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"callframe at: removeSheet"
Makes no sense as to why your survivor potentially days in the infection, prepared by standing in the middle of a room surrounded by see-through glass doors :')
The code is really simple. I believe you can download it yourself if you google how to do it. It's less than 140 lines of code and mostly just for loops. Feel free to edit it and reupload a version that uses traits, confines your barricades to only your current room, excludes large buildings etc.
I don't see it as an issue. The mod does exactly what it say: it barricades your starter home. If your starter home is the police station, you get a barricaded police station.
The mod also throws the following error at the start of new game:
Callframe at: removeSheet
function: EditWindow -- file: main.lua line # 114 | MOD: Wait My Ass
function: PreparePlayerStarterHouse -- file: main.lua line # 14 | MOD: Wait My Ass
Callframe at: removeSheet
function: EditWindow -- file: main.lua line # 114 | MOD: Wait My Ass
function: PreparePlayerStarterHouse -- file: main.lua line # 14 | MOD: Wait My Ass.
[04-09-22 20:42:02.511] ERROR: General , 1662349322511> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1062.invoke..
[04-09-22 20:42:02.511] ERROR: General , 1662349322511> DebugLogStream.printException> Stack trace:.
[04-09-22 20:42:02.515] LOG : General , 1662349322515> -----------------------------------------
STACK TRACE
(2/2)
Also worth noting that I had one instance (I may have respawned in the same building twice) where I was totally locked in the building and could not get out. (was the building directly south of the rosewood school with the childs playset in back of it)
Another bug is a sheet will be added to every door in the building including interior ones. Honestly not much of a bug considering it gives you some extra sheets to start with.
(1/2)
Thank you/
That's my 'fficial instructions."