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This kinda leaves this classes abilities useless in that way, especially in the late game where most enemies can have a resistance of 80%+. This would give max lvl stun a 1/10 chance and bleed no chance at all.
I might have got my maths wrong, so please feel free to enlighten me but if not it might be worth buffing it by 40-50%.
Effect: judi_amb_killer_stun_3 is stun effect but not queued, and Effect:judi_condemn_riposte_2 should only have one of ( buff_ids ) or ( buff_type ) or ( combat_stat_buff / riposte )?
The numbers go from 1-4, but this error code appears after installing this mod , when loading into my save.
It doesn't crash or anything afaik, but just curious if I could fix it or what to do?
It is not underpowered, I did a bloodmoon run with 6 enemy packs last week; judicator+shieldbreaker it went just fine... completed the run with the countess and then the heart of darkness. my Judicator never died, the guard buff 25dmg 10crit on the shieldbreaker was enough to break the bosses and the dmg reflect trinket was helping a lot for extra dmg.
She is not underpowered, actually she is a strong tank but a bit boring I guess just spamming guard twice for the buff and then riposte not very versatile
The stun and bleed values on her abilities are too low. At champion level her abilities only have 50 stun and 50 bleed strength while vanilla heroes have 140% status strength across the board. Also the accuracy on her abilities is lower than that of vanilla classes.
Playing this hero often results in dead turns. Usually she will miss her attack or fail to apply a status. The most effective use I got out of my Judicator (before she died a horrible death in DD2) was to spam riposte and guard because her other abilities usually didn't end up doing much.
I understand your quip on that, and it is a good point
In a vacuum, that ability combo isn't really that valid, especially tuned as it is in this teaser mod
However, for Black Reliquary, the overhaul mod this comes from, there are at least one other class that can amberblight as well (hopefully more in the future), and the stun ability is not only a normal chance to stun instead of a low chance, it stuns for 2 rounds rather than the normal 1 round. Pretty sure it is the only skill I've seen able to pull that
Suffice to say, she is quite beastly in her origin mod, though it does take a little getting used to her flow and style of play
Do you have items on him changing his dmg values? If you last attacked with a ranged skill, but you have items on him adding melee dmg, then it will show the unaffected dmg range for ranged attacks. If you attack with melee skills, it will show the altered dmg range.
Base damage range with lvl 3 weapon is 7-14, but after riposte is activated the value shows as 3-5 or 3-10 randomly.
I'm looking forward to future updates but right now it's not up to its potential.