Barotrauma

Barotrauma

LetThemIn
39 Comments
Abyssaloid 15 Feb @ 9:13pm 
This one
heheboi 31 Oct, 2024 @ 12:21am 
This mod is xml, other one is lua
Deff 30 Oct, 2024 @ 11:43pm 
How is the mod different from another Let them in? Just more relevant?

:captainsinful:
heheboi 31 Mar, 2023 @ 12:36am 
me when let them all in
Swistak  [author] 19 Mar, 2023 @ 4:56am 
@Rollye: I'm sorry it's not up to date at the moment. I hope to get back to it soon.
Rollye 28 Feb, 2023 @ 6:56pm 
What does that rebalance do?
2hollis 15 Jul, 2022 @ 10:21pm 
let them in
Zheeto 3 May, 2022 @ 3:44am 
@Mr. Z yeah that link is literally my comment i made in the other mod what my link sends to
Mr. Z 1 May, 2022 @ 8:43am 
@Axxux you literally posted a link right back to this page..
Zheeto 30 Apr, 2022 @ 10:39pm 
RustedRegime 23 Apr, 2022 @ 1:24pm 
If your cold
They're Cold
Let them in
Swistak  [author] 22 Apr, 2022 @ 10:46am 
@The Pizza is Aggressive, @Bossatrontimothy: Sorry, update broke the mod. Should be fixed now.

Let me know if there is still some issue.
The Pizza is Aggressive 22 Apr, 2022 @ 6:31am 
yeah, that's happening to me as well and it kinda makes it unplayable
BossatronTimothy LEAD 21 Apr, 2022 @ 6:09pm 
I have an issue with mudraptors when I damage them (Limb health index out of bounds. Character"Mudraptor" only has health configured for4 limbs but the limb None is targeting index 4)
BigMcVanderbolt 14 Apr, 2022 @ 2:58pm 
sorry to bother you, I asked a friend for help and he pointed out I had the load order flipped around. that fixed it
Swistak  [author] 14 Apr, 2022 @ 2:56pm 
@BigMcVanderbolt: What's the issue exactly? You can tell if they can be in conflict by comparing filelist.xml
BigMcVanderbolt 14 Apr, 2022 @ 2:13pm 
I think the update on april third is conflicting with the mod Fornunate Worm. the last time I know the mods worked together was before rising tide.
Swistak  [author] 31 Mar, 2022 @ 1:55pm 
@Satuis Aburda: Sorry no new monsters modified but adapted for new stat changes. Let me know if you notice any problem.
Satuis Aburda 6 Mar, 2022 @ 1:55pm 
Can you update for the new Rising Tides monster stat changes and variants?
Kafkatrap 1 Feb, 2022 @ 11:52pm 
Thanks for solving an issue the devs should have included in the game <3
Marandola 28 Jan, 2022 @ 10:39am 
It seems to be the case, but as Barotraumatic contains several packs for each creature group, including one only for the vanilla ones, it is possible to choose which mod will be applied. Thanks for the help!
Swistak  [author] 28 Jan, 2022 @ 10:17am 
@Marandola: I think you should compare 'filelist.xml' of both mods. If the other modder is reasonable it should be easy to find entities that are modified in both mods. I guess its not like it won't work at all, it will just be overriden according to your mod order.
Marandola 28 Jan, 2022 @ 9:14am 
Any idea if this will work with Barotraumatic during campaign? How can I test such thing?
zapatu 12 Jan, 2022 @ 7:58pm 
oh no its a mod i have that combine with this mod make it so hard is very good
Swistak  [author] 12 Jan, 2022 @ 3:35pm 
@zapatu: no spawn rates are modified with in this mod unless I messed something up :P
zapatu 11 Jan, 2022 @ 9:09pm 
well yes but the mod and a extra spawn rate makes it a hell ride well done friend
Swistak  [author] 10 Jan, 2022 @ 3:03pm 
@zapatu: Well bonethreshers will get in but hammerheads' AI will prevent them from getting in willingly
zapatu 10 Jan, 2022 @ 6:25am 
is not a lie they really get in and dam is harder than it looks just the perfect mod for me
Thug Hunter 25 Nov, 2021 @ 5:47am 
Can you add this option to endworm pls?
roach farmer 24 Nov, 2021 @ 9:11am 
let that sink in
Iridescent Lightning 22 Nov, 2021 @ 4:15pm 
Saw it. Thanks.
Swistak  [author] 22 Nov, 2021 @ 1:22pm 
@Iridescent Lightning: There is option 'canentersubmarine' in character's ragdoll file.
Iridescent Lightning 22 Nov, 2021 @ 6:33am 
may i ask how did you do this?
Swistak  [author] 11 Nov, 2021 @ 10:01am 
@enderthefrog: Thank you for notice, its fixed.
enderthefrog 9 Nov, 2021 @ 3:43pm 
It works for spinelings, but spawning hammerheads of either type has them unable to move at all. It seems it isnt loading either swim animation
Swistak  [author] 8 Nov, 2021 @ 6:58pm 
It should work now!
Swistak  [author] 8 Nov, 2021 @ 6:35pm 
Sorry, it seems like it doesn't work for hammerheads and spinelings. I will try to find a solution for it though.
enderthefrog 7 Nov, 2021 @ 6:25pm 
Hi, I can't seem to get Spinelings or any hammerhead variants to be able to enter the sub. Bone thresher works fine. Using the vanilla dugong, no other mods