around! Only real trouble I had was the rotating cubes, probably would not have gotten it but for the comments here. Personally, I loved the final four (logic puzzles). You mite consider changing the coloring/lighting so that the glowing greens are more obvious. I realized after a bit that sometimes I would accidentally open/reopen one of the previous circuits and the sound made me stop and think for a moment. This one is definitely in my top 5:steamhappy::steamthumbsup::eskey:
Neko_Baron  [author] 5 Feb, 2022 @ 1:41am 
when its complete a box at the end should open next to the end door with a button to press inside, it might say locked but you can click it to slide the exit door open.
Boosty 3 Feb, 2022 @ 7:16pm 
It's a neat room but I just cannot figure out the last puzzle. I managed to light up all the plugs to open the computer section where the F is (not sure how I get there exactly). I hear a noise but it's still locked.
Neko_Baron  [author] 31 Jan, 2022 @ 3:38am 
Pushed the room update since there is no ETA on when the editor will actually be able to do what I want it to so not much point me waiting for yet another month, update is mostly some sound effects being added and the final puzzle should be a lot faster now.
CaptinDrummer 31 Jan, 2022 @ 12:42am 
I agree the last puzzle is very tedious. It would be nice if once you unlocked a letter, it stayed open
Neko_Baron  [author] 25 Jan, 2022 @ 11:55am 
Sorry, I had wanted to upload a final version of the room to remove backtracking on final part and I get the issue with the rotating one but its hard since I really liked the effect and the thinking it needed. I just haven't been able to be happy with the current editor due to current limitations to finalize it.
RoarMeister 21 Jan, 2022 @ 4:35pm 
I really liked your escape room! I liked that you had so many interactables as animations. It gave your room a very well designed feel. Definitely difficult though. I do have some suggestions to make some things a little more obvious:
You should make one of the rotating cubes be stuck at the 45 degree angle (4 choices instead of 8) just to really make a point that it is an option. This will make it easier but having one of them start at an angle is just not enough of a hint in my opinion (especially since the hint is destroyed as soon as the player interacts with it). I also missed the key by JOJO (that unlocks C) at first because it kind of blends in. Finally the last puzzle feels a little tedious when you have to go back and re-unlock a letter to flip but its up to you on whether you want to change that.
Neko_Baron  [author] 11 Dec, 2021 @ 4:25pm 
yeah I made one of them tilted as a clue after feedback but it can be missed
Chikara 11 Dec, 2021 @ 1:53pm 
Of course! We spent and hour on that one and it was that simple :)
Neko_Baron  [author] 11 Dec, 2021 @ 9:50am 
When you enter the room, one of the blocks is tilted.
Chikara 11 Dec, 2021 @ 9:12am 
The one with the patterns on the paintings we are stuck at. Any hints?
Shitsureshimasu 11 Nov, 2021 @ 10:31am 
Nice room.
Biosomniac 6 Nov, 2021 @ 7:26pm 
Some very interesting puzzles, a lot of effort has clearly gone into the design of two in particular. Incredibly satisfying to finish. Once your head stops hurting, anyway. :stress::stress::stress:
QuackTeamJames 6 Nov, 2021 @ 1:06pm 
Awesome escape room with some fun and unique puzzles! Great job!
Solenya 3 Nov, 2021 @ 10:41am 
Excellent room. Very good.