Garry's Mod

Garry's Mod

hr_swamp
11 Comments
TheManOfBeaver 30 Jan @ 11:54am 
W map man
the cavalry 11 Oct, 2022 @ 7:02pm 
why do combine not advance
Zahkrosis 20 Sep, 2022 @ 6:14pm 
I'm dissapointed the mud was changed to water.
JohnWarhammerMcSpacemarineThe2nd 2 Mar, 2022 @ 1:42pm 
very fun map, unfortunately sometime the zombies spawn underneath the ground and force me to restart.
Froze 8 Feb, 2022 @ 11:20pm 
very fun map to play in, looks great as well.
Tr3r3T  [author] 5 Nov, 2021 @ 2:13am 
@KnightBob7
I specifically set them so that the player could not climb the hills (Besides, vegetation abroad has no collision, which helps optimize the map)
Tr3r3T  [author] 5 Nov, 2021 @ 2:07am 
@KnightBob7
Yep, that's right, it's player clips.
Tr3r3T  [author] 2 Nov, 2021 @ 3:08am 
@KnightBob7
Thanks much!
:steammocking:
But the first version of hte map was much more beautiful than the final one.
I had to change her due to the limitations and stupidity of AI.
KnightBob7 2 Nov, 2021 @ 3:03am 
Oh, but I do notice kf_mansion[KF1 map] influences here too. Great job on the map's atmosphere!
Tr3r3T  [author] 2 Nov, 2021 @ 2:55am 
@KnightBob7
To tell the truth, the map, in fact, is a cutting of swamps from different games, according to personal feelings, the influence of kf_mansion from Killing Floor is most felt, but thank you for comparing it with Zombie Mode! (Even though i didn't play myself, i didn't have time).

And about copyrighted music, it doesn't matter anymore, because the secret radio uses copyrighted music :)

KnightBob7 2 Nov, 2021 @ 2:15am 
This map's atmosphere is great as the map feels like it's inspired by the swamp map from the Call of Duty: World at War zombies mode(Shi no numa). The radio feels like it could've played The One song form the same Shi no Numa map(But risky due to copyright issues).