RimWorld

RimWorld

Anti-Septic Smell Patch (Discontinued)
13 Comments
Mlie 1 Jul, 2024 @ 11:19am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Miguel V-DF 17 Dec, 2021 @ 4:45pm 
I second the @FG_Remastered suggestion as I use a modlist that goes beyond 100%
[Khorne] Shits'N'Giggles 3 Nov, 2021 @ 6:24am 
@Awan very interesting, ill take deeper look through and see if i can find out why. maybe its just the way its supposed to work and the text box doesnt accurately reflect it? ill compile my other suggestions and put them in the suggestions box as well :D
Awan  [author] 3 Nov, 2021 @ 6:05am 
Under strong consideration.
FG_Remastered 3 Nov, 2021 @ 4:19am 
Suggestion: Instead of max 90%, just make it a factor of .9 to consciousness. If you use mods that allow pawns to exceed 100% consciousness, they'll be extremely limited by this.
Awan  [author] 1 Nov, 2021 @ 6:40pm 
@shits'n'giggles I looked into what you're talking about and couldn't find any hint of a dodge chance debuff in the def for chainmail or chestplate, and their movement offsets are seemingly as intended (-10% for Chainmail, -20% for chestplate), which either means something fucky is happening elsewhere or it's at the C# level, which is a little beyond me at this point.
https://i.imgur.com/xrYrJte.png
https://i.imgur.com/ct6U4Ub.png
However if you're able to find out where it IS dictated, I'd be willing to look into learning how to make the fix.
Awan  [author] 1 Nov, 2021 @ 6:15pm 
Discussion created and issue logged, let me have a look.
[Khorne] Shits'N'Giggles 1 Nov, 2021 @ 11:44am 
I'd be happy to compile a list and put it in the discussions here if thats what you'd like. most of it is pretty simple, for instance in the Vanilla Armors Expanded mod the movement malus for the chestplate and chainmail are switched, the infobox on the chestplate reads that it "restricts movement" yet the actual item gives only a measly 4.5% dodge chance debuff.
the chainmail on the other hand is supposed to be lighter but slaps you with a whopping 10% dodge chance debuff.
Awan  [author] 1 Nov, 2021 @ 10:34am 
You're welcome! If you have any suggestions or issue you'd like me to look into, I'd be happy to do so. It's a good way to start learning to make my own things.
[Khorne] Shits'N'Giggles 1 Nov, 2021 @ 8:34am 
thank you so much! i love the vanilla expanded mods but they never seem to revisit them to make any QOL or balance changes. you are truly doing the good work.
TurtleShroom 30 Oct, 2021 @ 5:39pm 
So THAT is what kept making my colonists pass out.
Awan  [author] 29 Oct, 2021 @ 9:13pm 
Anti-Septic Smell is a hediff given by the 'healroot tree' from Vanilla Factions Expanded - Medieval, which is applied in a radius around the tree and, usually, confers a growing consciousness negative, going (without checking) -10%, -20%, -40%, -80% and finally -90%.
Bimsham 29 Oct, 2021 @ 3:53pm 
what is Anti-Septic Smell?